Won 69 out of 100 games, 52 with EM, sup? A few words about the deck and a quick FG breakdown: (
edit - link to my stats spreadsheet (
https://docs.google.com/spreadsheet/pub?hl=en_GB&hl=en_GB&key=0AgxDeoyDoRYZdGltLUNHXzF6WXlMbFUtNnZGcjBwSkE&output=html))
Hover over cards for details, click for permalink
6rn 6rn 6rn 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q5 7q5 7q8 7q8 7qe 7qe 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 80d 80d 80d 80d 80d 80d 80i 80i 8pu
In general, once you've got your first shield and hourglass, you're on. Once you're rolling, it will only take a few turns to draw your deck, leaving 10 cards or so. Later on you might look into filling your hand with spells and discarding extra Eternity, hourglasses and shields. Once you're set, keep producing time quanta and Fractal for ~5-7 Ghosts. Pay attention to the state of your Pendulums so you don't accidentally break your shield chain with a Fractal. A single Eternity is surprisingly effective in shutting down opposing strategies. Even if they do draw one card a turn, they won't actually be able to do a whole lot. If you ever get them draw- and quanta-locked, that's game right there. Eternity also works as a poor man's Lobo against activated abilities and as a superior Lobo against abilities granted by spells.
You'll lose maybe 1 out of... 20? games to simply crapping out with no shields or no hourglasses. It happens less often than you might imagine for a 41-card deck since Shields buy you time to draw into hourglasses and hourglasses cycle through your deck extremely fast, but it does happen. Also you might need to hold back Shards early so you don't fuck up your first Shield drop, or think about the correct order for playing out stuff. The one loss against Miracle was because I played an hourglass instead of Eternity and barely died the turn before getting to 5 aether, and I probably could have won a few more games against permanent control by baiting correctly.
Permanent control in general isn't really a big problem if you get started, since they'll just nuke your Eternities and extra hourglasses, leaving shields and shards untouched. Jezebel and Rainbow are an exception as they'll USE those hourglasses to bury you.
Gods with no answer to shields and no real threats:Destiny - 7W 0L 7EM
Elidnis - 1W 0L 1EM
Ferox - 3W 0L 3EM
Fire Queen - 5W 0L 3EM
Incarnate - 2W 1L 2EM
Lionheart - 3W 0L 3EM
Miracle - 3W 1L 3EM
Morte - 4W 1L 0EM
Neptune - 5W 0L 5EM
Paradox - 3W 0L 3EM
Serket - 4W 0L 3EM
Piece of cake unless you crap out.
Gods with nothing too bad:Akebono - 7W 0L 5EM
Not too many creatures, all expensive. Find a shard or two and an Eternity and you're done.
Chaos Lord - 3W 0L 1EM
Little CC, 4 pieces of PC. You'll punch through a Dissipation Field np.
Dark Matter - 2W 0L 0EM
Probably worse than this in reality? Get an Eternity lock before he has too many momentum dudes.
Gemini - 1W 1L 1EM
Only two games played. Maybe a great matchup actually?
Osiris - 4W 1L 3EM
Eternity, even drawn late, limits his Scarab production even if it rarely shuts it down completely. The catapults won't start firing until his field is full and will have a hard time against shards unless he drew multiples.
Seism - 3W 1L 3EM
Bait out his first quakes and get an Eternity ASAP. When limited to one card a turn his quakes should stay manageable. The one game I lost he nuked literally every single tower and pendulum in my deck.
Gods with PC:If you manage to set up, the game should go like I described in the beginning. Sometimes they kill all your stuff before you can start drawing more and you lose.
Divine Glory - 2W 1L 2EM
Eternal Phoenix - 1W 3L 0EM
Graviton - 0W 2L 0EM
Hecate - 1W 2L 0EM
Hermes - 2W 2L 2EM
Octane - 1W 0L 0EM
Graviton's worse than others thanks to momentum, but is probably winnable. Against Octane you'll obviously need to draw your shards to survive gases, otherwise it's pretty much same old.
Bad matchups:Dream Catcher - 1W 2L 1EM
Unlike Lobo, Eternity is the first thing BE'd dudes will kill. It's still possible though. Try to keep him entropy-starved.
Obliterator - 0W 1L 0EM
Like with most other permanent-based strategies, you'll need to draw your anti-momentum thing (Eternity) early-ish and have him not draw a Pulvy.
Decay - 0W 2L 0EM
Probably a skip. I also faced him four times with the shardless version and in those six games, a couple of times
almost got enough aether for a Fractal.
Jezebel - 0W 4L 0EM
Should be possible if she doesn't have Steals early, I was close once. You can't really let her have hourglasses and you'll also need to dodge the worst nymphs.
Rainbow - 1W 4L 1EM
Better for you than for most decks, but you'll still lose if he gets going.
Scorpio - 0W 2L 0EM
You'll need to get set really, really fast. Chrysaoras are stupidly dangerous for you and killing him through permafrost and squids is a pain.