So, I suppose you're saying if the opponent has a ulitharid before you ever animate a EE? Because you could use the un-lobotomized EE still in your weapon slot to hit it twice before you animate, or, if you already have two EEs (animated or otherwise) on the table, you could just use them to take down the ulitharid before it gets started. I see your point with the steals or explosions (since that would take out your un-animated EE, however, I do think the ulitharid can frequently be handled by this deck.
I'm going to test it out for a little while, see if I have better feedback to offer.