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Parabol

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Grav/Fire...Of course https://elementscommunity.org/forum/index.php?topic=378.msg3427#msg3427
« on: December 15, 2009, 10:09:49 pm »
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5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f3 5f3 5f3 5f3 5f3 5f3 5f4 5f4 5f4 5f7 74a 74a 74a 74a 74a 74a 74e 74e 74e 74e 74e 74e 7dh 7dh 7dh 7dh 7dh 7dh 8pl


Essential upgrades: Brimstone Eater.
Desirable Upgrades: Graviton Fire Eater, Unstoppable Force.
Unnecessary Upgrades: Fahrenheit.

This deck bypasses a lot of obstacles.  Fire bolt can be added to swerve daintily past sundials or lobotomizing decks in PvP.
« Last Edit: June 13, 2012, 12:18:07 am by willng3 »

Grav/Fire...Of course https://elementscommunity.org/forum/index.php?topic=378.msg3428#msg3428
« Reply #1 on: December 15, 2009, 10:09:49 pm »

This seems like it would be somewhat okay, though with only a Mark of Gravity as your Gravity Quanta source, you might have problems getting those creatures out fast enough. I know the Fire Eaters are cheap, but if you have to wait a couple turns to just play ONE of them, while the others sit useless in your hand, then you might have problems. With the Brimstone Eaters upgraded, they pretty much count as pillars, in a way, so you could probably run a couple less Fire Towers and add a couple more Gravity Towers. Even adding two would be a huge difference.

Scaredgirl

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Grav/Fire...Of course https://elementscommunity.org/forum/index.php?topic=378.msg3429#msg3429
« Reply #2 on: December 15, 2009, 10:09:49 pm »

I would make this deck 30 cards. Right now you have 12 characters. You don't need that many. Less cards, less unlucky hands.

Parabol

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Grav/Fire...Of course https://elementscommunity.org/forum/index.php?topic=378.msg3430#msg3430
« Reply #3 on: December 15, 2009, 10:09:49 pm »

Ahh:

Graviton Fire Eater costs 1 Grav quanta.  I can play one per turn, OR one Unstoppable Force.

I actually have 18 characters, and that's how I like to play the deck - spam too many to be taken out with thunderbolts, fire lance or ice bolt/control whilst grav fire eaters and Fahrenheit will survive a single ROF (and a double if the grav fire eaters are upgraded with momentum).  It works well in the trainer, have not yet attempted a Real Life PvP (TM) game.

That's the idea anyway.  I am very pleased with how it plays level 3, and it does passably at top 50 and gods (only around a 20% win rate at gods, but those wins are against all gods except rainbow - disadvantages include losing to Incarnate, which could make you cry).  I think it will be strong in PvP.  If only I could fight it against other bloody upgraded decks, instead of countless pointless unupgraded battles.

Scaredgirl

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Grav/Fire...Of course https://elementscommunity.org/forum/index.php?topic=378.msg3431#msg3431
« Reply #4 on: December 15, 2009, 10:09:49 pm »

Yep, I missed 6 of them. Like I have said before, I cannot read decks unless there is a picture :)

18 is even worse. I understand the strategy to spam characters so that the enemy runs out of anti-character cards. However in this case the problem is that you have no way of drawing multiple cards.

Fights rarely last 30 rounds, so if you have 40 cards and draw one each round, that means you will almost always have 10-15 cards left in your deck when the match is over. And those important cards that you really need can be at the bottom of the deck. So you see even though you have 18 characters, usually you won't be using more than half of them.

In CCG's you should always make your deck as small as possible. If I won every match with 0 cards left in my deck, that deck would be perfect.

But these are just theories. I have not played this deck so there could be something I'm missing. If it works, then it works.

On other subject.. I think you would have a really big problem with Sundials, Rain of Fire and Otyugh. One Otyugh could potentially eat everything you have.

What I would definitely recommend is that you take at least 3 x Explosion. It's one of my favorite skills because it's cheap and takes care of all kinds of annoying permanents. Having a way to destroy or steal permanents is almost a must in todays metagame.

Parabol

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Grav/Fire...Of course https://elementscommunity.org/forum/index.php?topic=378.msg3432#msg3432
« Reply #5 on: December 15, 2009, 10:09:49 pm »

Yeah, I see your point.  I keep getting stuck in the rainbow "I can play all my cards in ~5 turns" mindset, which kinda sucks for duo decks.  I could definitely get rid of Fire Spirits completely, then cut 6 fire pillars, which might help - or cut 3 pillars and add 3 explosions.

RoKetha

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Grav/Fire...Of course https://elementscommunity.org/forum/index.php?topic=378.msg3433#msg3433
« Reply #6 on: December 15, 2009, 10:09:49 pm »

With a top creature HP of 6 or 7 with momentum, I can safely say that not only are those fire bolts not optional, but you are still very likely to be paralyzed for a while when Otys appear. And Sundials will make sure that happens. Fire doesn't work without control at all.

I mean, you're basically running Graviton's deck without all his advantages...

 

anything
blarg: