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Offline EssenceTopic starter

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Death/Fire extraordinarily complex control deck https://elementscommunity.org/forum/index.php?topic=1473.msg13521#msg13521
« on: December 20, 2009, 08:21:56 am »
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This deck is really, really hard to learn to use, but once you learn it, it's hideous.

It relies on Aflatoxin both as control card and as offense, relying on the infinite spread of 1/1 creatures as a primary damage source, and on a horde of Skeletons as a secondary source.  Explosion makes all but Jade Shield and Mirror Shield void.  The complex part comes from balancing when to cast Bone Wall vs. Skull Shield, when to use Aflatoxin on one of your own creatures vs. one of your opponents, and timing Plagues and RoFs to keep opponent's creatures at bay vs. killing a horde of Malignant Cells and getting massive Bonewalls/hordes of Skeletons.

It's worth it to get past the learning curve just to see some of the tricks you can pull, though. :)

« Last Edit: June 12, 2012, 10:36:21 pm by willng3 »
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Re: Death/Fire extraordinarily complex control deck https://elementscommunity.org/forum/index.php?topic=1473.msg15079#msg15079
« Reply #1 on: December 31, 2009, 11:02:53 am »
i really like your deck idea, but you dont need bonewalls if you kill all your enemies monsters and replace it through cancer cells, the skull buckler should be enough then, you might add another skull buckler and maybe 1-2 fire lances to kill bigger monsters faster to prevent damage from you.

Offline coinich

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Re: Death/Fire extraordinarily complex control deck https://elementscommunity.org/forum/index.php?topic=1473.msg15205#msg15205
« Reply #2 on: January 01, 2010, 06:14:39 am »
i really like your deck idea, but you dont need bonewalls if you kill all your enemies monsters and replace it through cancer cells, the skull buckler should be enough then, you might add another skull buckler and maybe 1-2 fire lances to kill bigger monsters faster to prevent damage from you.
RoF + 22 odd Cancer Cells = 44? charges on Bone Wall.  Clears their field, and makes your wall near impenetrable to conventional means.  Pretty good trick I'd say.

Does killing Cancer Cells give you Skeletons.  Why not add an Arsenic or two to speed up the damage done?  Maybe it doesn't work well in this deck, but yours looks like it might not do well if you get a poor start or no Aflatoxin or so.  Also, I'd switch the Brimstone Eaters for Fire Towers; towers give you 2 quanta by the end of the turn you play them, and generate more.  Eaters just take 2 quanta, then start to generate.

Offline Baily18

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Re: Death/Fire extraordinarily complex control deck https://elementscommunity.org/forum/index.php?topic=1473.msg15252#msg15252
« Reply #3 on: January 01, 2010, 07:13:43 pm »
Why not add 1-2 condors?

Offline EssenceTopic starter

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Re: Death/Fire extraordinarily complex control deck https://elementscommunity.org/forum/index.php?topic=1473.msg15376#msg15376
« Reply #4 on: January 03, 2010, 04:20:59 am »
Yes, killing Cells gives you Skeletons. :)

Without Brimstone Eaters, I'd have none of my own creatures to deal damage with or put Aflatoxin on to start generating Cells of my own.

Arsenic and Condor really just slow the deck down.  Arsenic's poison isn't going to build fast enough to be worth the cardslot, and Condor dies before it grows to appreciable size 90% of the time.
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Offline coinich

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Re: Death/Fire extraordinarily complex control deck https://elementscommunity.org/forum/index.php?topic=1473.msg15463#msg15463
« Reply #5 on: January 03, 2010, 10:42:25 pm »
and Condor dies before it grows to appreciable size 90% of the time.
I find this mildly suprising, as your deck relies on the cancer cell + RoF combo; certainly that would boost it anyway.

Offline Jangoo

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Re: Death/Fire extraordinarily complex control deck https://elementscommunity.org/forum/index.php?topic=1473.msg15467#msg15467
« Reply #6 on: January 03, 2010, 10:57:15 pm »
Yes, killing Cells gives you Skeletons. :)

Without Brimstone Eaters, I'd have none of my own creatures to deal damage with or put Aflatoxin on to start generating Cells of my own.

Arsenic and Condor really just slow the deck down.  Arsenic's poison isn't going to build fast enough to be worth the cardslot, and Condor dies before it grows to appreciable size 90% of the time.
This deck is funky indeed. Couple questions though:

- Where is the dmg supposed to come from? The brimstone-eaters?  :-\
- Why would you wanna generate cancer cells on your side of the board if you have no Bonds in the deck?
- Is there any weapon that can harm this deck really? As long as you got a bonewall up, I figure only the Titan is "dangerous" cause none of the special abilities of the weapons can take away your masses of cheap stuff here right?

Offline EssenceTopic starter

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Re: Death/Fire extraordinarily complex control deck https://elementscommunity.org/forum/index.php?topic=1473.msg15473#msg15473
« Reply #7 on: January 03, 2010, 11:14:52 pm »
The damage comes from 28 2/2 skeletons or 28 1/1 cancer cells depending on your opponent's deck -- which is why you might want to create cancer cells on your own side of the board.  If your opponent is Exploding your Graveyards, you don't have much other choice.

And no, weapons don't really affect this deck in a terribly meaningful fashion, except a flurry of Flying Druid Staffs which can out-heal the limited damage potential fairly quickly.
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Offline Jangoo

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Re: Death/Fire extraordinarily complex control deck https://elementscommunity.org/forum/index.php?topic=1473.msg15484#msg15484
« Reply #8 on: January 03, 2010, 11:46:31 pm »
Hehe. I think I get it ... kind of.

I am just trying it in the trainer and have been up against various opponents.
Right now its the lvl3 death+bonewall AI against which I will probably want the cells on my side to kill the wall.  :D

Biggest problem I encountered so far is darkness which will not only explode but STEAL my graveyards ... running out of explosions to counter shields and stolen yards if that happens.

EDIT:
Malignant cell seems to be bugged in the trainer ... either when I play a skull shield or when the oppo has a bonewall up, the cells dont deal dmg anymore.  :'(

Delreich

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Re: Death/Fire extraordinarily complex control deck https://elementscommunity.org/forum/index.php?topic=1473.msg15553#msg15553
« Reply #9 on: January 04, 2010, 01:40:18 pm »
The damage comes from 28 2/2 skeletons or 28 1/1 cancer cells
Unless critter space has changed, that would be 23 not 28. Not that that matters if the opponent drops a jade shield...

If your opponent is Exploding your Graveyards, you don't have much other choice.
Drop the yard and the storm on the same turn? No way to explode it in time then.

Malignant cell seems to be bugged in the trainer ... either when I play a skull shield or when the oppo has a bonewall up, the cells dont deal dmg anymore.  :'(
It's the shields that are bugged. If you play a skull shield, all your critters will do 1 less damage as well. See "known bugs" in the bug section.
Though I suppose that might have changed now, if the trainer also got an update.

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Re: Death/Fire extraordinarily complex control deck https://elementscommunity.org/forum/index.php?topic=1473.msg15563#msg15563
« Reply #10 on: January 04, 2010, 03:23:02 pm »
Arsenic and Condor really just slow the deck down.  Arsenic's poison isn't going to build fast enough to be worth the cardslot, and Condor dies before it grows to appreciable size 90% of the time.
You should keep Condor in your hand until just before you kill the enemy's creatures with Rain of Fire or Improved Plague. Arsenic may be slow, but it helps to have a little diversity in your damage methods. Sometimes matches last longer than you would like, and the poison damage adds up.

bobcamel

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Re: Death/Fire extraordinarily complex control deck https://elementscommunity.org/forum/index.php?topic=1473.msg15571#msg15571
« Reply #11 on: January 04, 2010, 05:05:24 pm »
Especially that the Condor would pack a large punch, and this'd be beneficial if the enemy drops Jade/Titanium Shield, as your mobspam Skeletons/Cells won't be doing anything. As for Arsenic, you aren't wearing anything in your weapon slot anyway, and it's 2 cost, 4 power weapon with Venom, so the damage does 4, 5, 6, 7, 8 and so on and the poison hits through future shields and everything.

 

anything
blarg: