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bamf

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Re: Easy false god beater (good chance for perfect) https://elementscommunity.org/forum/index.php?topic=10745.msg136955#msg136955
« Reply #24 on: August 12, 2010, 09:09:56 pm »
Unupped pandemonium is probably the best CC card you could add. its easy, cheap, and gets all of their creatures with something nasty

bigbadbanana

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Re: Easy false god beater (good chance for perfect) https://elementscommunity.org/forum/index.php?topic=10745.msg137120#msg137120
« Reply #25 on: August 13, 2010, 01:32:17 am »
Add in 6 Electrum Hourglasses, 6 Sundials, Eternity, RoL, and 3  Lobotomizers. You want to draw through your deck as fast as possible. Lobotimizers are important as that big and bad banana above me stated. Purify is only for 2 gods, so I wouldn't take it.
Purify heals though, which is good for EMs. :)

Offline asymmetry

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Re: Easy false god beater (good chance for perfect) https://elementscommunity.org/forum/index.php?topic=10745.msg137154#msg137154
« Reply #26 on: August 13, 2010, 02:09:12 am »
Don't False Gods have like more than 60 cards often?
this
So, tell me my friend, what can you see? What comes into your mind as you breathe?
'cause I see colors flourishing like you'd never believe... like a pendulum swings, they swing with me!

rpkiller

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Re: Easy false god beater (good chance for perfect) https://elementscommunity.org/forum/index.php?topic=10745.msg140500#msg140500
« Reply #27 on: August 17, 2010, 10:16:01 am »
it's almost impossible to outdeck a fg have you tried this deck?

RedWarrior0

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Re: Easy false god beater (good chance for perfect) https://elementscommunity.org/forum/index.php?topic=10745.msg140719#msg140719
« Reply #28 on: August 17, 2010, 06:15:26 pm »
it's almost impossible to outdeck a fg have you tried this deck?
Not that hard to deck FGs out. Osiris is quite easy to deck out, particularly using chained Phase Shields + Electrocuter, though Eternity can make it take a little longer. Remember, unless they have 7 cards at the start of the turn, they draw 2 each turn.

smuglapse

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Re: Easy false god beater (good chance for perfect) https://elementscommunity.org/forum/index.php?topic=10745.msg140931#msg140931
« Reply #29 on: August 17, 2010, 11:23:03 pm »
About decking FG's out

They can have up to 120 cards (atm), but they draw 2 at a time, so it is equivalent to them having a 60 card deck.  The only problem with this is that if their hand is full and they have to discard, then they only draw 1.  So if they have a lot of control cards and no target they can get backed up fairly easily and then deck YOU out.  Neptune springs to mind.  Also Rainbow has a lot of control cards and 120 card total, but the Hourglasses may offset that.

Theoretical Outcomes
(assuming guaranteed protected shield and stack from start of game)
(QTs, Dissipation, PAs only)

False GodDamageUnusable cards
(slows drawing)
Theoretical Outcome
Chaos Lord2 Unstoppables, unlimited Mutations
(chance for Momentum and Poison)
10Low chance for win.
Dark Matter8 Chargers, 2 Unstoppables, TitanirrelevantLoss.  5 Chargers is all it takes.
Decay12 Siphon LifesirrelevantLoss.  No protection from bolt spells.
DestinyFate Eggs and Druids
(chance for Momentum and Poison)
3Hourglasses help.  Decent chance to win.
Divine Glorynone18Need 7 double-draws.  Good chance to win.
Dream Catcher4 Physalias, 2 Thunderbolts17Need 12 double-draws and late poison.  Decent chance to win.
Elidnisnone39Need 27 double-draws.  Low chance to win.
Eternal Phoenix4 Fire Lances, 2 Thunderbolts10I'd bet the lances won't have much power.  Good chance to win.
Feroxnone27Need 22 double-draws.  Decent chance to win.
Fire Queen6 Fire Lances4Need the Queens to be very late.  Very low chance to win.
Gemini8 Unstoppables.irrelevantLoss.
Graviton4 Chargers, 6 Unstoppables, TitanirrelevantLoss.
Hermes12 Fire LancesirrelevantLoss.
Incarnatenone~8Need 14 double-draws.  High chance to win.
Miraclenone~10Need 8 double-draws.  High chance to win.
Morte10 Deadly PoisonsirrelevantLoss.
Neptunenone27Need 8 double-draws.  Good chance to win.
Obliterator8 UnstoppablesirrelevantLoss.
Octane12 Unstable Gases, 4 Fire LancesirrelevantLoss.
Osiris4 Unstoppables2Need the Unstoppables to come very late.  Low chance to win.
Paradoxnone46Need 21 double-draws.  Hourglasses help.  Decent chance to win.
Rainbow4 Thunderbolts34Need 31 double-draws.  Hourglasses help.  Decent chance to win.
Scorpio10 Deadly Poisons, 6 PhysaliasirrelevantLoss.
Seismnone25Need 18 double-draws.  Good chance to win.

UPDATE: Wow.  I assumed the Shields would hold up--that was wrong.  Paradox and Rainbow powered right through.  This greatly weakens the outlook for this deck.

Offline asymmetry

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Re: Easy false god beater (good chance for perfect) https://elementscommunity.org/forum/index.php?topic=10745.msg141195#msg141195
« Reply #30 on: August 18, 2010, 09:58:58 am »
then perhaps you're going to need a lot of unupped pandemoniums, an eternity, a rewind, hourglasses and a photon
So, tell me my friend, what can you see? What comes into your mind as you breathe?
'cause I see colors flourishing like you'd never believe... like a pendulum swings, they swing with me!

Offline rowclaTopic starter

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  • poni poni poni poni
Re: Easy false god beater (good chance for perfect) https://elementscommunity.org/forum/index.php?topic=10745.msg226165#msg226165
« Reply #31 on: December 16, 2010, 10:49:40 pm »
Dream catcher: my shield didn't come (and if it would he may manage tod estroy it in time). But in good draw, this can be won...
You will never win against dreamcatcher. He has at least 4 butterfly effects in his deck so your shields will definitely get blown up.
he wont be able to destroy them if you use protect artifact
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Offline Essence

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Re: Easy false god beater (good chance for perfect) https://elementscommunity.org/forum/index.php?topic=10745.msg226178#msg226178
« Reply #32 on: December 16, 2010, 11:19:53 pm »
Assuming that the goal is to end up with a Protected Dissipation Shield, a Protected Lobotomizer for momentum removal, and 4 Protected SoGs, how many gods would this deck still die to?

I can think of:

Decay (Drain life)
Hermes (Fire bolt)
Scorpio (Poison)
Morte (Poison)
Deam Catcher (Poison)
Destiny (Eternity --> you'll deck out before she does.  Osiris would have this problem, but for some reason won't rewind his own Scarabs.)
Octane (Unstable Gas)


That's 7 you'll lose to 100% of the time, and I'm guessing with a deck that big, drawing a Diss Shield and a Protect together will be hard enough to lose 50% to any fast god (i.e. pretty much anyone except Osiris and Dream Catcher), and getting the Lobo out against Gemini and Dark Matter and out and protected against Obliterator will drop the win rates vs. those gods by even more.

I think, looking at it from a broad perspective, you're probably not winning much more than any other standard FG deck, except you've paid to upgrade twice as many cards and they're winning twice as many games per hour, if not many, many more than that.
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

dingo

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Re: Easy false god beater (good chance for perfect) https://elementscommunity.org/forum/index.php?topic=10745.msg226215#msg226215
« Reply #33 on: December 17, 2010, 12:12:39 am »
Plus, why would anyone want to play a deck that required no thinking or strategy?  Doing nothing but clicking pillars for 20-30 minutes while you wait for an FG to deck out isn't something I'm interested in doing regardless of the win/loss ratio.

LongDono

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Re: Easy false god beater (good chance for perfect) https://elementscommunity.org/forum/index.php?topic=10745.msg226218#msg226218
« Reply #34 on: December 17, 2010, 12:16:44 am »
Don't False Gods have like more than 60 cards often?
Yes but they draw 2 a turn.

timtwins

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Re: Easy false god beater (good chance for perfect) https://elementscommunity.org/forum/index.php?topic=10745.msg226285#msg226285
« Reply #35 on: December 17, 2010, 02:42:39 am »
Yeah, I can't really see this being worth it.  I would add in a mind gate for fun though :)

 

anything
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