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Exploding the Rainbow https://elementscommunity.org/forum/index.php?topic=3304.msg28587#msg28587
« on: February 23, 2010, 04:45:07 am »
So you've farmed false gods until your win ratio screamed bloody murder, your deck is fully upgraded, and now you want to get a nice stack of rares to try out your deck ideas.

If you can relate to that, i have a deck for you.

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7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dh 7dh 7dh 7dh 7di 7di 7di 7di 7dk 7dk 7dk 7dm 7dm 7dm 7dm 7dn 7dn 7dn 7dp 7dp 7dp 7n2 8po


The best rare farm is easily the top50. The dominant deck in the top50 is the False God farming rainbow. The most effective way to take apart a rainbow is to rush and destroy permanents. Nothing can rush faster and destroy permanents earlier than a fire mono deck. This deck is extremely fast and consistent even for a fire mono deck.

The hardest part about playing this deck is playing your dragons at the right time. You will win or lose on good dragon control. Put down more damage than your opponent, then hold. Don't open yourself up to a match breaking firestorm. Play the rest of your dragons at the end in a killing damage spike.

That's the short version.
« Last Edit: June 11, 2012, 08:14:55 pm by willng3 »

Re: Exploding the Rainbow https://elementscommunity.org/forum/index.php?topic=3304.msg28590#msg28590
« Reply #1 on: February 23, 2010, 04:50:23 am »
The Long Version

I've done a lot of work on this deck. Over 2000 games of testing against AIs, in the trainer, and in PvP. I've tried out many dual element concepts, tried every other fire card, and mixed the cards in the deck in many different proportions. Every time i have put even so much as a Shard of Gratitude or a Firestorm in the deck, i've wished that card was more damage almost every time i drew it. I have found that the best defense is a blazing fast offense.

I'm very happy with this iteration of the deck. This is the hardest, fastest, most aggressive deck i've made from the most aggressive element. A deck built 1/3rd from some of the highest damage cards in the game, and packed with quick quanta and a well calibrated amount of permanent destruction.

I - The Rush

In order to get your opponent within spiking range, you need to push hard and fast to take him down before his defenses are fully deployed. Decks that can't slow you down won't beat your speed. It's the decks that pack heavy creature destruction that give this deck trouble. Unfortunately, most rainbow decks do, but we're going to overwhelm them.
    Rush decks race to the finish. If you do not have more health than your opponent
you are losing the race.
[/li] Put out enough cards to out damage your opponent. Hold everything else. The idea is that you can spike harder than he can, so if you also have more health you will be able to spike first. Everything else is overkill, and unsafe to play.[/li]If your opponent can cast firestorm, do not put down more than 1 dragon. Cremate all but one brimstone eater if you can. This may seem extreme, but firestorm is the only card this deck fears, it will beat you if you don't respect it.[/li]A multifaceted attack force is the hardest to kill. If you have a farenheit, an animated farenheit, and a crimson dragon in play, it takes 3 full cards to shut you down. If you can then replace those cards from your hand as they are destroyed you can't help but overwhelm the opponent.[/li]Animate your farenheit right away against decks with permanent destruction (fire or dark quanta, or a pulv in play)[/li]Against heavy creature destruction, play brimstone eaters just to cremate them, hit with your farenheit if they'll let you, and save your fire lances for the spike. The more control cards your opponent plays, the less damage cards they are playing, so if they are playing heavy destruction, build up heavy quanta for a massive spike.[/li][/list]II - The Spike

Delivering the killing blow is very big part of this deck. Knowing how and when to strike with everything you have is key to achieving this decks full potential.
    Calculate your total damage potential. The first turn you can kill your opponent, you should.[/li]Fire lances deal 3 damage plus 3 damage for every 10 quanta you have, calculated
before the quanta is spent to cast the lance. (i.e. 6 at 10, 9 at 20, 12 at 30, 15 at 40...)
[/li]Farenheits (upgraded) deal 5 damage + 1 for every 5 quanta you have. If they are equipped in your weapon slot, you get your tower quanta for the turn before they attack. If animated, they do not.[/li]Always play your fire lances after your cremates, and before you play anything else.
[/li]Do not cremate a brimstone eater just to deal more damage with a single farenheit. Only use a cremate if you are dealing damage from more than one farenheit, or if you have a fire lance.[/li]If you're up against heavy creature destruction, hold your animate, and use it to spike (with a second farenheit)[/li]Try to keep one explosion in hand to take down shields for your spike.[/li]The AI will use miracle if you can reduce him below 10 health with the visible cards. Against the AI, think of miracles (in decks that can play them) as a trap you trigger if you get your opponent too close to death without killing them.[/li][/list]

Deedle

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Re: Exploding the Rainbow https://elementscommunity.org/forum/index.php?topic=3304.msg28829#msg28829
« Reply #2 on: February 23, 2010, 10:50:29 pm »
Mono Gravity - deny them quanta works extremely well against Rainbow, of course with mono gravity I don't have to worry about them playing PA because they get no quanta, or course I love Fires speed/power attacks

I get so bored playing with the Rainbow FG killer.

Im going to have to play with this in the Trainer a bit, and see if I like it better than mono gravity.


icybraker

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Re: Exploding the Rainbow https://elementscommunity.org/forum/index.php?topic=3304.msg28834#msg28834
« Reply #3 on: February 23, 2010, 10:58:00 pm »
Yep, this deck will net you good, consistent results if you know how to play it. Of course, a simple rush deck like Poison or Shrieker also works brilliantly against T50, or a Grav-Earth permanent control deck. I'll make this deck when I gots the times :P

Scaredgirl

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Re: Exploding the Rainbow https://elementscommunity.org/forum/index.php?topic=3304.msg28853#msg28853
« Reply #4 on: February 23, 2010, 11:46:13 pm »
That looks pretty cool. I have to take it for a spin.

Re: Exploding the Rainbow https://elementscommunity.org/forum/index.php?topic=3304.msg28880#msg28880
« Reply #5 on: February 24, 2010, 01:48:30 am »
I'll admit the deck doesn't have a 100% win ratio, which is to say, it probably doesn't win as often as the gravity farmer. What it does have is speed. If the other deck stumbles or chokes at all, at any point, they die immediately. Rainbows are famously inconsistent, which is exacerbated greatly by perm destruction, making them stumble *a lot*.

Also, I get a pretty decent EM rate with absolutely 0 defense or healing. In other words, even against the top decks, sometimes this deck wins before the opponent can lay down 1 single point of damage. (we're not talking farms either)

For total time invested per rare, i'll stand by my deck against anything out there.

blu

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Re: Exploding the Rainbow https://elementscommunity.org/forum/index.php?topic=3304.msg31763#msg31763
« Reply #6 on: March 03, 2010, 03:18:26 am »
ya I've been playing this same deck but playing Fire Golems and not dragons and somethings on the 7 card draw I can have 2 golems out on frist lay and have 14 dmg on top50 before he gets his turn and next turn the golems begain to get stronger and stronger tell the game is over I like this deck but I like my deck a littel better cause I dont have to count on timing as long as a otyugh is not out

UsernameLife

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Re: Exploding the Rainbow https://elementscommunity.org/forum/index.php?topic=3304.msg31841#msg31841
« Reply #7 on: March 03, 2010, 06:49:21 am »
This deck is pretty awesome. Very consistant farmer, even without upped pillars or bolts. will definitely be using it for awhile.

Re: Exploding the Rainbow https://elementscommunity.org/forum/index.php?topic=3304.msg32856#msg32856
« Reply #8 on: March 04, 2010, 10:57:11 pm »

Lava Golems: you're trading your ability to spike in any meaningful way (more than *halving* your main spike cards per card damage, down to 1/3 if you pack unupped golems like many do), for the chance that you will be allowed to pump up a golem to the point that it is hard to kill. It takes 4 (or 5) turns to pump a golem up to dragon attack, and if you play several, you won't have the earth quanta to pump them all up every turn. By the time your golems are doing that much damage, dragons have already won the match.

You also have to run mark of earth, and when you don't draw any towers/pillars you can get trapped in your hand, even if it's full of eaters and immolates. This can cause the deck to lose a game without provocation, something you *must* avoid in a well built deck, *especially* a grinding deck.

Re: Exploding the Rainbow https://elementscommunity.org/forum/index.php?topic=3304.msg33422#msg33422
« Reply #9 on: March 05, 2010, 06:16:43 pm »
With the prevalence of life-rush decks in the t50 lately, i've traded out 1 explosion for 1 firestorm.

got a wish

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Re: Exploding the Rainbow https://elementscommunity.org/forum/index.php?topic=3304.msg36707#msg36707
« Reply #10 on: March 11, 2010, 08:20:48 pm »
good deck

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Re: Exploding the Rainbow https://elementscommunity.org/forum/index.php?topic=3304.msg36757#msg36757
« Reply #11 on: March 11, 2010, 09:43:43 pm »
good deck
Man, I'm no mod, but I really think you should stop spamming posts like "good deck" or "I like it"...
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