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Offline GuizondeTopic starter

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Merawder's Anger Management revisited https://elementscommunity.org/forum/index.php?topic=39658.msg492854#msg492854
« on: May 04, 2012, 08:28:14 pm »
to see where i got the idea: http://elementscommunity.org/wiki/uncategorized/anger-management/

Merawder's decks have been a huge boost to my knowledge of synergies, but i was always perplexed at why i could never get this one to work. his upped version perplexed me even more, due to this explanation:
Quote
The angels aren’t upgraded because of they cost too much . The nymphs and potions aren’t upgraded because then they do more damage then the angels can heal.

in the fine tradition of building a better mouse trap, here's my take on this classic (i found about 5 or 6 different takes on the combo, including Higurachi's zealots of the red sky, but none using this quantum gathering strategy)

Hover over cards for details, click for permalink
Deck import code : [Select]
5fb 5fb 5fb 5fk 5fk 5fk 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dm 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7jt 7jt 7jt 7ju 7ju 7ju 7ju 7k2 8pq


it's the same overall strategy, and it makes for an efficient grinder with a ttw at around 8-9 on AI 3.

the main difference obviously is my adding solar bucklers. Merawder had trouble generating  :light, not anymore. now you can efficiently put out a 7/7 critter on turn 3, which has the added advantage of speeding up the ttw.

some possible mods to add either damage or safety include replacing one solar buckler by a fire buckler, or adding a farenheit (you tend to gather a lot of  :fire, even with your 3 nymphs out) in exchange for, say, miracle (example's sake)

this deck, incidentally, gains a lot of stability in case of bad draws. with an archangel out, you can afford to wait one or two turns for your hot sauce or riot girls, without losing too much time compared to the unupped angel.

0_o 0_0 ¯\(º_o)/¯
ugh, at the risk of repeating myself....
"^ why didn't i think of that?"

Offline TIO

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Re: Merawder's Anger Management revisited https://elementscommunity.org/forum/index.php?topic=39658.msg493782#msg493782
« Reply #1 on: May 06, 2012, 04:39:07 pm »
Nice deck!  Seems rather painful to fight, maybe you could put it up in arena, see what happens.
I love me some troll decks.
Current original decks:
http://elementscommunity.org/forum/index.php/topic,39143.0.html

Offline GuizondeTopic starter

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Re: Merawder's Anger Management revisited https://elementscommunity.org/forum/index.php?topic=39658.msg494213#msg494213
« Reply #2 on: May 07, 2012, 12:42:28 pm »
Nice deck!  Seems rather painful to fight, maybe you could put it up in arena, see what happens.

don't make me drool with envy! :D i wish i had half those cards upped, nevermind 24 of them! but yeah, with a few buffs to the mark and the HP, this is slaughter on a stick!

 like i said, it's a known combo, i was just trying to thank merawder indirectly by giving my take on the problem he encountered.

glad you like my deck
0_o 0_0 ¯\(º_o)/¯
ugh, at the risk of repeating myself....
"^ why didn't i think of that?"

Offline TIO

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Re: Merawder's Anger Management revisited https://elementscommunity.org/forum/index.php?topic=39658.msg495159#msg495159
« Reply #3 on: May 08, 2012, 11:44:49 pm »
Neither do I.  :-[  I have only 1 upped card, and 3k electrum.
I love me some troll decks.
Current original decks:
http://elementscommunity.org/forum/index.php/topic,39143.0.html

 

anything
blarg: