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7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dm 7dm 7dn 7dn 7dn 7dn 7dn 7dn 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7n2 7n2 7n2 7n2 7n2 8po
Here is something I have no idea why I never realized before: Farenheits deal extreme damage for the cost, maybe a rush?
Sadly, you can only play one... wait... we can play 6!!!
And so, this deck is born...
Before you get pessimistic about just how fast this is, I have had 5 turn wins (it's faster than it might look)...
I also tried this on AI5, so far, I have 100% win with the deck (only 3 games though, so don't expect this to be very consistant)