Can you post the upgraded versions for this?I might do an upped version one day, but for now I feel that darkness should be wield-able by all.
what ai it is supposed to go against?I plan to do this when I do detailed tests for the decks. I will figure out what it is best at beating, then test against that.
I like your PU Dragon deck and it's original.Fire is a pretty good stall breaker, so it does have a use; but the ice-stall isn't very good. I could do with some help on that one.
These decks look pretty good though Fire and Water could use some work. Maybe for water like a Vampire/Freeze combo? Healing and CC is a legit synergy.
That looks pretty solid :)I say Double Healz sounds better, mostly since it's more original than Pestal (a GREAT deck anyways)... I have the same thought about NoTP, I'd want to see something more creative, but IDK what to add there...
I will use a NotP deck for time.
I am torn between "Double Healz" and a pestal for aether though :(
I am thinking mabye I should do "Double Healz" because is majorly untested. What do you think?
I'll do Double Healz. I can't think of anything Time/Darkness other that NotP, but I'll try to make it as original as possible.I am thinking mabye I should do "Double Healz" because is majorly untested. What do you think?I say Double Healz sounds better, mostly since it's more original than Pestal (a GREAT deck anyways)... I have the same thought about NoTP, I'd want to see something more creative, but IDK what to add there...
Now about the decks:It just doesn't synergise the same way unless you fly the daggers, then bless them. I think you underestimate the powers of ninja-devourers!
- I don't like how Vader Sader has no blessings... Y U NO BLESS THE VAMP CRUSADERS!? You could swap the devs for blessings and that's it...
- The Entropy deck could actually forget about Devs, mostly since the Discord would reduce their efectiveness (draining RANDOMLY USEFUL quanta is far less useful than draining just useful quanta :P ). You could add Drain Life's in there, so that you can kill more creatures, but it's up to you.With only two discords it's not worth it: You will often not draw a discord. When you do, devourers taking their useful quanta, then discord scrambling anything useful that your devourers don't eat if quite useful. Also, the devourers help balance the quanta.
- Gravity one... Is Voodoo (the ability of voodoo dolls) a passive skill??Corrected :PIfit is and the synergy with Acceleration is awesome! Anyways, that BH seems out of place... Draining any mono is very uneffective, mostly late-game, and rainbows can easily overcome just one BH, so I suggest keeping it simple and swapping the BH for another Nightmare (healing is good since it's a stall).
- Cold and calculated needs either some damage or healing, maybe even both. You can't just deckout your opponent without healing, and any deckout deck with 40> cards is too small.I will have to add damage. (Also, I often use the drain-lifes on their health for healing)
Yeah, last time I checked, there wasn't much to do there... Maybe just keep NoTP, but try to give it an original twistI'll do Double Healz. I can't think of anything Time/Darkness other that NotP, but I'll try to make it as original as possible.I am thinking mabye I should do "Double Healz" because is majorly untested. What do you think?I say Double Healz sounds better, mostly since it's more original than Pestal (a GREAT deck anyways)... I have the same thought about NoTP, I'd want to see something more creative, but IDK what to add there...
It synergises anyways, a blessed flying dagger is x3-4 more effective than a regular blessing, but a blessed vampire is x2 more effective than a regular blessing, anyways ;D it's still up to you (but I highly recommend that the upped version goes trio with the AW's)Now about the decks:It just doesn't synergise the same way unless you fly the daggers, then bless them. I think you underestimate the powers of ninja-devourers!
- I don't like how Vader Sader has no blessings... Y U NO BLESS THE VAMP CRUSADERS!? You could swap the devs for blessings and that's it...
Yeah, I see that of the quanta balance :P but my main idea was keeping it simple. So, I thought of just making a high-CC deck, that will have those Discords in (just because they're too cool 8) ). Again, up to you ;D- The Entropy deck could actually forget about Devs, mostly since the Discord would reduce their efectiveness (draining RANDOMLY USEFUL quanta is far less useful than draining just useful quanta :P ). You could add Drain Life's in there, so that you can kill more creatures, but it's up to you.With only two discords it's not worth it: You will often not draw a discord. When you do, devourers taking their useful quanta, then discord scrambling anything useful that your devourers don't eat if quite useful. Also, the devourers help balance the quanta.
Corrected :PYeah, my iz vad at engliss ::) also, too lazy to check :P
Yeah, that's the most common argument. But I can tell you, after half a year of randomly making decks thinking that way, that it's far less effective than what you notice. BH is a great card, and it's useful nearly all the time, but you'll notice that it's really effective only when packing 4-6 of them...- Gravity one... Is Voodoo (the ability of voodoo dolls) a passive skill??Ifit is and the synergy with Acceleration is awesome! Anyways, that BH seems out of place... Draining any mono is very uneffective, mostly late-game, and rainbows can easily overcome just one BH, so I suggest keeping it simple and swapping the BH for another Nightmare (healing is good since it's a stall).
Also, I kinda like the chance to draw the only card that will save you against many decks. 36 healing and the dissruption it causes against rainbows is a game-winner.
Yeah, I didn't counted the drain lifes since they're far from being enough (or from healing more than 6 hp each)- Cold and calculated needs either some damage or healing, maybe even both. You can't just deckout your opponent without healing, and any deckout deck with 40> cards is too small.I will have to add damage. (Also, I often use the drain-lifes on their health for healing)
It synergises anyways, a blessed flying dagger is x3-4 more effective than a regular blessing, but a blessed vampire is x2 more effective than a regular blessing, anyways ;D it's still up to you (but I highly recommend that the upped version goes trio with the AW's)
I have decided to make a duo deck for every element capable of kicking ASS. Once I have made them, I will test and tweak them against suitable opponents. They will be un-upped, war style decks.Also: 8) Testing Time 8)
Oh, that part of your text, forgot it ::)It synergises anyways, a blessed flying dagger is x3-4 more effective than a regular blessing, but a blessed vampire is x2 more effective than a regular blessing, anyways ;D it's still up to you (but I highly recommend that the upped version goes trio with the AW's)I have decided to make a duo deck for every element capable of kicking ASS. Once I have made them, I will test and tweak them against suitable opponents. They will be un-upped, war style decks.Also: 8) Testing Time 8)
Just noticed the Water deck has nothing to kill another player but the damage dealt by 3 squids and 3 drain life. :pactually theres 2 black dragons it looks like it could use more attack though you're right, its a cool thread though.
What about that?
Not sure if it's balanced in quantas, but it may be a little more agressive and stally.
Currently testingNice!
Earth : Little devils
Played : 31 / 50
Won : 24 / 31 Percentage : 77.4193548%
Lost : 7 / 31 Percentage : 23.5806452%
Elementally Mastered : 3 / 31
Notes :
Establishes a quick lockdown in most games but lacks enough power to out-damage the few creatures that the enemy get out before they get locked down.
Currently testingMay I help with the statistics?
Earth : Little devils
Played : 31 / 50
Won : 24 / 31 Percentage : 77.4193548%
Lost : 7 / 31 Percentage : 23.5806452%
Elementally Mastered : 3 / 31 Percentage : 10.3333333%
Notes :
Establishes a quick lockdown in most games but lacks enough power to out-damage the few creatures that the enemy get out before they get locked down.
Feel free. I suggest you use the statistics Alias used as well as TTW.Currently testingMay I help with the statistics?
Earth : Little devils
Played : 31 / 50
Won : 24 / 31 Percentage : 77.4193548%
Lost : 7 / 31 Percentage : 23.5806452%
Elementally Mastered : 3 / 31 Percentage : 10.3333333%
Notes :
Establishes a quick lockdown in most games but lacks enough power to out-damage the few creatures that the enemy get out before they get locked down.
Would you mind if I did a similar series?Sure... I'd love to see what you can come up with, so please post a link :)
Your Shadow Deaths Cast deck.80% win-rate against half-blood un-upped is pretty good. :P I'll update the OP with your tweaks and stats alongside Alias'.
I added 3 steals to the deck. I'm testing it as a AI3/Halfblood farmer. Granted adding these 3 cards takes it above the 30 mark, they are extremely effective. While testing the AI3/HB's, I would run into shields that reduced damage by1 inherently making the stalkers useless as I couldn't get an attack in. So I revamped with the steals. Thus far stats are:
With steals added: AI3 - 19w/1L HB 16w/4L
Without Steal: AI3 - 13w/7L HB 4w/16L
That basing off of 20 games, but the numbers don't lie. Either way it's a very effective deck for farming. Thanks DJ
Added boneyard and soulcatcher, 1 of each. They are both helpful with quant, damage, and keeping shield built up.
I will add ttw to the stats when I finish playing all 50 gamesThanks!
WOW! I never expected that deck to beat Half-Bloods! Some one post it in the archive for anti-halfblood decks.yea, some surprisin stats! from 20% to 80% by adding 3 cards!
Is adrenavamps better than mitovamps?Yup, a little bit faster.
There is still a deck to do. Darkness with Darkness.
I have decided to make a duo deck for every element capable of kicking ASS. Once I have made them, I will test and tweak them against suitable opponents. They will be un-upped, war style decks.
Let me make a little joke ¬¬There is still a deck to do. Darkness with Darkness.I have decided to make a duo deck for every element capable of kicking ASS. Once I have made them, I will test and tweak them against suitable opponents. They will be un-upped, war style decks.
How about flying,blessed,momentumed,quinted, daggers in a arainbow just for fun?Huh?
Daggers need some love. And a mark of darkness for atk boost.
Phaser would like to see a darkness bow which relies on daggers to grant you wins and EM's. As a special edition, say.'Tis still a duo thread...
I mean by flying a dagger,bless it, use momentum on it, and then use LS and quint.-Why is that relevant?
1.Who uses normal daggers?I mean by flying a dagger,bless it, use momentum on it, and then use LS and quint.-Why is that relevant?
-Vampire Dagger or Other Dagger?
-Why Mark of Darkness for attack boost?
AW yeaaah darkness mark for +1 attack to the crappy dagger okaayy !![/end off-topic]
Hmm I'll prefer use vamp dagger and buff it then, still thread belongs to duo deck and you seems to be off topic
Do you mind if I did a similar series but with fire instead of darkness?Look at this thread (http://elementscommunity.org/forum/index.php/topic,34850.msg469478#msg469478) and then do whatever you want ^^
Do you mind if I did a similar series but with fire instead of darkness?Go ahead.
Have fun!
Upgraded a few cards, added a few as well. Deck is devastating.
So..............SCARY!!!
Upgraded a few cards, added a few as well. Deck is devastating.
At first I was excited to see that there's thematical decks posted, but then I realized sticking to one element is gimping those decks. I tried some of those decks in OP's post against half-bloods. I lost all the games because darkness just doesn't deal enough damage effectively. There's some quanta denial here and some lifesteal there but nothing to make it work as coherent strategy.Actually, paralel LS dragons works better than expected.
lawl.Necro response:
First time I used the death deck, my opponent played a titanium shield an enchanted it on the second turn. Then I didn't draw a parasite until right before I died.
Second time: Didn't draw a nightfall. The entire game.
Third game: Yeah, I drew a nightfall. All three in the starting hand. Immediately thereafter, all three bone walls. I got 2 pendulums.
Fourth game: I added like 10 bone pillars. Drew 4 deathstalkers and a single pillar first opening hand. Opponent puts up 20 damage worth of creatures by the third turn. And a jade shield.
It seems to suffer from severe lack of quanta and damage capability.