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7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7du 7du 7du 7du 7du 7f2 7f2 7f2 7f2 7f2 7f2 7jp 7jp 7jp 7jp 7jp 7k2 7k2 8pq
Enlightenment, a light focused immo rush. Still has the speed of an immo rush, while being able to slip in select light cards for healing or extra damage. With seemingly invincible creature that make creature control but a side thought. ( At least after the first seraph is down.)
While miracle may not seem like a very sound choice at first, the deck does have ample light quanta.
As long as you get an early seraph and it doesn't get killed, games usually go pretty smoothly. Ai4 has been an issue just because of all the cc that instantly kills seraphs if you don't get one out first turn. Does fairly well in pvp 2, managed to beat poison dials once of two games. Bronze is fairly easy, silver is possibly doable.
Slight mod if having issues with poison dials or other poison decks/shard of sacrifice. Change a ray and minor phoenix for purifies.