Did some play testing with below version of Dark Frag deck v/s False Gods. This is pretty well tuned and doesn't often give you a bad draw. All games were played in Trainer of course so I can't attest to if the A.I. there acts the same as the live version or not.
Strategy Notes(more to come as I write them):
Scorpio - Minimizing poison gain is key. Use your anti-creature to kill Puffer Fish, they are your bane. Steal Arsenic soon as it pops up. Fractal+Vampire+Vamp Dagger will win you the game if you can out race poison and don't get screwed over by Permafrost Shield. (Medium-Hard)
Eldinis - Lots of vectors to win here. Frag+Pest = Choke down quantum and stunt immortal pump creature growth. Siphon Life spirits before they even grow. Frag+Vampires and outrace their damage. Frag+Whatever+Steal Empathy (Easy).
Octane - Two quantum decks can't handle the Pest rush. Steal Eagle Eye and you can win on Pest drain and Siphon Life alone. (Easy-Auto Win)
Incarnate - Sort of a pain in the ass due to Retrovirus, Bone Wall, and, to a lesser extent, Bloodsuckers. If you can stave off Bloodsucker/Vampire rush plus remove Retroviruses as they come up and Pest their Death quantum down you can win with Frag/Vampire rush. Narrow vectors to victory make this match-up...(Medium to Hard)
Graviton - Steal Grav Shield, Pest+Frag neuters their Graviton Fireman rush, Thunder Bolt/Siphon Life any early Elite Otys to render them useless, finish off with Frag+Vampire rush. (Easy)
Chaos Lord - Once you establish your Pest drain you pretty much win. Rainbow style decks are too quantum fragile to handle shifts in their quantum base. Here Dissipation Field actually helps you out buy allowing you to further muck up his quantum base with Vampires+Vampire Dagger+Eclipsed Pests. Maxwell Demons can be a pain but easy to work around. Time your Steals on Dissipation Field properly and you win. (Easy)
Dark Matter - Pretty much the same as Octane. Dual quantum decks can't handle this kind of denial with added bonus of his quantum becomes yours so his weak Black Hole non-sense hardly affects you all. Frag+Pest and you pretty much win. (Easy...yes you are reading that right).
Siesm - Dual quantum deck normally the bane of rainbows falls hard against this deck. Pests screw with his earth quantum while increasing yours without urgent need for pillars. Pretty much an easy win unless you stall a bit and can't counter shrieker rush with Vampire spam. (Easy)
Gemini - Oddly annoying deck due to fast damage rush, occasional Electrocuter, and Dimensional Shield. If you can shut down the Recluse rush and counter immaterial bozos with Vampires you will win. This deck isn't very forgiving if you stall out too much. (Easy - Medium)
Fire Queen - Unless you can close down the Fire Queen factory pretty fast you are screwed. Save steals for Empathy if you can. Stealing an Eagle Eye with a wind tower might do in a pinch. Fire Flies are annoying as hell because they produce a third quantum source that "shields" the life quantum you really want to drain. Winnable but most likely you are going to get bum-rushed like a rabid emo after a box of eye-liner. (Hard)
Miracle - Normally more than two quantum sources gives this deck a problem but this deck is so Light quantum centric that a decent number of Pests will roll over this deck pretty easily. (Easy)
Morte - Can be a pain but just Pest spam, steal his Graveyards, and time your Eclipse just right and you will win. (Easy to Medium)
Divine Glory - Pain as always but you actually stand a decent chance of winning with this deck. You basically have to establish about a 10 quantum a turn drain with Vampire+Frag proliferation to out-race Glory rush and you will win. Points for this deck making his fire quantum almost irrelevant with Pest drain and two quantum focus. (Medium)
P.S.: Yes I know I am improperly abbreviating Fractal as "Frag". I just like referring to it that way and "Frac" sounds too much like I am caught in an episode of "Battlestar Galactica".