Ok just went through threads saw this, and thought: DAMN, this is really similar to my current immorush.
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Mine is cut down quite a bit, no towers, only 4 SoFr. However, this works remarkably. Wrecks in PVP2, average TTW is hovering around a 4, with a LOT of 3 turn wins, gotten like one 6 turn win out of 20 games. However, I mostly use it for arena. A bit iffy around plat, but it probably has over a 50% win rate in gold, gotten a couple spins with it. The strenghth is its speed. For example, it takes out 200 hp opponenets in 6-8 turns or it loses. One of the recent games was against a speedbow, which killed me in 4 turns, I was 1 turn off win (it had 186 HP), Get down to like 10 hp against many 180+ opponents if their rushing as well. All I included was the 4 SoFR, which seems to be doing well enough, even if one gets stolen, you can still outrush them. The beauty is that SoB technically cancels out their draw advantage, and with cremation you can get damage a LOT faster than they can.
It is possible to start without cremation/rol, and this has no towers, however, it usually stabilizes, and in PVP still comes out with like a 5 turn win. Last PvP game I played was against a poor guy with an unupped grabbix, 3 turn win. If I find a farm, 3-4 turn win. 5 turn wins generally happen if you don't draw seraphs/dragon in first half of deck, or if you get 3 turns without being able to cremmate. However, if you start with cremates and not RoL, then you wait 2 turns, cremate a pheonix and start drawing through deck. If you get a RoL and no cremate, you get extra quanta and are able to SoB, which usually nets you a cremate. I have decked out like once, on turn 6, but opponent was using SoB as well. Generally, your damage outpowers it.
Another example was that I just used this to beat a sosac monodeath with 196 hp. Got 21 damage out first turn, but held SoF, cuz I expected it. Ai ofc plays 2 sosacs. I cremate dragon, next turn SoB, and cremate 2 MP's. Just stalled, drawing with SoB, playing RoL's when I had to (was against a skull shield). Soon as Sosac dropped I emptied my hand, SoB'd, and emptied my hand again, to drop over 60 damage, bringing it out of Sosac range. Won the next turn.
The main asset is the incredible speed that this thing has, even if you don't win a whole lot, you win extremely quickly, also, havn't been beaten by it in PVP2 yet, although I admit I havn't really played a lot with it.
EDIT: As pointed as in Furball, main difference is that mine uses RoL's, these help power seraph, and don't really hurt the draws, its definitely possible to get out 2 cremated RoL's on first turn, while 4 card combo with asymmetry's would only net you 8 fire quanta, as opposed to 16 here (enough to summon a ruby/ 2 MP's (see sosac deck), or a seraph and 3 MPs.