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Deck Ideas => Post Deck Ideas Here => Duo-Decks => Topic started by: Djhopper :) on November 10, 2011, 06:15:55 pm

Title: Dj's Darkness
Post by: Djhopper :) on November 10, 2011, 06:15:55 pm
Darkness is the most flexible element: As a mono, it has CC, PC, Denial, Healing and Rushing capabilities. This makes it the most powerful, undefeatable element.

This power will allow it to ally easily with element it choses, and back-stab when the time comes.
This power will give it to have the largest arsenal of decks of any element.

This power will crush the immortals, by stealing their petty shields, and sucking their life-force.
This power will ground the winged, slitting their wings with stilettos of shadow.
This power will overcome the death-worshipers, healing their wounds and removing their poisons from these lands.
This power will break the stone warriors, crushing them beneath its might.
This power will read a pattern in the randomness, undermining their nothing with genius.
This power will extinguish the fire with blankets of shadows.
This power will destroy the fatties, removing their pride with quick, accurate slices.
This power will end all life, darkening their once sunlit skies. Die photosynthesis!
This power will annihilate all traces of those who bask in the sun-light, absorbing them into the void.
This power will banish the time-worshippers, so they can reign forever in their glory.
This power will make the wet-lands dry, sucking up every last drop.
This power will WIN THE WOAR!


I have decided to make a duo deck for every element capable of kicking ASS. Once I have made them, I will test and tweak them against suitable opponents. They will be un-upped, war style decks.

Entropy
Randomly Killing Things

by Djhopper :)
Hover over cards for details, click for permalink
Deck import code : [Select]
4vd 4vd 4vh 4vh 4vh 4vh 4vh 4vh 4vl 4vl 5um 5um 5um 5um 5um 5um 5uo 5uo 5up 5up 606 606 606 606 606 606 606 606 606 606 8pj


A domination style deck, that has a good chance to overcome almost any deck.
It can rush, suck and destroy anything the opponent can throw at you.

Death
The Shadow Death Casts

by Djhopper :)
Hover over cards for details, click for permalink
Deck import code : [Select]
52r 52r 52r 52r 52u 52u 52u 52u 52u 52u 5un 5un 5un 5un 5un 5un 5up 5up 5up 5uq 5uq 5uq 606 606 606 606 606 606 606 606 606 606 606 8pk

Once you have a wall up with some parasistes protecting it, nothing can stop you.

Half-blood Killing
16 Wins, 4 Loses
80% Win-rate
Tested by Puremisery
Updated with Puremisery's version. (+3 Steals)
Gravity
Accelerating Irritation

by Djhopper :)
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Deck import code : [Select]
55v 562 562 562 562 562 562 5uk 5uk 5uk 5uk 5uo 5uo 5up 5up 5v0 5v0 5v0 5v0 5v0 5v0 5v1 5v1 5v1 606 606 606 606 606 606 8pl

It annoys your opponent with steals, hax shields, black holes and night-mares whilst whitling away their health with acceleration/voo-doo.
Earth
Little Devils

by Djhopper :)
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Deck import code : [Select]
58u 58u 58u 58u 58u 58u 593 593 593 593 593 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5um 5um 5um 5um 5um 5um 5uv 5uv 5uv 5uv 5uv 5uv 8pm

This deck uses lots of little creatures to genarate enough quanta to get rolling, then gets rid of all enemy quanta.

AI3 Killing
Won 24, Lost 7
77.4% Win-rate
3 Elemental Masteries
10.3% EM-Rate
Tested by Alias
Life
Adrenavamps

by Djhopper :)
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Deck import code : [Select]
5c7 5c7 5c7 5c7 5c7 5c7 5um 5um 5um 5um 5um 5um 5ut 5ut 5ut 5ut 5ut 5ut 5v2 5v2 5v2 606 606 606 606 606 606 606 606 606 8pn

I love adrenavamps. This version brings you:
Fire
Stall-bolter

by Djhopper :)
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5f4 5f4 5f4 5f4 5f4 5f4 5us 5us 5us 5us 5us 5us 606 606 606 606 606 606 606 606 606 606 606 606 606 606 606 606 606 606 8po

Expecting a stall or something else slooooow? Use this.
Smashing through those shields like their not there is fun, but facing rushes with this isn't.

Water
Cold and Calculated

by Djhopper :)
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Deck import code : [Select]
5i7 5i7 5i7 5i7 5i7 5i7 5ib 5ib 5ib 5uk 5uk 5uk 5uk 5um 5um 5um 5um 5um 5um 5uo 5uo 5up 5up 5us 5us 5us 606 606 606 606 606 606 8pp

Should function a lot like a fire-stall. This needs more work than most of these decks :(
Light
Vader Sader

by Djhopper :)
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Deck import code : [Select]
5l8 5l8 5ll 5ll 5ll 5ll 5ll 5ll 5mq 5mq 5um 5um 5um 5um 5um 5um 5uo 5uo 5ur 5ur 5ur 5ur 606 606 606 606 606 606 606 606 8pq

Pretty standard. It has vader-saders, devourers and dusk mantles. It is simple, yet effective.
Air
The Vampire Bat

by Djhopper :)
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Deck import code : [Select]
5oo 5oo 5oo 5oo 5oo 5oo 5uk 5uk 5uk 5um 5um 5um 5um 5um 5um 5uq 5uq 5uq 5ut 5ut 5ut 5ut 5ut 5ut 606 606 606 606 606 606 8pr

Use wings to stop most of the enemies' damage>Heal anything that gets through>Win


Time
Hourglass One and Only is a Freakin' Nightmare!

by Djhopper :)
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Deck import code : [Select]
5rg 5rg 5rk 5rk 5rk 5rk 5rl 5ru 5ru 5ru 5ru 5ru 5ru 5t2 5t2 5up 5up 5v1 5v1 5v1 5v1 5v1 5v1 606 606 606 606 606 606 606 8ps


Aether
DoubleHealz

by Djhopper :)
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Deck import code : [Select]
5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5uu 5uu 5uu 5uu 5uu 606 606 606 606 606 606 606 606 61r 61r 61r 61r 61r 61r 8pu
Title: Re: Dj's Darkness
Post by: Djhopper :) on November 11, 2011, 05:09:16 pm
My check-list

 :entropy Deck Created
 :death Tested
 :gravity Deck Created
 :earth Tested
 :life Deck Created
 :fire Deck Created
 :water Deck Created
 :light Deck Created
 :air Deck Created
 :time Deck Created
 :aether Deck Created

All done. Testing in progress.
Title: Re: Dj's Darkness
Post by: Phaser on November 12, 2011, 12:49:10 am
Can you post the upgraded versions for this what ai it is supposed to go against?
Title: Re: Dj's Darkness
Post by: Djhopper :) on November 12, 2011, 06:09:43 pm
Can you post the upgraded versions for this?
I might do an upped version one day, but for now I feel that darkness should be wield-able by all.

what ai it is supposed to go against?
I plan to do this when I do detailed tests for the decks. I will figure out what it is best at beating, then test against that.
Most decks will be PvP, but some just won't cut it and will be demoted to AI3. Some many even be good enough for bronze/silver arena.
Title: Re: Dj's Darkness
Post by: Djhopper :) on November 14, 2011, 05:06:50 pm
Bump!

Two to go!
Title: Re: Dj's Darkness
Post by: Acsabi44 on November 15, 2011, 08:55:11 pm
time- Why don't you make a NoTP variant?
You could do one War-style.
6GoTP
4RT
5 time pillars
(15  :time)

6 NM
2 Steal
1 Siletto
6 Dark pendulums
(15  :darkness)
Title: Re: Dj's Darkness
Post by: Djhopper :) on November 16, 2011, 04:34:23 pm
That looks pretty solid :)

I will use a NotP deck for time.

I am torn between Double Healz (http://elementscommunity.org/forum/index.php/topic,33373.0.html) and a pestal for aether though :(

I am thinking mabye I should do "Double Healz" because is majorly untested. What do you think?
Title: Re: Dj's Darkness
Post by: Contrary on November 16, 2011, 04:46:00 pm
I like your PU Dragon deck and it's original.

These decks look pretty good though Fire and Water could use some work. Maybe for water like a Vampire/Freeze combo? Healing and CC is a legit synergy.
Title: Re: Dj's Darkness
Post by: Djhopper :) on November 16, 2011, 04:48:07 pm
I like your PU Dragon deck and it's original.

These decks look pretty good though Fire and Water could use some work. Maybe for water like a Vampire/Freeze combo? Healing and CC is a legit synergy.
Fire is a pretty good stall breaker, so it does have a use; but the ice-stall isn't very good. I could do with some help on that one.
Title: Re: Dj's Darkness
Post by: Ekki on November 16, 2011, 04:59:11 pm
That looks pretty solid :)

I will use a NotP deck for time.

I am torn between "Double Healz" and a pestal for aether though :(

I am thinking mabye I should do "Double Healz" because is majorly untested. What do you think?
I say Double Healz sounds better, mostly since it's more original than Pestal (a GREAT deck anyways)... I have the same thought about NoTP, I'd want to see something more creative, but IDK what to add there...

Now about the decks:
- I don't like how Vader Sader has no blessings... Y U NO BLESS THE VAMP CRUSADERS!? You could swap the devs for blessings and that's it...
- The Entropy deck could actually forget about Devs, mostly since the Discord would reduce their efectiveness (draining RANDOMLY USEFUL quanta is far less useful than draining just useful quanta :P ). You could add Drain Life's in there, so that you can kill more creatures, but it's up to you.
- Gravity one... Is Vodoo (the ability of vodoo dolls) a passive skill?? If it is, the synergy with Acceleration would be awesome! Anyways, that BH seems out of place... Draining any mono is very uneffective, mostly late-game, and rainbows can easily overcome just one BH, so I suggest keeping it simple and swapping the BH for another Nightmare (healing is good since it's a stall).
- Cold and calculated needs either some damage or healing, maybe even both. You can't just deckout your opponent without healing, and any deckout deck with 40> cards is too small.
- The bolt one is awesome  :P it's so like: Zanz: ohhh, now I put a cap to quanta // That deck: nvm, I have two pools and 12 bolts *trollface* I may copy this deck someday in the future... I would like to see if you can effectively reach enough quanta before the fight is over, and the fact that you can't have all 12 bolts in your hand doesn't help a lot, but the idea is too cool to let it go  ;D

BTW, I think you inspired me to do the same with Gravity ;D it's not as synergyc as Darkness, but I feel like I have to do it...
Title: Re: Dj's Darkness
Post by: Djhopper :) on November 16, 2011, 05:14:13 pm
I am thinking mabye I should do "Double Healz" because is majorly untested. What do you think?
I say Double Healz sounds better, mostly since it's more original than Pestal (a GREAT deck anyways)... I have the same thought about NoTP, I'd want to see something more creative, but IDK what to add there...
I'll do Double Healz. I can't think of anything Time/Darkness other that NotP, but I'll try to make it as original as possible.

Now about the decks:
- I don't like how Vader Sader has no blessings... Y U NO BLESS THE VAMP CRUSADERS!? You could swap the devs for blessings and that's it...
It just doesn't synergise the same way unless you fly the daggers, then bless them. I think you underestimate the powers of ninja-devourers!

- The Entropy deck could actually forget about Devs, mostly since the Discord would reduce their efectiveness (draining RANDOMLY USEFUL quanta is far less useful than draining just useful quanta :P ). You could add Drain Life's in there, so that you can kill more creatures, but it's up to you.
With only two discords it's not worth it: You will often not draw a discord. When you do, devourers taking their useful quanta, then discord scrambling anything useful that your devourers don't eat if quite useful. Also, the devourers help balance the quanta.

- Gravity one... Is Voodoo (the ability of voodoo dolls) a passive skill?? If it is and the synergy with Acceleration is awesome! Anyways, that BH seems out of place... Draining any mono is very uneffective, mostly late-game, and rainbows can easily overcome just one BH, so I suggest keeping it simple and swapping the BH for another Nightmare (healing is good since it's a stall).
Corrected :P

Also, I kinda like the chance to draw the only card that will save you against many decks. 36 healing and the dissruption it causes against rainbows is a game-winner.

- Cold and calculated needs either some damage or healing, maybe even both. You can't just deckout your opponent without healing, and any deckout deck with 40> cards is too small.
I will have to add damage. (Also, I often use the drain-lifes on their health for healing)








Title: Re: Dj's Darkness
Post by: Ekki on November 16, 2011, 05:41:53 pm
I am thinking mabye I should do "Double Healz" because is majorly untested. What do you think?
I say Double Healz sounds better, mostly since it's more original than Pestal (a GREAT deck anyways)... I have the same thought about NoTP, I'd want to see something more creative, but IDK what to add there...
I'll do Double Healz. I can't think of anything Time/Darkness other that NotP, but I'll try to make it as original as possible.
Yeah, last time I checked, there wasn't much to do there... Maybe just keep NoTP, but try to give it an original twist

Now about the decks:
- I don't like how Vader Sader has no blessings... Y U NO BLESS THE VAMP CRUSADERS!? You could swap the devs for blessings and that's it...
It just doesn't synergise the same way unless you fly the daggers, then bless them. I think you underestimate the powers of ninja-devourers!
It synergises anyways, a blessed flying dagger is x3-4 more effective than a regular blessing, but a blessed vampire is x2 more effective than a regular blessing, anyways ;D it's still up to you (but I highly recommend that the upped version goes trio with the AW's)

- The Entropy deck could actually forget about Devs, mostly since the Discord would reduce their efectiveness (draining RANDOMLY USEFUL quanta is far less useful than draining just useful quanta :P ). You could add Drain Life's in there, so that you can kill more creatures, but it's up to you.
With only two discords it's not worth it: You will often not draw a discord. When you do, devourers taking their useful quanta, then discord scrambling anything useful that your devourers don't eat if quite useful. Also, the devourers help balance the quanta.
Yeah, I see that of the quanta balance :P but my main idea was keeping it simple. So, I thought of just making a high-CC deck, that will have those Discords in (just because they're too cool 8) ). Again, up to you ;D

Corrected :P
Yeah, my iz vad at engliss ::) also, too lazy to check :P

- Gravity one... Is Voodoo (the ability of voodoo dolls) a passive skill?? If it is and the synergy with Acceleration is awesome! Anyways, that BH seems out of place... Draining any mono is very uneffective, mostly late-game, and rainbows can easily overcome just one BH, so I suggest keeping it simple and swapping the BH for another Nightmare (healing is good since it's a stall).

Also, I kinda like the chance to draw the only card that will save you against many decks. 36 healing and the dissruption it causes against rainbows is a game-winner.
Yeah, that's the most common argument. But I can tell you, after half a year of randomly making decks thinking that way, that it's far less effective than what you notice. BH is a great card, and it's useful nearly all the time, but you'll notice that it's really effective only when packing 4-6 of them...

- Cold and calculated needs either some damage or healing, maybe even both. You can't just deckout your opponent without healing, and any deckout deck with 40> cards is too small.
I will have to add damage. (Also, I often use the drain-lifes on their health for healing)
Yeah, I didn't counted the drain lifes since they're far from being enough (or from healing more than 6 hp each)

Huh, that's a lot of writing :P
Title: Re: Dj's Darkness
Post by: Djhopper :) on November 16, 2011, 05:48:51 pm
It synergises anyways, a blessed flying dagger is x3-4 more effective than a regular blessing, but a blessed vampire is x2 more effective than a regular blessing, anyways ;D it's still up to you (but I highly recommend that the upped version goes trio with the AW's)
I have decided to make a duo deck for every element capable of kicking ASS. Once I have made them, I will test and tweak them against suitable opponents. They will be un-upped, war style decks.
Also: 8) Testing Time 8)
Title: Re: Dj's Darkness
Post by: Ekki on November 16, 2011, 06:00:06 pm
It synergises anyways, a blessed flying dagger is x3-4 more effective than a regular blessing, but a blessed vampire is x2 more effective than a regular blessing, anyways ;D it's still up to you (but I highly recommend that the upped version goes trio with the AW's)
I have decided to make a duo deck for every element capable of kicking ASS. Once I have made them, I will test and tweak them against suitable opponents. They will be un-upped, war style decks.
Also: 8) Testing Time 8)
Oh, that part of your text, forgot it ::)
Well, you can still have it 50% Darkness if you go only  :darkness Pendulums (mostly since you wouldn't have your Dev's there), but I guess you can screw the whole AW thing :P

BTW, I like the time one, how's the regular NoTP deck? Because you could take out that Hourglass (you'd have to change the name of the deck *trollface*) and maybe a time pillar for 2 more RT's, they (like Nightmare) stop your opponent from drawing 1 turn, which should be exploited IMO.
Title: Re: Dj's Darkness
Post by: Brontos on November 16, 2011, 06:34:46 pm
Awesome decks. I love the gravity one. :)

Water needs love. I see no synergy with darkness at all. Maybe a water rush deck with steals but it would be water centered and unupped water rush is meh. Or maybe just squids instead of freezes in your deck. Or maybe go the Cloak/Nymph path.
Title: Re: Dj's Darkness
Post by: Contrary on November 18, 2011, 07:25:16 am
Please don't do a Nightmare/GotP deck for Time. Maybe do like an Eternity/Devourer deck? Or like a Fate Egg/Cloak deck would be pretty funny though I don't know how well that would work.
Title: Re: Dj's Darkness
Post by: Brontos on November 18, 2011, 07:41:13 am
Just noticed the Water deck has nothing to kill another player but the damage dealt by 3 squids and 3 drain life. :p

What about that?

by Brontos
Hover over cards for details, click for permalink
Deck import code : [Select]
5i9 5i9 5ib 5ib 5ib 5ib 5uk 5uk 5ul 5ul 5um 5um 5um 5um 5um 5up 5up 5uq 5us 5us 5us 5v2 606 606 606 606 606 606 606 606 8pp


Not sure if it's balanced in quantas, but it may be a little more agressive and stally.
Title: Re: Dj's Darkness
Post by: the_unknown on November 19, 2011, 07:54:25 pm
Just noticed the Water deck has nothing to kill another player but the damage dealt by 3 squids and 3 drain life. :p

What about that?

by the_unknown
Hover over cards for details, click for permalink
Deck import code : [Select]
5i9 5i9 5ib 5ib 5ib 5ib 5uk 5uk 5ul 5ul 5um 5um 5um 5um 5um 5up 5up 5uq 5us 5us 5us 5v2 606 606 606 606 606 606 606 606 8pp


Not sure if it's balanced in quantas, but it may be a little more agressive and stally.
actually theres 2 black dragons it looks like it could use more attack though you're right, its a cool thread though.
Title: Dark/Earth deck edits
Post by: Bladesrus on November 29, 2011, 07:44:09 pm
When I was testing this series out, I noticed that there wasn't much defense behind it. I made some edits to it so that if my opponent had launched out some tough monsters before i had enough quanta, that I'd still have a back-up plan. I added some Wardens in to stop the powerful monsters from attacking and a dusk mantle. Also, I plan on getting a vamp stiletto to help out too. Hopefully I stay within the reasonable 40 cards limit. Other than that, they're great skeleton decks.
Title: Re: Dj's Darkness
Post by: Alias on December 11, 2011, 12:39:30 pm
Currently testing

Earth : Little devils

Played : 31 / 50
Won : 24 / 31 Percentage : 77.4193548%
Lost : 7 / 31 Percentage : 23.5806452%
Elementally Mastered : 3 / 31  Percentage : 10.3333333%

Notes :

Establishes a quick lockdown in most games but lacks enough power to out-damage the few creatures that the enemy get out before they get locked down.
Title: Re: Dj's Darkness
Post by: Phaser on December 14, 2011, 12:52:56 am
Currently testing

Earth : Little devils

Played : 31 / 50
Won : 24 / 31 Percentage : 77.4193548%
Lost : 7 / 31 Percentage : 23.5806452%
Elementally Mastered : 3 / 31

Notes :

Establishes a quick lockdown in most games but lacks enough power to out-damage the few creatures that the enemy get out before they get locked down.
Nice!
Title: Re: Dj's Darkness
Post by: Alias on December 14, 2011, 03:57:46 pm
LoOoOong percentage   ???
Title: Re: Dj's Darkness
Post by: Phaser on December 14, 2011, 11:58:49 pm
Currently testing

Earth : Little devils

Played : 31 / 50
Won : 24 / 31 Percentage : 77.4193548%
Lost : 7 / 31 Percentage : 23.5806452%
Elementally Mastered : 3 / 31  Percentage : 10.3333333%

Notes :

Establishes a quick lockdown in most games but lacks enough power to out-damage the few creatures that the enemy get out before they get locked down.
May I help with the statistics?
Title: Re: Dj's Darkness
Post by: Djhopper :) on December 15, 2011, 04:36:36 pm
Currently testing

Earth : Little devils

Played : 31 / 50
Won : 24 / 31 Percentage : 77.4193548%
Lost : 7 / 31 Percentage : 23.5806452%
Elementally Mastered : 3 / 31  Percentage : 10.3333333%

Notes :

Establishes a quick lockdown in most games but lacks enough power to out-damage the few creatures that the enemy get out before they get locked down.
May I help with the statistics?
Feel free. I suggest you use the statistics Alias used as well as TTW.
Title: Re: Dj's Darkness
Post by: Puremisery on December 15, 2011, 07:50:46 pm
Your Shadow Deaths Cast deck.

I added 3 steals to the deck.  I'm testing it as a AI3/Halfblood farmer.  Granted adding these 3 cards takes it above the 30 mark, they are extremely effective.  While testing the AI3/HB's, I would run into shields that reduced damage by1 inherently making the stalkers useless as I couldn't get an attack in.  So I revamped with the steals.  Thus far stats are:

With steals added: AI3 - 19w/1L  HB 16w/4L

Without Steal:  AI3 - 13w/7L HB 4w/16L

That basing off of 20 games, but the numbers don't lie.  Either way it's a very effective deck for farming.  Thanks DJ

Added boneyard and soulcatcher, 1 of each.  They are both helpful with quant, damage, and keeping shield built up. 
Title: Re: Dj's Darkness
Post by: Contrary on December 15, 2011, 11:57:52 pm
Would you mind if I did a similar series?
Title: Re: Dj's Darkness
Post by: Djhopper :) on December 16, 2011, 03:23:58 pm
Would you mind if I did a similar series?
Sure... I'd love to see what you can come up with, so please post a link :)

Your Shadow Deaths Cast deck.

I added 3 steals to the deck.  I'm testing it as a AI3/Halfblood farmer.  Granted adding these 3 cards takes it above the 30 mark, they are extremely effective.  While testing the AI3/HB's, I would run into shields that reduced damage by1 inherently making the stalkers useless as I couldn't get an attack in.  So I revamped with the steals.  Thus far stats are:

With steals added: AI3 - 19w/1L  HB 16w/4L

Without Steal:  AI3 - 13w/7L HB 4w/16L

That basing off of 20 games, but the numbers don't lie.  Either way it's a very effective deck for farming.  Thanks DJ

Added boneyard and soulcatcher, 1 of each.  They are both helpful with quant, damage, and keeping shield built up. 
80% win-rate against half-blood un-upped is pretty good.  :P I'll update the OP with your tweaks and stats alongside Alias'.
Title: Re: Dj's Darkness
Post by: Alias on December 16, 2011, 04:56:26 pm
I will add ttw to the stats when I finish playing all 50 games
Title: Re: Dj's Darkness
Post by: Djhopper :) on December 16, 2011, 06:38:33 pm
I will add ttw to the stats when I finish playing all 50 games
Thanks!
Title: Re: Dj's Darkness
Post by: Phaser on December 16, 2011, 10:48:24 pm
WOW! I never expected that deck to beat Half-Bloods! Some one post it in the archive for anti-halfblood decks.
Title: Re: Dj's Darkness
Post by: Alias on December 17, 2011, 10:28:38 am
WOW! I never expected that deck to beat Half-Bloods! Some one post it in the archive for anti-halfblood decks.
yea, some surprisin stats!  from 20% to 80% by adding 3 cards!
Title: Re: Dj's Darkness
Post by: Chapuz on December 18, 2011, 02:32:35 pm
Is adrenavamps better than mitovamps?
Title: Re: Dj's Darkness
Post by: Calindu on December 18, 2011, 05:58:22 pm
Is adrenavamps better than mitovamps?
Yup, a little bit faster.
Title: Re: Dj's Darkness
Post by: Chapuz on December 18, 2011, 06:23:32 pm
There is still a deck to do. Darkness with Darkness.
Title: Re: Dj's Darkness
Post by: Alias on December 19, 2011, 09:27:29 am
There is still a deck to do. Darkness with Darkness.
I have decided to make a duo deck for every element capable of kicking ASS. Once I have made them, I will test and tweak them against suitable opponents. They will be un-upped, war style decks.
Title: Re: Dj's Darkness
Post by: Chapuz on December 19, 2011, 01:21:16 pm
There is still a deck to do. Darkness with Darkness.
I have decided to make a duo deck for every element capable of kicking ASS. Once I have made them, I will test and tweak them against suitable opponents. They will be un-upped, war style decks.
Let me make a little joke ¬¬
Title: Re: Dj's Darkness
Post by: Phaser on December 19, 2011, 05:37:59 pm
How about flying,blessed,momentumed,quinted, daggers in a arainbow just for fun?
Daggers need some love. And a mark of darkness for atk boost.
Title: Re: Dj's Darkness
Post by: Djhopper :) on December 19, 2011, 07:54:10 pm
How about flying,blessed,momentumed,quinted, daggers in a arainbow just for fun?
Daggers need some love. And a mark of darkness for atk boost.
Huh?
Title: Re: Dj's Darkness
Post by: Alias on December 22, 2011, 08:51:43 am
Phaser would like to see a darkness bow which relies on daggers to grant you wins and EM's.  As a special edition, say.
Title: Re: Dj's Darkness
Post by: Djhopper :) on December 22, 2011, 10:00:22 am
Phaser would like to see a darkness bow which relies on daggers to grant you wins and EM's.  As a special edition, say.
'Tis still a duo thread...
Title: Re: Dj's Darkness
Post by: ralouf on December 22, 2011, 11:11:15 am
Also I don't get why a darkness mark boost the dagger
Title: Re: Dj's Darkness
Post by: Alias on December 22, 2011, 12:09:22 pm
Ya, Phaser should probably redecribe what he means
Title: Re: Dj's Darkness
Post by: Phaser on December 22, 2011, 05:14:57 pm
I mean by flying a dagger,bless it, use momentum on it, and then use LS and quint.
Title: Re: Dj's Darkness
Post by: Djhopper :) on December 22, 2011, 05:29:24 pm
I mean by flying a dagger,bless it, use momentum on it, and then use LS and quint.
-Why is that relevant?
-Vampire Dagger or Other Dagger?
-Why Mark of Darkness for attack boost?
Title: Re: Dj's Darkness
Post by: Calindu on December 22, 2011, 06:17:36 pm
I mean by flying a dagger,bless it, use momentum on it, and then use LS and quint.
-Why is that relevant?
-Vampire Dagger or Other Dagger?
-Why Mark of Darkness for attack boost?
1.Who uses normal daggers?
2.Who uses normal daggers when you can use vamp dagger?
Title: Re: Dj's Darkness
Post by: ralouf on December 22, 2011, 10:45:38 pm
AW yeaaah darkness mark for +1 attack to the crappy dagger okaayy !!
Hmm I'll prefer use vamp dagger and buff it then, still thread belongs to duo deck and you seems to be off topic
Title: Re: Dj's Darkness
Post by: Djhopper :) on December 23, 2011, 10:05:07 am
AW yeaaah darkness mark for +1 attack to the crappy dagger okaayy !!
Hmm I'll prefer use vamp dagger and buff it then, still thread belongs to duo deck and you seems to be off topic
[/end off-topic]
Title: Re: Dj's Darkness
Post by: Phaser on December 27, 2011, 09:08:02 pm
Do you mind if I did a similar series but with fire instead of darkness?
Title: Re: Dj's Darkness
Post by: Chapuz on December 27, 2011, 10:48:12 pm
Do you mind if I did a similar series but with fire instead of darkness?
Look at this thread (http://elementscommunity.org/forum/index.php/topic,34850.msg469478#msg469478) and then do whatever you want ^^
Title: Re: Dj's Darkness
Post by: Djhopper :) on December 28, 2011, 09:13:58 am
Do you mind if I did a similar series but with fire instead of darkness?
Go ahead.
Title: Re: Dj's Darkness
Post by: Puremisery on December 31, 2011, 07:52:05 am
by Puremisery
Hover over cards for details, click for permalink
Deck import code : [Select]
52i 52i 52i 52i 52k 52k 52p 52p 52r 52r 52r 52u 52u 52u 52u 52u 52u 5un 5un 5un 5un 5un 5un 5up 5up 5up 5up 606 606 606 606 606 606 606 606 606 606 606 71b 7ta 7ta 8pk


Upgraded a few cards, added a few as well.  Deck is devastating.
Title: Re: Dj's Darkness
Post by: Djhopper :) on December 31, 2011, 09:36:36 am
by Djhopper :)
Hover over cards for details, click for permalink
Deck import code : [Select]
52i 52i 52i 52i 52k 52k 52p 52p 52r 52r 52r 52u 52u 52u 52u 52u 52u 5un 5un 5un 5un 5un 5un 5up 5up 5up 5up 606 606 606 606 606 606 606 606 606 606 606 71b 7ta 7ta 8pk


Upgraded a few cards, added a few as well.  Deck is devastating.
Have fun!
Title: Re: Dj's Darkness
Post by: Phaser on January 01, 2012, 07:07:59 am
by Phaser
Hover over cards for details, click for permalink
Deck import code : [Select]
52i 52i 52i 52i 52k 52k 52p 52p 52r 52r 52r 52u 52u 52u 52u 52u 52u 5un 5un 5un 5un 5un 5un 5up 5up 5up 5up 606 606 606 606 606 606 606 606 606 606 606 71b 7ta 7ta 8pk


Upgraded a few cards, added a few as well.  Deck is devastating.
So..............SCARY!!!
Title: Re: Dj's Darkness
Post by: Toge111 on January 01, 2012, 06:42:22 pm
At first I was excited to see that there's thematical decks posted, but then I realized sticking to one element is gimping those decks. I tried some of those decks in OP's post against half-bloods. I lost all the games because darkness just doesn't deal enough damage effectively. There's some quanta denial here and some lifesteal there but nothing to make it work as coherent strategy.
Title: Re: Dj's Darkness
Post by: Chapuz on January 01, 2012, 06:45:09 pm
At first I was excited to see that there's thematical decks posted, but then I realized sticking to one element is gimping those decks. I tried some of those decks in OP's post against half-bloods. I lost all the games because darkness just doesn't deal enough damage effectively. There's some quanta denial here and some lifesteal there but nothing to make it work as coherent strategy.
Actually, paralel LS dragons works better than expected.
Title: Re: Dj's Darkness
Post by: Hexalan on October 31, 2012, 01:22:24 am
lawl.

First time I used the death deck, my opponent played a titanium shield an enchanted it on the second turn. Then I didn't draw a parasite until right before I died.

Second time: Didn't draw a nightfall. The entire game.

Third game: Yeah, I drew a nightfall. All three in the starting hand. Immediately thereafter, all three bone walls. I got 2 pendulums.

Fourth game: I added like 10 bone pillars. Drew 4 deathstalkers and a single pillar first opening hand. Opponent puts up 20 damage worth of creatures by the third turn. And a jade shield.

It seems to suffer from severe lack of quanta and damage capability.
Title: Re: Dj's Darkness
Post by: Opsinis on October 31, 2012, 01:28:40 am
lawl.

First time I used the death deck, my opponent played a titanium shield an enchanted it on the second turn. Then I didn't draw a parasite until right before I died.

Second time: Didn't draw a nightfall. The entire game.

Third game: Yeah, I drew a nightfall. All three in the starting hand. Immediately thereafter, all three bone walls. I got 2 pendulums.

Fourth game: I added like 10 bone pillars. Drew 4 deathstalkers and a single pillar first opening hand. Opponent puts up 20 damage worth of creatures by the third turn. And a jade shield.

It seems to suffer from severe lack of quanta and damage capability.
Necro response:
This topic was started about a year ago. I wouldn't suggest it over some other player-freindly decks.
Plenty of other great decks on the forums that are up to date.
blarg: Brontos,the_unknown,Puremisery,Phaser