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Offline Djhopper :)Topic starter

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Re: Fast-Draw False-God Killer [un-upped] [time] [aether] [awesome] https://elementscommunity.org/forum/index.php?topic=29973.msg389229#msg389229
« Reply #60 on: September 05, 2011, 08:01:34 am »
If I was starting from scratch then I'd upgrade: Hourglasses, phase shields (aether quanta can be tight and you have no aether pillars to upgrade), then half of your pillars and half of your pends, then ghosts (damage potential), then everything else.

Shards (if you have any (this is a noob deck so you might not) are probably after hourglasses and before phase shields.

Hourglasses are a definite first. They massively decrease time usage.
and then? i have playing upped version in the trainer and even upped there are some quanta issues...
if you have shards, they are to be upped first for sure.
otherwise I think maybe upgrade ghost, fractal and shield, as these are also needed in other decks and they'll be more cost effective, and upped ghosts make huge difference.

for quanta issue, I'd suggest adding time factory to maybe 14
Upgrade hourglasses first, not shards. Ghosts make a difference but I'd upgrade some towers first so you have the quanta to use them (the one extra cost each may upset the quanta balance)

Offline Polari

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Re: Fast-Draw False-God Killer [un-upped] [time] [aether] [awesome] https://elementscommunity.org/forum/index.php?topic=29973.msg389251#msg389251
« Reply #61 on: September 05, 2011, 10:09:03 am »
I have no idea who's talking about what anymore so I created a new thread for the upped version here (http://elementscommunity.org/forum/index.php/topic,30623.new.html). Let's leave this one for the unupped one please. But before I go I'll just say that if this post

Let's just sum it all up in one sentence: You can never beat Ferox with this deck without him getting a really shit draw (No Feral Bonds, a lack of creatures). You NEED 3+ Eternities (2 or more Flown, obviously) or he'll outheal then just beat you down after your shields are expired.
is referring to the upped version, it's bullshit. It might be true for IGT, but fortunately this deck isn't IGT.

Offline Djhopper :)Topic starter

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Re: Fast-Draw False-God Killer [un-upped] [time] [aether] [awesome] https://elementscommunity.org/forum/index.php?topic=29973.msg389272#msg389272
« Reply #62 on: September 05, 2011, 12:51:28 pm »
I have no idea who's talking about what anymore so I created a new thread for the upped version here (http://elementscommunity.org/forum/index.php/topic,30623.new.html). Let's leave this one for the unupped one please. But before I go I'll just say that if this post

Let's just sum it all up in one sentence: You can never beat Ferox with this deck without him getting a really shit draw (No Feral Bonds, a lack of creatures). You NEED 3+ Eternities (2 or more Flown, obviously) or he'll outheal then just beat you down after your shields are expired.
is referring to the upped version, it's nonsense. It might be true for IGT, but fortunately this deck isn't IGT.
Yeah, this deck doesn't have flying eternities. (ferox=auto-quit)

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Re: Fast-Draw False-God Killer [un-upped] [time] [aether] [awesome] https://elementscommunity.org/forum/index.php?topic=29973.msg389588#msg389588
« Reply #63 on: September 06, 2011, 01:40:10 am »
I have no idea who's talking about what anymore so I created a new thread for the upped version here (http://elementscommunity.org/forum/index.php/topic,30623.new.html). Let's leave this one for the unupped one please. But before I go I'll just say that if this post

Let's just sum it all up in one sentence: You can never beat Ferox with this deck without him getting a really shit draw (No Feral Bonds, a lack of creatures). You NEED 3+ Eternities (2 or more Flown, obviously) or he'll outheal then just beat you down after your shields are expired.
is referring to the upped version, it's nonsense. It might be true for IGT, but fortunately this deck isn't IGT.
Yeah, this deck doesn't have flying eternities. (ferox=auto-quit)
I don't think ferox = auto quit, I've used a partially upped version and met ferox about 5 or 6 times, managed to win twice.

there're gods that you should quit, but ferox still is someone you can try. if you get an early eternity, you're more likely to win.

Offline Djhopper :)Topic starter

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Re: Fast-Draw False-God Killer [un-upped] [time] [aether] [awesome] https://elementscommunity.org/forum/index.php?topic=29973.msg390303#msg390303
« Reply #64 on: September 07, 2011, 04:06:20 pm »
Skip Guide:

Incarnate (3-1) You can lose with an unlucky start.

Miracle (2-1) Has miracle's so you have to suddenly fractal for the kill. Otherwise miracle comes out and you have to take out all that hp again. You can lose by miscalculating when to sudden-fractal or a unlucky start.

Paradox (4-1) You can lose with an unlucky start.

Seism (1-4) He has sooo many quick-sands. Try not to let your pendulums get blown up. Quit if you lose many pendulums.

Chaos Lord (0-6) Lucky mutations, early discords, unstoppables before you get an eternity or a bad draw can kill you. I've been really unlucky against him in not winning any but don't expect to win all of them.

Destiny (0-1) Only played one game :( Probably quite similar to Chaos Lord in the luck-based-ness.

Everyone Else- Skip instantly; this makes you fast money as you only play matches you can win.

moonlighting

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Re: Fast-Draw False-God Killer [un-upped] [time] [aether] [awesome] https://elementscommunity.org/forum/index.php?topic=29973.msg390525#msg390525
« Reply #65 on: September 08, 2011, 01:47:11 am »
Skip Guide:

Incarnate (3-1) You can lose with an unlucky start.

Miracle (2-1) Has miracle's so you have to suddenly fractal for the kill. Otherwise miracle comes out and you have to take out all that hp again. You can lose by miscalculating when to sudden-fractal or a unlucky start.

Paradox (4-1) You can lose with an unlucky start.

Seism (1-4) He has sooo many quick-sands. Try not to let your pendulums get blown up. Quit if you lose many pendulums.

Chaos Lord (0-6) Lucky mutations, early discords, unstoppables before you get an eternity or a bad draw can kill you. I've been really unlucky against him in not winning any but don't expect to win all of them.

Destiny (0-1) Only played one game :( Probably quite similar to Chaos Lord in the luck-based-ness.

for Destiny, if he gets a lot of maxwell's demon out, then you'll have problem, otherwise try to control his demon and you still have chance to win.

Quote
Everyone Else- Skip instantly; this makes you fast money as you only play matches you can win.
this will make you fast losses...

I've been playing the partially upped version of this deck for quit a few days and about maybe 100 or more games, and keep upgrading the deck. I feel that the most important cards are, for sure, SOG  ^-^

I'd strongly recommend anyone who want to try this deck, if you don't have any SOG, farm 2 from the arena before you use this deck. with the help of SOG, you can survive some poison based gods (morte, serket, but you still won't beat scorpio anyway :))), and also win EM with some easy gods. this will make this deck really be profitable.

if your win rate is only 20% or low, without EM's help you will lose score and electrum as the games goes, and if you're unlucky with spins, you'll just mess up. with 2 SOGs I feel the winning rate raises to about 20-30%, and this means you will make even without the spins, and you can gradually upgrade the deck by selling spinned cards.

moonlighting

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Re: Fast-Draw False-God Killer [un-upped] [time] [aether] [awesome] https://elementscommunity.org/forum/index.php?topic=29973.msg390547#msg390547
« Reply #66 on: September 08, 2011, 02:47:59 am »
I'd like to post my experience and maybe a little guide with the deck. as previously said, you need 2 SOGs before using this deck, if you want to make stable income. so, below is my comment for the deck with 2 SOGs. (sorry that I don't have stats recorded)


in general, an early eternity is the key to many fights.

easy gods:
Incarnate
note he can poison your ghost, so don't hurry to play your ghost without your eternity played.

Lionheart
he can deck himself out fast (but sometimes he will keep one last creature un-quinted and then won't deck out), so you want to start chaining shield late, so if you cannot kill him in time by your ghosts (e.g. he gets out scarabs and eat your ghost, but this seldom happens), you can still just sit and wait ;)

Miracle
get 2 - 3 ghost on field, wait until they bring down his health to about 50-60 and then fractal ghost and dump them onto the field. you can rewind your own ghost to control the damage

Paradox
unless he gets a 18/18 like deja vu early and twin universe it before you set your shields up, he won't be a problem. note to calculate his health and avoid triggering miracle.

Serket
once you get your shield up and SOGs in time, you'll be fine. otherwise you'll be rushed.


gods that are not so easy but you should try your best and fight to the end:

Morte
his poison can kill you if you don't find your SOGs early. he has miracle, so take care, but unless you're really unlucky, miracle will seldom be a problem. and even he plays it, you can still just take him down again.

Neptune
this god is so annoying. his shockwave kills your ghost, so don't play your ghost if you cannot fractal it in the same round. and if he has many octopus, then your ghosts will just be kept frozen, and you can only rewind one ghost each turn for damage, you might won't have enough output to kill him before you run out of shields, but you still want to try.


gods that you can try for several rounds and see whether you get things going or you quit:

Akebono
get your shards out early and you'll be safe, otherwise you'll die because of his titan. rewind his creatures if it get buffed with unstoppable.

Chaos Lord
if you get your permanents destroyed and/or he gets an early discord and ruin your quanta, quit. otherwise you can try.

Destiny
if he gets a lot of maxwell's demon out, then you'll have problem, otherwise try to control his demon and other latched creatures and you still have chance to win.

Elidnis - 1W 0L 1EM
Ferox - 3W 0L 3EM
Fire Queen

these 3 are similar, you either get an early eternity and control his healing ability, or quit.

Gemini
if you get an eternity and can control his unstoppables, you're fine. otherwise quit.

Divine Glory
explosion and miracle, and ability to rush you. however sometimes he is slow, and you use your hourglass and SOGs as decoy, and you can win.

Hecate
he has 6 steals which is not too bad to bear, as long as you have hourglass and eternity, he won't steal your shield. if you get your first couple hourglasses stolen, you might want to quit, otherwise if you manage to draw enough cards, you are still able to win.

gods that you should quit:

Dark Matter
Dream Catcher
Osiris
Seism
Eternal Phoenix
Graviton
Hermes
Octane
Obliterator
Decay
Jezebel
Rainbow
Scorpio

Offline Djhopper :)Topic starter

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Re: Fast-Draw False-God Killer [un-upped] [time] [aether] [awesome] https://elementscommunity.org/forum/index.php?topic=29973.msg390700#msg390700
« Reply #67 on: September 08, 2011, 03:32:45 pm »
Neptune
this god is so annoying. his shockwave kills your ghost, so don't play your ghost if you cannot fractal it in the same round. and if he has many octopus, then your ghosts will just be kept frozen, and you can only rewind one ghost each turn for damage, you might won't have enough output to kill him before you run out of shields, but you still want to try. Too much CC, you will not do the damage fast enough.

Akebono
get your shards out early and you'll be safe, otherwise you'll die because of his titan. rewind his creatures if it get buffed with unstoppable. Chimera OTK= Bad

Fire Queen

these 3 are similar, you either get an early eternity and control his healing ability, or quit. Bolts=bad

Gemini
if you get an eternity and can control his unstoppables, you're fine. otherwise quit. Dunno how often this happens, but she can unstoppable then TU-bomb in one turn, have too many momentumed creatures when you get eternity, or phase shield stall till you deck/die in another way

Divine Glory
explosion and miracle, and ability to rush you. however sometimes he is slow, and you use your hourglass and SOGs as decoy, and you can win. You will die. 12 explosions=bad

Hecate
he has 6 steals which is not too bad to bear, as long as you have hourglass and eternity, he won't steal your shield. if you get your first couple hourglasses stolen, you might want to quit, otherwise if you manage to draw enough cards, you are still able to win. Yeah, steals are fine but I don't know if SOGs will make enough difference to the direct voo-doo damage. Hecate is fast, so you normally have little health by the time phase shields come out. If you lose SOGs you're dead for sure (where are SOGs in the permanant AI destruction heirarchy?)

moonlighting

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Re: Fast-Draw False-God Killer [un-upped] [time] [aether] [awesome] https://elementscommunity.org/forum/index.php?topic=29973.msg391020#msg391020
« Reply #68 on: September 09, 2011, 01:46:02 am »
for hecate, if you have hourglass and eternity, he won't bother stealing SOG, so that's fine.

I feel like I have 50% chance winning against hecate.

although gemini can TU his unstoppable creatures, I seldom see him doing so, what he usually do is TU and then unstoppable, or he will even waste his TU on your ghost. his phase shield won't be a problem if you have eternity in field, as you limit his drawing and bet he won't be able to chain it as long as you can.

for akebono, you also need eternity early, and as his creatures are expensive, he won't be able to play a lot under your control, and then you'll be fine. otherwise just quit, or if you don't quit, you still will die in less than 10 turns, which won't take much time;)

for fire queen, controlling her queen means not many fire quanta for bolt and you'll be fine, but if she still manage to play multiple queens, then you'll have problem.

and I won 2 games in maybe 6 against divine glory, and as he has a high drop rate, I think you still want to take the chance. the point is to have your hourglass early and draw as many cards as possible before the glasses get nuked. and you only need to fractal once to win against him, the game will be fast.


today's my lucky day, I got 2 upped eternity from destiny and lionheart, I had only one unupped eternity, and now I can use 2 upped  :))

Offline Polari

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Re: Fast-Draw False-God Killer [un-upped] [time] [aether] [awesome] https://elementscommunity.org/forum/index.php?topic=29973.msg391396#msg391396
« Reply #69 on: September 09, 2011, 10:03:43 pm »
Skip Guide:

Incarnate (3-1) You can lose with an unlucky start.

Miracle (2-1) Has miracle's so you have to suddenly fractal for the kill. Otherwise miracle comes out and you have to take out all that hp again. You can lose by miscalculating when to sudden-fractal or a unlucky start.

Paradox (4-1) You can lose with an unlucky start.

Seism (1-4) He has sooo many quick-sands. Try not to let your pendulums get blown up. Quit if you lose many pendulums.

Chaos Lord (0-6) Lucky mutations, early discords, unstoppables before you get an eternity or a bad draw can kill you. I've been really unlucky against him in not winning any but don't expect to win all of them.

Destiny (0-1) Only played one game :( Probably quite similar to Chaos Lord in the luck-based-ness.

Everyone Else- Skip instantly; this makes you fast money as you only play matches you can win.
I thought this looked so wrong that I decided to open up trainer and test it out myself. Went 3-1 against Neptune and 2-0 against Lionheart before getting bored. The last win against Neptune was through a permafrost and the second win against Lionheart basically the worst-case scenario: early pharaoh for him and a late Eternity for me. Usually you can delay his scarabs by rewinding an expensive time dude to choke his quanta and get some hits in with an early ghost. Even a few turns means you'll have enough damage in the end. Here I only got one such extra hit in before falling back to single-use ghosts. In the end I only had enough damage to put him to 8 life, I think. "I think" because the game ended abruptly to Lionheart decking out, which I hadn't paid any attention to.

So... yeah. Nice guide brah.

Offline Djhopper :)Topic starter

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Re: Fast-Draw False-God Killer [un-upped] [time] [aether] [awesome] https://elementscommunity.org/forum/index.php?topic=29973.msg391567#msg391567
« Reply #70 on: September 10, 2011, 07:17:29 am »
Dunno about that many wins vs Neptune but after checking Lionhearts deck, I realized he's not got enough pharos to beat me consistently. Will edit, when I get to a computer. I'm not doing well with these guides, am I... :(

Offline Polari

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Re: Fast-Draw False-God Killer [un-upped] [time] [aether] [awesome] https://elementscommunity.org/forum/index.php?topic=29973.msg391625#msg391625
« Reply #71 on: September 10, 2011, 10:43:02 am »
Wait, what? Did you argue for skipping those matchups purely based on theorycrafting?

 

blarg: