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While upgrading a RoL/Hope deck, I created this to pass the time. It has performed rather well, so I might keep it. I don't have exact statistics yet and I've only taken it vs AI3 and T50, but it has pretty good success against those.
This deck really sings if the Green Nymph comes out early and adrenalizes the Rays, giving them 4
per turn each, thus 8
. Flood the field with dragons and game over.
The lack of CC/PC is a conscious choice; I found that just made the deck less effective and slower.
I also toyed with making it a towerless deck, changing the mark to
, but that made it much slower and more susceptible to bad draws.
Thoughts?