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Offline Cool Porygon

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Re: [Ai3][Pvp2]If You Wait Long Enough, The Dark Turns to Light https://elementscommunity.org/forum/index.php?topic=53190.msg1121259#msg1121259
« Reply #12 on: January 16, 2014, 02:54:00 am »
Made an unupped version:
Spoiler for Unupped Version:
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5lc 5lc 5lc 5lc 5lc 5lc 5uk 5uk 5uk 5uk 5uk 5um 5um 5um 5um 5um 5uq 5uq 5v0 5v0 5v0 5v0 5v0 5v0 5vi 5vi 5vi 5vi 5vi 5vi 8pq
It's significantly slower and unreliable. It does work though:
Spoiler for Final Turn Before Win:
Spoiler for Significantly Slower:
3
What's the approximate win rate?
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Offline RulacMage11Topic starter

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Re: [Ai3][Pvp2]If You Wait Long Enough, The Dark Turns to Light https://elementscommunity.org/forum/index.php?topic=53190.msg1121402#msg1121402
« Reply #13 on: January 16, 2014, 09:45:27 pm »
Considering I barely beat the earth/grav ai3, I wouln't put it anywhere higher than 70%(unupped). If anyone would like to do tests though, that'd be swell.
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Re: [Ai3][Pvp2]If You Wait Long Enough, The Dark Turns to Light https://elementscommunity.org/forum/index.php?topic=53190.msg1126679#msg1126679
« Reply #14 on: February 18, 2014, 08:35:56 pm »
A serious problem I find is the defense is weak. Then gettin started is slow. You have 4 0-cost quanta generating cards. If I saw this idea with 5 or 6 pillars/pendalums I would consider using it myself and trying to edit it up a bit. Dolls are hard to work with. :P If I started to toy with it I would probably use novas darkness mark and an improved fog shield, unupped the holy flashes.
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Re: [Ai3][Pvp2]If You Wait Long Enough, The Dark Turns to Light https://elementscommunity.org/forum/index.php?topic=53190.msg1126682#msg1126682
« Reply #15 on: February 18, 2014, 09:16:35 pm »
Argh, if only this was a good grinding deck somewhere in the arena or for AI4 I'd try and build it, but, unless I have all of the cards, it feels like a waste. Awesome deck, though.

Offline tomeee

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Re: [Ai3][Pvp2]If You Wait Long Enough, The Dark Turns to Light https://elementscommunity.org/forum/index.php?topic=53190.msg1129398#msg1129398
« Reply #16 on: March 13, 2014, 01:40:02 pm »
Hello people :)
Since you began to post and discuss modifications to the SoV+ Doll + flash based decks here, I decided not to open a new thread for this.
I used to run these decks for a few of months with nice results in PVP2. ( I can't say exactly how nice for I never make statistics because I'm a bit lazy for that but mainly cuz I'm always modifying decks on the go )
They don't have good winrates against AI above lvl 3 and at arena because you need to drag down those HP points right? It's designed against 100 HP opponents. It is so because you'd deck out before you can drain 200 hps, and you want to have minimal card count and sometimes use dials to just draw fast to get out the most SoVs out.
I like(d) them because they are hard to counter (apart from heavy PC).
You just can't counter the flash damage on the dolls

I present you one of the first versions, where I have 5 flashes ( I also tried 6 but I've come to notice that having more Sanctuaries, Dagger and the quanta backup is more convenient and reliable, and also 6 flashes clog ur hand like crayzey).
This one is good because you can do nice damage with those flashes in one turn, when you have your opponent on low enough HP to get killed.
You want your dolls upped to have 20hp and your Nightfall(s) unupped because you really don't need to have damage on the dolls (it only helped me once or twice) and when it's upped it costs more quanta which is an important factor in this version, more than in the other one. You want to play Nightfall (and the dolls) at the very end (you may have to put out 1-2 doll because your hand will be full sometimes) because you don't want to boost the opponent's death/darkness creatures.
( 1 ) :
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5uq 7js 7js 7js 7js 7js 7k6 7k6 7k6 7la 7la 7la 7la 7la 7q9 7q9 7q9 7q9 7q9 7q9 7tb 7tg 7tg 7tg 7u2 7u2 7u2 7u2 7u2 7u2 8pt

This had the weakness of not being fast enough related to the weak defence it has.
The other very big problem is that you need to hold your flashes in your hand till the end and sometimes it makes you unable to draw a card for Dial and the other disadvantages of hand-clogging.

I then gradually made the last version, which is really comfy because it has nice defence and really nice heal/turn and also eliminated the hand-full-of-cards problem.
It also became the most reliable and efficient, also because you have much more permanents than you had previously, so you give much more targets for PC.
Pulvy will still be your much hated arch enemy tho, you can't do much about that, well maybe you could try to put in some Steals but it will give you a bit worse draws (you really do want to have exactly 30 cards because you want your SoVs out asap) and you just won't need to steal anything else so I didnt even try it, for it is really situational and many times when Pulvy is out it's kinda too late for the enemy anyway.
I do have 1-2 Siphon Lifes in it because you encounter SoFos rather often and I found Siphons are very handy against them.
If you are quite certain, based on your enemy's quanta generation, that he won't play SoFos then you can apply them to other creatures of your choice, or at the very end to finish off your opponent!
You can only finish them off with Siphon, the 1 flash on the doll, or with Dagger which you kinda need to always care for.
( 2  ) :
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5v0 7js 7k6 7k6 7k6 7k6 7k6 7la 7la 7la 7la 7la 7la 7la 7q9 7q9 7q9 7q9 7q9 7q9 7t8 7t8 7tb 7tc 7u2 7u2 7u2 7u2 7u2 7u2 8pt

In this version you don't need to have your doll upped.

Some things to always keep in mind: the hp of the opponent ( I mainly think of the starting hp, if u r facing a 183 hp arena opponent for example ), consider it because you might need to play Dials rightaway to draw up more SoVs to be able to drag that hp down fast enough.
You might also face many / hard hitting creatures so think before using too many dials.
Also don't draw with them when u r close to decking out



A version between ( 1 ) and ( 2 ) :
Hover over cards for details, click for permalink
Deck import code : [Select]
5uq 7js 7js 7js 7k6 7k6 7k6 7la 7la 7la 7la 7la 7la 7q9 7q9 7q9 7q9 7q9 7q9 7t8 7t8 7tb 7tg 7tg 7u2 7u2 7u2 7u2 7u2 7u2 8pt


Of course I might be wrong about some conclusions and thought, and everything is situational and subjective too, so "Please discuss" as I saw some of you say here at the forums :)
and go have some fun with SoV + Doll-flashing and see for yourselves :)
And sorry for my English ,)


 

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