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744 744 744 744 744 744 744 744 744 744 744 744 745 745 746 746 74c 74f 74f 74f 74f 74f 74f 7gp 7gp 7gq 7gq 7h0 7h0 7h0 7h0 7i6 7i6 7i6 7i6 7i6 7i6 8pl
Haven't tested much, but in the trainer I can get a good enough draw to stall the opponent long enough to get the nymphs set up. Of course, if you are lucky enough to have the gravity nymphs, feel free to include them.
Breakdown (so far):
Quanta12 Gravity Towers - (Assuming you get 1 every turn) 1
+ 2
+ 3
+ 4
+ 5
+ 6
+ 7
+ 8
+ 9
+ 10
+ 11
+ 12
(+ 12 free
) = 88
6 Water Pendulums - (Assuming you get 1 every turn) 1
+ 3
+ 5
& 2
+ 4
+ 6
(+6 free
) = 15
& 12
Peak Output = 18
& 6
Creatures2 Massive Dragons2 Elite Chargers - Attack.
2 Elite Armagio - Damage prevention, minor attack.
Weapons1 Titan - For that extra bit of damage. Like 8 extra.
Shields2 Permafrost Shields - Mostly for delay and damage prevention.
Spells6 Black Holes - Main spell, used for delay tactics and life gain.
2 Purify - Counter poison, HP regeneration.
4 Nymph's Tears - 2nd Main Spell, used to make the Gravity Nymphs.
Deck Notes:
- Designed for fun! Not Serious competition.
- Few times I got screwed on
quanta ... but luckily I drew my titan and dragons instead so I just went for the main kill.
Testing:
- Considering -1 Nymph's Tears, +1 Massive Dragon
Edit Notes:
- Removed the dragons in favor of armagios and chargers. Added 2 more Gravity towers.
Will update the quanta section soon. Updated.
Feel free to suggest replacement cards, strategies, etc. That's why I am posting this.