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Demut

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My list of unupgraded light duos with every element. https://elementscommunity.org/forum/index.php?topic=14094.msg177962#msg177962
« on: October 16, 2010, 10:48:14 pm »
So I was somewhat bored, so I decided to take the light element and make a duo deck with every single element. All decks have at least a 50% win rate in unupgraded PvP. And I strove for unique deck designs. This took me two days. However, almost all these decks require a skilled player, because good timing is almost everything with these decks, you'll see why.

Advice as to how to improve these decks without changing the premise  or core strategy appreciated.
Arrows of Light
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5lb 5lb 5lb 5ld 5lf 5lf 5lf 5lf 5lf 5lf 5lg 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5oi 5oi 5oi 5oi 5ol 5ol 5ol 5ol 5ol 8pr


This is an unorginal deck, simply Pegasus/Blessing with owl eye support. Boring, I should have gone and made a more original deck. But I couldn't see anything original for the life of me.

Blessings of Famine
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55q 55q 55q 55r 55r 55r 55r 55v 55v 5le 5le 5le 5le 5lf 5lf 5lf 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pl


Another unorginal deck, blessing/Otyugh, the problem with gravity is that light/gravity has just too much obvious synergy.  Sapphire Charger/Blessing is obvious. Graviton Mercenary/Luciferin/Hope, the concept is done twice already with other elements, Gravity Pull/Angel is common, Pegasus/Dive/Chimera/Heal is also likely obvious, its just... all too obvious. So this is one I already had.
Light of the Universe

Light of the Universe
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55m 55m 55m 55q 55q 55q 55r 55r 55v 55v 5le 5le 5le 5lf 5lf 5lf 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pl

Same as above but with some Armajos thrown in for versatility, works better then the above in the unupgraded PvP.

Ashes of Heaven
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5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f5 5f6 5f6 5f6 5f7 5fb 5fb 5fb 5fb 5fb 5fc 5fc 5fc 5fc 5fc 5le 5le 5le 5le 5le 8pq
So the basic idea behind this deck is that I use rage potion on the angels or ashes. Then angel heals. The reason I might use it on the ashes is... I actually can't think of a reason, normally I just rage potion the angels and have them heal themselves.

Perhaps if I am facing a creature control via poison, I might do that in order to maintain a longer damage average since when the ashes get poison too high, I could turn them into phoenixes, getting myself a phoenix with an attack of 12.

Surprisingly versatile since the rage potions also work as creature control.

Abominable Hope
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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4ve 4ve 4ve 4ve 4ve 4ve 4vk 4vk 4vk 4vk 5l9 5l9 5l9 5l9 5l9 5lj 5lj 5lj 5lk 5lk 8pj
Interesting deck. Basically abominations don't have any ability, so they can be used with luciferin, moderate hp and moderate attack make them perfect for the job, far better then the easily destroyed photons. Photons are also ideal mutation candidates and often  mutate into abominations or something better. So you place abominations and mutate photons until you get luciferin, and when you have 3-4 abominations (Sometimes less, sometimes more) you luciferin them, you really have to be a good player here, wait too late and it will be too late, go too soon and you will not have enough defense in your hope. But its highly situational. Also using the mutations takes a lot of skill, if you came out with a low pillar hand, you will have to play a balancing act there as well, since mutations are your cheap source of units.

Anyway, you play luciferin, gather the light needed for hope, play hope and you are gold. This deck had an almost 100% winning rate in unupgraded PvP. Its weakness is really just against magic like lightning bolt, fire bolt and such. Otherwise it has at least mediocre success.

I really liked this deck.

Redemption
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52g 52g 52g 52g 52g 52g 52g 52g 52n 52n 52n 52n 52r 52u 52u 52u 52u 5l9 5l9 5l9 5l9 5lf 5lf 5lf 5lf 5lj 5lj 5lj 5lk 5lk 8pq


I hate this deck. I got the needed 50%, but only after a ton of tweaking and I think it might have been more to luck then anything else.

Anyway, gist of the strategy is this. You play the boneyards, photons and deathstalkers, I usually luciferin the photons for a quick source of light, but it is often better not to if your suspect rain of fire or thunderstorm.  Anyway, it just takes three turns at most to get enough to bless a death stalker.  Of course death stalkers are prime targets for creature control. But usually they get at least one hit in for two poison. They die and you get some skeletons, preferably at least two. When you think you have enough skeletons/photons, you luciferin then hope, and just wait out for the poison to strike the coup de grace, perhaps blessing a lighted photon/skeleton to hasten the process and get some longevity.

Glowstone
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58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58q 58q 58q 58q 58q 58q 58s 58s 594 594 594 594 594 595 595 5li 5li 5lj 5lj 5lj 8pq


A boring and I assume unoriginal deck.  Basically, golems have the same value as abominations when it comes to being targets of luciferin. Good HP, Good attack, so luciferin gives us the light quanta needed for miracle. Its a low cost earth deck as well, so the earth quanta tends to quickly pile up and titanium shields help increase life expectancy. When the HP gets low, stone skin, when it gets low again, stone skin again. Repeat as long as possible then use miracle.

Strobe Lights
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5bs 5bs 5bs 5bs 5bs 5bu 5bu 5bu 5bu 5bv 5bv 5bv 5bv 5bv 5bv 5c0 5c0 5c0 5c0 5c7 5c7 5c7 5c7 5li 5li 5lj 5lj 5lj 5lk 5lk 8pq


I thought this was a semi-unique deck, until I tried it, it worked so well, I realized it must have been another super common deck. Basically, you rely on the auto-mulligan to get you at least one life pillar, play a rustler, use it to get those creatures out, lucifer them and then adrenaline them. You just need one adrenaline and lucifered creature to give you all the light quanta you will ever need.  You use that light quanta to quickly give you all the life quanta you will ever need, miracle when low and win. It had a win rate equal to Abominable Hope, but it is a very boring deck duet to its simplicity.

The Dragon Weeps
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5i6 5i6 5i6 5i6 5i6 5i6 5ia 5ia 5ia 5ig 5ig 5ig 5ig 5ig 5ig 5la 5la 5la 5la 5la 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pp

This was an interesting deck I think. Well, basically as you see, the strategy at first appears to be starved of quantum. When you use the tears you will lose a pendulum which will lose you the quantum you need for those expensive dragons.

However, the white nymph, has stats 8/8, making it extremely powerful. So what you do is first you play those Blue Crawlers, after that you turn the pendulums into nymphs, you use the free lucifer ability to turn those crawlers into light generating creatures. Then just play the dragons and tears as needed. Purify is the only defense, but for some reason, that didn't hurt this too much.

Particle-Wave Duality
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5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5lf 5lf 5lf 5lf 5lj 5lj 5lj 5lk 5lk 5rh 5rh 5rh 5rh 5rh 5rh 5rp 5rp 5rp 5rp 5rp 5rp 8ps


The name references the double slit experiment. Anyway, the premise of this strategy is simple, Deja Vu lose their ability when they split, making them candidates for Lucerin. Blessing them makes them stronger, meaning you can get a ton os strong, blessed, enlightened mirages that power a hope shield.

But its the sundials that really make the deal, allowing one to get plenty of tiime to build up the quanta and cards needed to pull it off.

Fallen Angels
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5l8 5l8 5l8 5l8 5l8 5l8 5lc 5lc 5lc 5lc 5lc 5lc 5ld 5ld 5le 5le 5le 5le 5lf 5lf 5lf 5lf 5lf 5lf 5uu 5uu 5uu 5v0 5v0 5v0 5v0 5v0 8pt


I think by far the most original deck. The real crux to this strategy is holy light. Use holy light on the voodoo dolls and the enemy gets hurt, Allowing for up to 60 completely unblockable damage. Blessing and Vampirism used on the voodoo doll poisons the enemy and gives you some damage with which to finish him off.  Angels do more healing.

Edison’s Enigma
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5lf 5lf 5lf 5lf 5lf 5lf 5lj 5lj 5lj 5lk 5lk 61p 61p 61p 61p 61p 61r 61r 61r 61r 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 8pq


Bless the sparks, parallel universe the sparks, lucifer the sparks hope defense.  Simple but rather effective. Parallel universe gives you some much needed flexibility. You need to think hard though about how you distribute the blessings. You could use them mostly on a single spark getting you a handful of really powerful and hard to kill sparks.  But that weakens your hope and takes some extra time. Where as just blessing every spark in your hand can get your hope up and effective fast.
« Last Edit: April 19, 2012, 04:11:01 am by willng3 »

Demut

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Re: My list of unupgraded light duos with every element. https://elementscommunity.org/forum/index.php?topic=14094.msg178010#msg178010
« Reply #1 on: October 17, 2010, 01:01:44 am »
Could you at least point me to similar dec ks so I can compare myself?

Offline Baily18

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Re: My list of unupgraded light duos with every element. https://elementscommunity.org/forum/index.php?topic=14094.msg178015#msg178015
« Reply #2 on: October 17, 2010, 01:11:46 am »
Heres a tip: Don't have too many cards reliant on your mark only. imo 12 quantumish should be the max

Demut

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Re: My list of unupgraded light duos with every element. https://elementscommunity.org/forum/index.php?topic=14094.msg178017#msg178017
« Reply #3 on: October 17, 2010, 01:15:24 am »
I don't quite understand, how does having mark only hurt them? Could you be more specific?

Offline Baily18

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Re: My list of unupgraded light duos with every element. https://elementscommunity.org/forum/index.php?topic=14094.msg178018#msg178018
« Reply #4 on: October 17, 2010, 01:19:40 am »
makes it slow. For example, in your fire/light deck, it takes 3 turns to get out one angel, and another turn to heal itself from rage potions. for some unupped decks, it can take 6 turns to win. So, you may be down to about 30-35ish HP by the time you get out that first raged angel.

Demut

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Re: My list of unupgraded light duos with every element. https://elementscommunity.org/forum/index.php?topic=14094.msg178021#msg178021
« Reply #5 on: October 17, 2010, 01:22:28 am »
The alternative are either pendelums, which save a single turn for the angel, extending the phoenix by three turns or immolation which increases the number of bad beginning hands.

Offline Baily18

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Re: My list of unupgraded light duos with every element. https://elementscommunity.org/forum/index.php?topic=14094.msg178023#msg178023
« Reply #6 on: October 17, 2010, 01:25:07 am »
Which do you want to be your main strategy, Raged Angels, or Phoenixes?

Demut

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Re: My list of unupgraded light duos with every element. https://elementscommunity.org/forum/index.php?topic=14094.msg178024#msg178024
« Reply #7 on: October 17, 2010, 01:32:56 am »
Both.  It gave me the highest win rate. I guess its because of the old axiom "Options gives victory."

Demut

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Re: My list of unupgraded light duos with every element. https://elementscommunity.org/forum/index.php?topic=14094.msg178029#msg178029
« Reply #8 on: October 17, 2010, 01:46:49 am »
Maybe I should split these up and give each their own thread.

Demut

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Re: My list of unupgraded light duos with every element. https://elementscommunity.org/forum/index.php?topic=14094.msg178031#msg178031
« Reply #9 on: October 17, 2010, 01:49:33 am »
I just want to compare them with other versions of these decks.

 

anything
blarg: Demut