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Here is my submission for
Trials Phase 1 Task 1
Easy concept CP+Dunes :O
After playing with it for a bit I wish I had included another Antimatter and possibly BE (although I could never fuel it on Entropy Pendulums.)
Eternity proved a lock in a few games but often I wished for that other Antimatter instead or perhaps a Procrastination (since I had plenty of
mostly.)
Turn 3 was the fastest dune possible with this deck but Rewind and Antimatter usually kept me going until the neurotoxin did its job.
Arena is pretty PC heavy, but with few perms and keeping my quanta usage pretty low this wasn't a huge problem (another reason I would rather have another Antimatter than Eternity here.) Also while I did meet a few decks with purify, they were not numerous
If you aren't moving too fast or don't have a Rewind available CP+Am on a decent creature will give you enough time to draw into some. (this is wonderful if they are playing Vampires :O)