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Contrary

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Contrary's Darkness https://elementscommunity.org/forum/index.php?topic=34850.msg439318#msg439318
« on: December 16, 2011, 07:49:25 pm »
Darkness is by far my favourite element. Powerful, unique, and it has many interesting synergies with every element. When I saw  DJ's Darkness (http://elementscommunity.org/forum/index.php/topic,33559.0.html), I knew I had to do the same myself.

Entropy - EMBolt

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This deck relies on stalling with Antimatter, and then finishing them off with Drain Life for the EM. It's similar in concept to Firestall- though it trades damage potential for a near 100% EM Rate. The Liquid Shadows are there to help you boost your damage a little, but the main concept is still the Drain Life finishing. The only essential components are the Antimatters, Drain Lifes, and Pillars/Pendulums; everything else can be taken out and more Steals, some Stilettos, maybe some Nightmares can be put in instead.
Death - Poison Playhouse
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This Death duo utilizes the classic Bonewall + CC combo, which in this case is the seldom seen Parasite. However in this deck the Parasite also plays the role of damage dealer by infecting the Voodoo dolls. Gravity - Unstoppable Healing
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A problem with Liquid Shadow decks is that the healing gets stopped by shields, rendering your LS an expensive self-infection. The Momentums serve not only to help you slaughter those Mono-Aethers but you can also extend the life of your dragons with the extra HP. Alternative name: Gravy Drain.
Earth Shadow of the Colossus
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I wanted to do Earthquake + Nightmare but it's been done.




Air - Stiletto Blitz
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Fly Stilettos and use Sky Blitz as a heal boost/finisher.

Offline omegareaper7

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Re: Contrary's Darkness https://elementscommunity.org/forum/index.php?topic=34850.msg439323#msg439323
« Reply #1 on: December 16, 2011, 07:54:17 pm »
Needs a vampire dagger or two, if they carry a reflective shield or any life gain, you pretty much lose.
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Offline Calindu

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Re: Contrary's Darkness https://elementscommunity.org/forum/index.php?topic=34850.msg439324#msg439324
« Reply #2 on: December 16, 2011, 07:56:55 pm »
Needs a vampire dagger or two, if they carry a reflective shield or any life gain, you pretty much lose.
^This

Also you should add in some devourers.
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Contrary

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Re: Contrary's Darkness https://elementscommunity.org/forum/index.php?topic=34850.msg439328#msg439328
« Reply #3 on: December 16, 2011, 08:18:21 pm »
@Omega: Well if they have a reflective shield you're kind of screwed whatever you do haha. But Stilletos are a decent addition. As I said there are a host of things you can put it depending on what you expect to face.

@Calindu: In an earlier version I had Devourers and some BEs to go on them, but I found that the quanta drain didn't really matter in the long term and the Devourers meant a much slower start early game and a liability late game. I'll experiment with it though.

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Re: Contrary's Darkness https://elementscommunity.org/forum/index.php?topic=34850.msg442774#msg442774
« Reply #4 on: December 27, 2011, 10:01:52 am »
Not nearly as good as DJ's...

Offline Phaser

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Re: Contrary's Darkness https://elementscommunity.org/forum/index.php?topic=34850.msg442906#msg442906
« Reply #5 on: December 27, 2011, 08:53:57 pm »
The name for the entropy combo can be switched to AntiLife.
Firestall FTW!

Offline mrpaper

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Re: Contrary's Darkness https://elementscommunity.org/forum/index.php?topic=34850.msg454465#msg454465
« Reply #6 on: January 29, 2012, 06:41:35 pm »
***TRIALS RESPONSE***

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I will answer about you're entropy/darkness combo.  the idea of draining  to death you're opponent is quite entertaining, but it is often harder then it looks because pumping darkness quanta will always be too slow if you're opponent is playing poison, firestall or even a one turn kill attack if he has agood deck for it.  It will also fail miserably to a deck with immortal creatures, earthquackes or eternity.  So it has great chances to fail.  However, if you expect none of those, you are in for great fun while you're opponent rages!

There is some tweaking that you can do to help you're win ratio.  First, have a steal in the deck is crucial, so keep it. This will prevent you getting beat by eternity (some other weapons can hurt this deck a lot too like trident and farenheit in a firestall).  Also, have more liquid shadows in the deck.  Liquid shadow shall be played at first to avoid you spending those precious drain life and it's even better because at first, you're opponent has no life to regain with the vampire skill you give him back.   Mostly though, liquid shadow has a more evil purpose.  You give the combo of liquid shadow and then anti-matter to the same creature and watch it heal you while it hurts the opponent!   The only problem with this is that when you're opponent realise this he will probably stop putting creatures (or at least big creatures) until he can hurt you a ton and hopefully one hit kill you.  So having six antimatters will probably be useless.

Here is what I would recommend:
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Offline nilsieboy

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Re: Contrary's Darkness https://elementscommunity.org/forum/index.php?topic=34850.msg454502#msg454502
« Reply #7 on: January 29, 2012, 07:54:26 pm »
***TRIALS RESPONSE***

i know mrpaper has answered this topic for his trials phase 1 already, but i am going to comment on the gravity/darkness deck instead of the entropy/darkness deck ;).

Gravity - Unstoppable Healing
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A problem with Liquid Shadow decks is that the healing gets stopped by shields, rendering your LS an expensive self-infection. The Momentums serve not only to help you slaughter those Mono-Aethers but you can also extend the life of your dragons with the extra HP. Alternative name: Gravy Drain.


the combo of liquid shadow together with the high attack of dragons is well known and very strong, i like your idea to make it able to pass shields but you already have steals to get pesky shields away, and i think the gravity part can be used way stronger in the duo ;).

like i said earlier, when you use steals you can get past shields but dragons are weak to creature control, especialy when you poison them with LA. so i'd say get a couple of cloaks to protect your dragons from any harm while attacking the opponent. you might be thinking what to do with the momentums, i'd say remove some for a couple of gravity pulls. they give acces to cheap creature control. i'll show you the deck first before going on:

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if you wanna mod your darkness/gravity but keep the concept of liquid shadow and dragons you can also take colossal dragons, with 7/15 you'll still be able to deal good damage and give yourself a nice heal while they're way harder to kill and won't die of the poison. then you can always decide to add gravity pull for creature control, momentum for slightly more damage and momentum or even acceleration for higher damage potential ;).
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