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eh pewwwp

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Awesome Dark Life duo https://elementscommunity.org/forum/index.php?topic=9301.msg109587#msg109587
« on: July 07, 2010, 05:48:26 am »
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5ut 5ut 5ut 5ut 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ag 7ag 7ag 7ag 7ag 7ag 7am 7am 7am 7an 7an 7an 7an 7b0 7b0 8pt


the idea is to adrenalin the vampires (if the nymph isnt out) for health, and use the cockatrices for backup. if you run into a pickle you can use adrenalin on them too. you're pretty much trying to attack fast and suck up life even faster

I spent a good while grinding only lvls 3 with this to test the waters and here's what i found

. they must be minor vampires, upped cost you one less health regen when adrenalin, and the extra cost makes it harder to play without towers

. unless you get all the vampires in the opening draw, you don't have to worry about  :darkness three turns is plenty enough time as long as you have one source of adrenaline when you play it

. it wins almost all the matches, the main problem it has is reverse time and devour, in which it is pointless to play. dissipation and phase shields also are tough

. play it like a normal life rush deck, there are enough pillars to not have to worry about having enough  :life by the time you can play a vamp

however, I've yet to play anything higher, so I encourage you all to test it out and give me feedback on this deck
« Last Edit: June 11, 2012, 06:24:16 am by willng3 »

Selenbrant

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Re: Awesome Dark Life duo https://elementscommunity.org/forum/index.php?topic=9301.msg109649#msg109649
« Reply #1 on: July 07, 2010, 07:51:52 am »
Your quanta costs are 54-74 :life quanta + 12  :darkness, thus 16 Tower are too much. Too I dont think the Minor Vamps are useful at all. You are able to play the first in your 4th turn the second in your 7th turn and so on. The Feral Bonds will heal you for 12 HP at most. I dont think they are worth to be played in a 12 creature deck. With 4 Epinephrine and 2 Nymphs you rather have no creatures you can "adrenaline" than the reversed case.

eh pewwwp

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Re: Awesome Dark Life duo https://elementscommunity.org/forum/index.php?topic=9301.msg109837#msg109837
« Reply #2 on: July 07, 2010, 05:43:34 pm »
Your quanta costs are 54-74 :life quanta + 12  :darkness, thus 16 Tower are too much. Too I dont think the Minor Vamps are useful at all. You are able to play the first in your 4th turn the second in your 7th turn and so on. The Feral Bonds will heal you for 12 HP at most. I dont think they are worth to be played in a 12 creature deck. With 4 Epinephrine and 2 Nymphs you rather have no creatures you can "adrenaline" than the reversed case.
the towers from my experience havent been to much since your trying to get everything out at once, you'll still get good drws

because you do end up trying to play so many creatures, it sucks up enough  :life (especially nymphs) so the vampires act to do the same as FB. and 12 hp may not save you most the time, thats one dragon to nullify your healing, now get a couple dragons out and your done in 7-10 turns. thats where the vamps come in, if you only have 3 out, all adrenaline, thats 24 hp right there, twice as much as the FB would do, then add the 9 you would get (three FB out), and you heal 33 hp a turn, one third of your overall life. and these also can act as distracters from the rush element of your deck, having them targeted instead of the cockatrice. it actually does work out well

and the last part about the epinephrine...I don't understand what you mean, I'm assuming that you mean that i could just aadrenaline everything, thats trying to counter reverse time

Selenbrant

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Re: Awesome Dark Life duo https://elementscommunity.org/forum/index.php?topic=9301.msg109894#msg109894
« Reply #3 on: July 07, 2010, 07:15:06 pm »
because you do end up trying to play so many creatures, it sucks up enough  :life (especially nymphs)
With so many Towers in your start hand there arent much creatures left that could "suck up" quanta.
In addition you can only draw 1 further creature per turn and thats even not probable. So after some turns you end up having 15+ quanta.
SoG is more effective than FB here, because FB needs creatures, thus its vulnerable to creature control. Too you draw in average 5 creature after 8 turns that measn FB is in average not as good as SoG until turn 8th. You only have 12 creatures and you arent able to play all of them before turn 13th(vamps).
In addition you neither have creature nor perm control.

and the last part about the epinephrine...I don't understand what you mean, I'm assuming that you mean that i could just aadrenaline everything, thats trying to counter reverse time
I wanted to say that you have too much adrenaline.

Retribution

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Re: Awesome Dark Life duo https://elementscommunity.org/forum/index.php?topic=9301.msg109906#msg109906
« Reply #4 on: July 07, 2010, 07:22:59 pm »
This would be my take on adrenalined vampires, I didn't test it much but it seems to be a bit heavy on darkness quanta, edit it any way you'd like.

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5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c0 5c0 5c7 5c7 5c7 5c7 5c7 5um 5um 5um 5um 5um 5up 5uq 5ur 5ut 5ut 5ut 5ut 5ut

eh pewwwp

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Re: Awesome Dark Life duo https://elementscommunity.org/forum/index.php?topic=9301.msg110000#msg110000
« Reply #5 on: July 07, 2010, 10:16:00 pm »
Selenbrant, have you tested it on trainer or are you merely speculating? and I didn't touch SoG and other shards because I don't have any other those, and I find that they are harder to come by.

Silent shadow, for the purpose of this deck, its a life rush with darkness as a source of healing, not darkness being the predominant source

Selenbrant

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Re: Awesome Dark Life duo https://elementscommunity.org/forum/index.php?topic=9301.msg110258#msg110258
« Reply #6 on: July 08, 2010, 07:04:29 am »
I would never use FB´s without  FFQ, Pharao, Fractal...
I just say it again: In average you will draw your 5th creature after 8 turns.

I use this for AI3:
Code: [Select]
5bt 5bt 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ae 7ae 7ae 7ae 7ae 7ae 7ag 7ag 7ag 7ag 7ag 7ag 7ai 7ai 7ai 7ai 7ai 7ak(67  :life and 10 Tower)
100 heal
WON: 100%
EM: ~70%
ttw: 6,88

Here just 2 pics of your deck:
(http://imageplay.net/de/view/m7Gbd73117/liferush_test_1)
Image 1: You can play your first card at turn 4th.

(http://imageplay.net/de/view/m7Gbd73116/liferush_test_2)
Image 2: After ending 4th turn you will have 19  :life
I tested it several games and its always the same, Towers, Towers and even more Towers

Silent shadow, for the purpose of this deck, its a life rush with darkness as a source of healing, not darkness being the predominant source
This is definitely no Rush deck.

Image 2 some turns later:
(http://imageplay.net/de/view/m7Gbd73120/liferush_test_3)
Just look at the quanta, the numerous creatures on your side and the pretty useful FB´s. In addition lost vs AI3.

 

blarg: