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This was inspired from a line somewhere on the forums that went like this:
"Nightmare in a Water deck? What?"
I have done just that. Sue me.
As ridiculous as it sounds, it's actually rather effective and is super fun to use.
Strategy is simple:
- Grow Squids with SoP
- Freeze all their offense
- Nightmare Squids to regain lost health and deny the opponent even more
Obviously, there are some flaws like the opponent using a Water deck or using immaterial creatures, but those only really counter one part of the deck. The three components (offense mitigation, growing damage and possible healing bypass, hand denial with healing) are usually enough to counteract one part being disabled.
Comments? Criticism?