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Offline farscape

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Re: The Melancholy Death of Chrysaora (for Malignant Cell) [FG][OTK][water][death] https://elementscommunity.org/forum/index.php?topic=48843.msg1088510#msg1088510
« Reply #24 on: July 23, 2013, 02:46:39 pm »
Great deck! In my testing, what I found is that sometimes I am low on death quanta and the bone-walls are only short-term delays, its more important to get the afla running fast and then SoSa can keep me alive until OTK damage is grown. So I made this little tweak, which works better for me:
+1 tower -1 bone-wall:

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Offline whateveruloveur

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Re: The Melancholy Death of Chrysaora (for Malignant Cell) [FG][OTK][water][death] https://elementscommunity.org/forum/index.php?topic=48843.msg1089209#msg1089209
« Reply #25 on: July 27, 2013, 07:26:14 am »
In Plat:
Wins- 16
Losses- 34
Spins- 3
EMs- 4


I didn't want to try this against FGs because I'm comfortable with pdials and confident that it's more stable... but things started out well for me in plat, so I figured I'd give it a go and do a quick 50 games.
It was at 13 wins / 22 losses that I traded a bone wall for an additional aflatoxin.
I felt it could be difficult to get the right cards out, especially against a quick or creature/damage heavy deck. Also, it really does have just a very large amount of counters.
Alas, it is a good deck, and rather satisfying to win with.

Offline Blacksmith

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Re: The Melancholy Death of Chrysaora (for Malignant Cell) [FG][OTK][water][death] https://elementscommunity.org/forum/index.php?topic=48843.msg1089227#msg1089227
« Reply #26 on: July 27, 2013, 11:37:27 am »
I've always like the idea of aflax+sop. When I saw this great deck I got inspired and made this.

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4vj 4vj 4vj 4vj 4vj 4vj 71c 71c 71c 71u 71u 71u 71u 71u 71u 7an 7an 7ee 7ee 7ee 7ee 7hi 7hi 7hi 7q9 7q9 7q9 7q9 7q9 7q9 7qb 7qb 809 809 809 8pk
I have only played a few games with it and so far it's ok, still lacks death quanta though.

After fureter playing I find this version the best so far. I've also tried playign with dry spell, it helps if you play aflax on opponent and then need to play a bonewall after sosac chain. It can also be used on your self,
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Even if it delays you for 1 turn it makes a shiled that is very hard to brake down.
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« Last Edit: July 27, 2013, 03:12:18 pm by Blacksmith »
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Offline Keeps

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Re: The Melancholy Death of Chrysaora (for Malignant Cell) [FG][OTK][water][death] https://elementscommunity.org/forum/index.php?topic=48843.msg1089259#msg1089259
« Reply #27 on: July 27, 2013, 03:28:22 pm »
Blacksmith.  I like the idea of using dry spell for bonewall growth...  but i don't see the dry spells in either deck code. 

Offline Blacksmith

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Re: The Melancholy Death of Chrysaora (for Malignant Cell) [FG][OTK][water][death] https://elementscommunity.org/forum/index.php?topic=48843.msg1089264#msg1089264
« Reply #28 on: July 27, 2013, 04:15:32 pm »
Blacksmith.  I like the idea of using dry spell for bonewall growth...  but i don't see the dry spells in either deck code.
I just added 2 un upped dry spells to this deck. Then I removed 1 sosac for plat area so far I*m 9-7 in matches. I don't know but this lose streak is annoying at 9-16ftm

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« Last Edit: July 27, 2013, 08:33:34 pm by Blacksmith »
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Offline Keeps

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Re: The Melancholy Death of Chrysaora (for Malignant Cell) [FG][OTK][water][death] https://elementscommunity.org/forum/index.php?topic=48843.msg1089295#msg1089295
« Reply #29 on: July 27, 2013, 08:44:11 pm »
If your playing plat.  I recommend something like this:

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To many plat decks end up with hard stops to the SoSa or SoSa + SoPa combo since so many people run decks that feature that to beat them.

Offline CrockettRocket

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Re: The Melancholy Death of Chrysaora (for Malignant Cell) [FG][OTK][water][death] https://elementscommunity.org/forum/index.php?topic=48843.msg1092033#msg1092033
« Reply #30 on: August 12, 2013, 02:23:47 am »
I'm finding that there's a lot of pillars, probably to counter hermes and seism? Well, i went for more effectivness then a waste of cards in most games. I have 9 death towers instead of 10, and i said screw the bonewalls, put Holy flashes in tehre place, upgraded there free and you wont have to play a guessing game of weatehr there gonna knock you below 40 HP or not by laying down a single or more creature(s). Figure this will help greatly against minor phenoix and other gods with good burst damage. 6 sacrifices is 12 turns to kill. A given 4 turns before you actually have to play sosac. Thats 16 turns. it takes 4 turns for your field full, then to get a 2 hit ko on a fg would take 5 or 6 turns. 16-4-6 is 6. So you'll have 6 turns of freedom incase the enemy throws you off with a sudden move or bad RNG. you have the first 4 turns to get out a malignant cell for optimum efficiency. In worst case scenario you can rely on those extra 6 turns to help set up. You might also buy yourself a turn from having 100 hp and the person or fg's damage is too low, and in most pvp2 matches from a different deck I play with holy flashes you can buy yourself and another extra turn healing back with stocked up holy flashes. Only use holy flashes if you dont have sosac, or if your knocked below 40 hp. Try to keep one in your hand at all times, others you can discard if you have to, right after extra aflotoxins anyway. The one card I replaced that tower with was an extra aflotoxin. Hope this helped!
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Offline Taglio

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Re: The Melancholy Death of Chrysaora (for Malignant Cell) [FG][OTK][water][death] https://elementscommunity.org/forum/index.php?topic=48843.msg1092586#msg1092586
« Reply #31 on: August 14, 2013, 06:30:36 pm »
switch some tower to pendulums and add one or 2 inundations.
This could be the only deck making a good use for that unlucky card :)

Taglio

Offline Squidymon

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Re: The Melancholy Death of Chrysaora (for Malignant Cell) [FG][OTK][water][death] https://elementscommunity.org/forum/index.php?topic=48843.msg1110028#msg1110028
« Reply #32 on: November 17, 2013, 04:56:21 pm »
Here's some tips for anyone who ventures this far.
-If they have Steal
Save a bonewall in case they steal your sopa after you use a SoSac

-If they have Explosion
Let them explode the Walls

-If they have purify
Damage them with some poison first and let them waste their precious purify

-It's not worth sosacing unless they have over 10 dmge output.
Try to stall long enough for them to build to 20. if not then follow the next step.

-If they wont get over 20 damage
Aflatoxin their creatures

-If you don't draw the card you need for the combo
Chances are you wont stall long enough if you dont get it by the time you use one sosac. If you are missing a sopa. You might be okay, unless the opponent has a miracle in hand.

The only real wastes of your time may be octane and seism if he gets an early Quicksand out.
« Last Edit: November 20, 2013, 03:37:44 am by Squidymon »
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anything
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