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CHAOTIC SCORPIONS: TIME TO ROCK T50Breakdown:This deck is pretty self-explanatory. You get your scorpions out with chaos powers. Then you strike hard with tons of poison. If you're in a little trouble, the bone wall/plague combo can keep you alive for some time. Soul catchers are used to get those bone walls out even faster. Against T50, these duels are short and sweet, and can be entertaining too. It doesn't get overly monotonous, but this is a rush, it's supposed to be () Weaknesses:Sundials: This deck needs to stack up those poisons/ not being able to attack isn't goodUnstable Gas: They're really obnoxious and because this deck doesn't help with getting life back, you will lose if five of these buggers come out... (side note: You can still win against a deck with unstable gases, it's just tougher.)Life Rushes: These decks are definitely the most annoying. If anything, I would suggest you plague them early and have your bone walls out. Unfortunately you should probably expect a loss if you come facing one of these.Hey is there an easy way to get elemental masteries with this deck Shrink? Well of course! Play an early bone wall and you should be set for the game. With the low card count you'll probably pick the other bone wall up before the first 7 shields are down!STATS:The Following is of T50 Games(
EDIT: No longer applicable to EtG)
Games: 50 | Avg ttw: 11.6 | Avg. sec/game: 100.4 | Wins: 32 | Losses: 18 | Ems: 14 |
posted by - SrM359
Score gained: 970 Electrum gained: 1190 Time overall (min.): 82 Sec/Turn: 9.7 Score/Min: 17.6 Electrum/Min: 21.6 | ttw 3: 0 ttw 4: 0 ttw 5: 0 ttw 6: 0 ttw 7: 4 ttw 8: 6 ttw 9: 4 ttw 10: 4 ttw 11: 0 ttw 12: 4 ttw 13: 2 ttw 14: 0 ttw 15: 0 ttw 16: 2 ttw 17: 2 ttw 18: 4 ttw 19: 0 ttw 20: 0 |
This does not include any farms. Obviously the stats on electrum and score would be higher if I took those into consideration.
These are of AI3 GamesGames: 50 | Avg ttw: 8.22 | Avg. sec/game: 75.04 | Wins: 46 | Losses: 4 | Ems: 4 |
posted by - SrM359
Score gained: 820 Electrum gained: 1020 Time overall (min.): 62 Sec/Turn: 9.1 Score/Min: 13.2 Electrum/Min: 16.4 | ttw 3: 0 ttw 4: 0 ttw 5: 0 ttw 6: 0 ttw 7: 14 ttw 8: 18 ttw 9: 10 ttw 10: 0 ttw 11: 2 ttw 12: 2 ttw 13: 0 ttw 14: 0 ttw 15: 0 ttw 16: 0 ttw 17: 0 ttw 18: 0 ttw 19: 0 ttw 20: 0 |
The reason I did two sets of 50 is because T50 is pretty unbalanced compared to AI3. T50 always has changing decks while AI3 is set.I just want to note that the two Soul Catchers can be swapped out with Ivory Dragons (The cost stays the same upped which is a plus). I had noticed times where I was left with around 50
at the end of match and that's my reasoning for why it's possible to swap these out.
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OKAY ralouf1 (
http://elementscommunity.org/forum/index.php?action=profile;u=9687)! Depending on whether or not you want an attack bonus with chaos powers or just straight poison, unstoppable's may be used as a swap. Here's what it would look like:
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PLEASE note the mark change from
to
Update!Here are a few statistics for Brone League:
Games: 21 | Avg ttw: 9.33 | Avg. sec/game: 86.1 | Wins: 18 | Losses: 3 | Special Spins: 2 |
3 Wins, Loss, 13 Wins, Loss, 2 Wins, Loss
posted by - SrM359
Games: | Avg ttw: | Avg. sec/game: | Wins: | Losses: | Special Spins: |
COMING SOON
posted by - SrM359
I have not tested this deck for Silver League at all, but I think it would need to be slightly modified to handle it.