@devil: the fire version would be using brimstone eaters to fractal a dragon much much earlier (with 15 brimstone eaters you could fractal a dragon and play another one every turn), except that would be very vulnerable to almost any sort of mass creature control, where as this deck, as with most OTK decks, just waits and stalls in some manner (phase shields, here) without giving your opponent much to counter (perm control is death to this deck).
I prefer fractal charger to this, since with chargers you only need to play 1-2 shields while stalling usually, and with 5 health they require two RoF to kill, they go through shields so Hope, gravity, bone wall etc. etc. are all no problem, and finally, you can start playing them early on against a rush deck with permanent control. I've beaten speed rainbow rushes (but only just barely) that destroyed/stole (momentum, remember ^_^) all my shields.
Nice decks! Though I'm sad to say they'll lose to a great many popular decks such as:
-anything with momentum
-perm control of almost any kind
-quanta denial (earthquakes, devourers, gravity nymph, etc.)
-decks with enough stone skins or shards of divinity and miracles to deck you out
-flooding (and some way of stopping your dragons - congeals, RoF, spine carapace/fire shield, etc.
-hope
all of this notwithstanding, I love OTK decks, especially when they work ^_^ There's nothing quite like watching your opponent twiddle their thumbs and wait for your phase shields to run out when suddenly they're running to the forums to report a desync because there's just no way you legally played that many dragons xD
Momentum does kill this deck.
Perm control does, but only if your opponent is smart or has a lot of it (assuming you have enough shields).
Quanta denial can kill it, but only if there's a fair amount of it. One earthquake on your
pillars or a couple of devourers won't kill you - but an earthquake on your
pillars is deadly.
Stone skin and shard of divinity are beatable if you get your combo out early enough. You may be able to fractal twice, and get 200+ damage, which would have a chance.
Flooding, congeal, RoF, spine carapace, fire shield - who cares, it's a OTK deck
.
Hope is another thing I've thought about. It will probably kill this deck - but if they only have 7-8 light-emitting creatures out (unlikely) then you could still win.
The deck also completely destroys many common decks, like pretty much everything without what you just listed
. There are some other matches that could be close, such as against a fire bolt stall or some
deck - speed poison would likely kill it. But it is in many ways more of a fun deck than a competitive deck - even though it has won me 3 BL games
.