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Alyss

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Don't Kill Yourself! https://elementscommunity.org/forum/index.php?topic=34148.msg430916#msg430916
« on: November 26, 2011, 05:31:33 am »
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Ball lightning rush! And if those don't show up, just twin universe the opponent's creature. :D

Offline rickerd

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Re: Don't Kill Yourself! https://elementscommunity.org/forum/index.php?topic=34148.msg431095#msg431095
« Reply #1 on: November 26, 2011, 06:04:10 pm »
why 5 Ligh balls?
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Alyss

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Re: Don't Kill Yourself! https://elementscommunity.org/forum/index.php?topic=34148.msg431175#msg431175
« Reply #2 on: November 26, 2011, 10:16:05 pm »
I figured the 6th would be too much since even if ball lightnings don't show up, you can always PU the opponent's creature. And sometimes, it's better to use more than one chaos power on each ball lightning if for example, you're going to use PU on it.

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Re: Don't Kill Yourself! https://elementscommunity.org/forum/index.php?topic=34148.msg431215#msg431215
« Reply #3 on: November 26, 2011, 11:48:15 pm »
Why the quints? Just wondering.

Offline rickerd

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Re: Don't Kill Yourself! https://elementscommunity.org/forum/index.php?topic=34148.msg431361#msg431361
« Reply #4 on: November 27, 2011, 09:55:09 am »
Why the quints? Just wondering.
I think for quinting a pu'ed creature or something
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Offline mega plini

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Re: Don't Kill Yourself! https://elementscommunity.org/forum/index.php?topic=34148.msg431377#msg431377
« Reply #5 on: November 27, 2011, 10:59:02 am »
quint does't make sense, it is supposed to be a rush. Switch to phase spiders
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Re: Don't Kill Yourself! https://elementscommunity.org/forum/index.php?topic=34148.msg431381#msg431381
« Reply #6 on: November 27, 2011, 11:04:20 am »
I dont think aether is even necessary here...
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Re: Don't Kill Yourself! https://elementscommunity.org/forum/index.php?topic=34148.msg431493#msg431493
« Reply #7 on: November 27, 2011, 07:29:49 pm »
Fractals in place of Quints would be a nasty finisher; it's hard competing with that burst damage.
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Re: Don't Kill Yourself! https://elementscommunity.org/forum/index.php?topic=34148.msg431497#msg431497
« Reply #8 on: November 27, 2011, 07:40:21 pm »
quint does't make sense, it is supposed to be a rush. Switch to phase spiders
I tried using phase spiders, but they were conflicting with quanta that could be better used on PU.

Fractals in place of Quints would be a nasty finisher; it's hard competing with that burst damage.
I think that would need to be a whole 'nother deck :S

I'll see what I can do with the quints.

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Re: Don't Kill Yourself! https://elementscommunity.org/forum/index.php?topic=34148.msg431499#msg431499
« Reply #9 on: November 27, 2011, 07:43:03 pm »
Fractals in place of Quints would be a nasty finisher; it's hard competing with that burst damage.
I think that would need to be a whole 'nother deck :S

I'll see what I can do with the quints.
Nope you simply use the Fractal near the end game to give yourself 5 points of damage for every Ball Lightning generated.  Doesn't require a different deck at all.
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Re: Don't Kill Yourself! https://elementscommunity.org/forum/index.php?topic=34148.msg431516#msg431516
« Reply #10 on: November 27, 2011, 08:34:31 pm »
Nope you simply use the Fractal near the end game to give yourself 5 points of damage for every Ball Lightning generated.  Doesn't require a different deck at all.
Ok I'll take that back! The fractals do work nicely. I've even managed some 4 turn kills. :)

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Re: Don't Kill Yourself! https://elementscommunity.org/forum/index.php?topic=34148.msg452104#msg452104
« Reply #11 on: January 24, 2012, 12:13:23 am »
***TRIALS RESPONSE***

If you are going for more of a rush, then we MUST HAZ MOAR CREATURES!!!

We will keep the main combo of Ball Lightning + Chaos Power and work around it. When it comes to speed, defensive cards and high cost cards do no help, but they add more control for what they lack in speed. So for now, let's toss the phase shields, quints, TUs, and electrocutors.

Fortunately, aether has phase recluse as a low-cost, high attack creature. You now have 12 cheap creatures that can do some heavy damage very fast.

With remaining 2 cards, I would recommend fractals as it can be very nice end-game card allowing you to spam up to 8 Ball Lightnings (40 damage) or if you have good quanta early, you can fractal your phase recluses and be able to play one every turn.

Playing with the above mods, I was consistently getting 7-turn wins with an occasional 6-turn win against AI3. This deck is pretty CC resistant because you have 12 creatures with an additional 2 fractals. However, it can have trouble with certain shields, especially dims.

Something to consider is to make turn it into a rainbow deck with CPs being powered by novas. This will allow you to avoid EQs/devs/discord, provide some PC with an explosion or 2, and provide fog/arse/vamp dagger. This might slow down the deck a little, but you will have much more control against a variety of decks.

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