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5ut 5ut 5ut 5ut 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ag 7ag 7ag 7ag 7ag 7ag 7am 7am 7am 7an 7an 7an 7an 7b0 7b0 8pt
the idea is to adrenalin the vampires (if the nymph isnt out) for health, and use the cockatrices for backup. if you run into a pickle you can use adrenalin on them too. you're pretty much trying to attack fast and suck up life even faster
I spent a good while grinding only lvls 3 with this to test the waters and here's what i found
. they must be minor vampires, upped cost you one less health regen when adrenalin, and the extra cost makes it harder to play without towers
. unless you get all the vampires in the opening draw, you don't have to worry about
three turns is plenty enough time as long as you have one source of adrenaline when you play it
. it wins almost all the matches, the main problem it has is reverse time and devour, in which it is pointless to play. dissipation and phase shields also are tough
. play it like a normal life rush deck, there are enough pillars to not have to worry about having enough
by the time you can play a vamp
however, I've yet to play anything higher, so I encourage you all to test it out and give me feedback on this deck