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rainingblood

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Rage Armor https://elementscommunity.org/forum/index.php?topic=1619.msg14455#msg14455
« on: December 26, 2009, 10:54:15 pm »
The deck below is the result of some experimenting I did in the trainer. It uses the new rage elixir to what seems to be great effect. Since the Armagio has 30 health you can play as many as 4 rage elixir's producing a 26/6 or 27/7 unstoppable creature. The other strength to this deck is the insane defense. With a total of 6 Armagio's you can absorb as much as 180 damage. The 30 card format also makes this an easy and reliable set up. Let me know what you guys think.

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« Last Edit: June 12, 2012, 11:17:35 pm by willng3 »

Celidion

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Re: Rage Armor https://elementscommunity.org/forum/index.php?topic=1619.msg14457#msg14457
« Reply #1 on: December 26, 2009, 10:56:53 pm »
I did the same thing with flying Titans (8/70) so I didn't need unstoppable. It worked surprisingly well, rewind was a pain though. It was basically that with Animate Weapon instead of Unstoppable.

http://elementscommunity.org/forum/index.php/topic,1470.0.html (http://elementscommunity.org/forum/index.php/topic,1470.0.html)

rainingblood

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Re: Rage Armor https://elementscommunity.org/forum/index.php?topic=1619.msg14460#msg14460
« Reply #2 on: December 26, 2009, 11:37:10 pm »
I did the same thing with flying Titans (8/70) so I didn't need unstoppable. It worked surprisingly well, rewind was a pain though. It was basically that with Animate Weapon instead of Unstoppable.

http://elementscommunity.org/forum/index.php/topic,1470.0.html (http://elementscommunity.org/forum/index.php/topic,1470.0.html)
Aye, the titan would be great as well. Though your version could use gravity force in order to turn the titan into a damage sink. I'll have to give that a try.

Scaredgirl

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Re: Rage Armor https://elementscommunity.org/forum/index.php?topic=1619.msg14463#msg14463
« Reply #3 on: December 26, 2009, 11:42:43 pm »
I like the fact that this one can absorb damage. But can it DO enough damage?

Celidion

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Re: Rage Armor https://elementscommunity.org/forum/index.php?topic=1619.msg14464#msg14464
« Reply #4 on: December 26, 2009, 11:44:01 pm »
The deck below is the result of some experimenting I did in the trainer. It uses the new rage elixir to what seems to be great effect. Since the Armagio has 30 health you can play as many as 4 rage elixir's producing a 26/6 or 27/7 unstoppable creature. The other strength to this deck is the insane defense. With a total of 6 Armagio's you can absorb as much as 180 damage. The 30 card format also makes this an easy and reliable set up. Let me know what you guys think.



Mark is Fire

Scaredgirl

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Re: Rage Armor https://elementscommunity.org/forum/index.php?topic=1619.msg14465#msg14465
« Reply #5 on: December 26, 2009, 11:51:04 pm »
How it performs in an ideal situation can be very different from how it performs in real situations when the opponent is fighting back.

Celidion

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Re: Rage Armor https://elementscommunity.org/forum/index.php?topic=1619.msg14467#msg14467
« Reply #6 on: December 26, 2009, 11:57:04 pm »
An Elite Armagio is 2/30 and your chances of drawing at least 1 rage potion is pretty high. So 8/24 would be pretty easy to achieve, I see no problems in damage. One could argue and say that Rainbows have a problem with damage.

rainingblood

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Re: Rage Armor https://elementscommunity.org/forum/index.php?topic=1619.msg14471#msg14471
« Reply #7 on: December 27, 2009, 12:07:17 am »
I tried to incorporate titan's and came up with this:



This version does generate more threat. I suppose the problem with both decks, however, is that they are heavily dependent on very few creatures. 1-2 titans or armagio's can be morphed, lobotomized, or congealed easily enough (antimatter could also pose a problem). That would be the only weakness I can see at this point. Luckily the rage potion can also dispense with annoying creatures like druids and ulitharid's. With that said, both versions have strong defense capabilities, and can be set up quickly. The only weakness I find with the titan deck is that it depends on pulling an animate artifact relatively early whereas the Armaggio's can absorb damage until enough rage elixir's come up.

Edit: I just found out that momentum actually negates the antimatter effect. Good to know.

 

blarg: