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Offline AD TienzuStormTopic starter

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Nightmare Squids https://elementscommunity.org/forum/index.php?topic=58843.msg1196041#msg1196041
« on: July 08, 2015, 06:19:41 am »
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5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5ib 5ib 5ib 5ib 5ib 5ij 5ij 5ij 5j2 5j2 5j2 5ur 5v1 5v1 5v1 5v1 5v1 5v1 8pt


This was inspired from a line somewhere on the forums that went like this:

"Nightmare in a Water deck? What?"

I have done just that. Sue me.



As ridiculous as it sounds, it's actually rather effective and is super fun to use.

Strategy is simple:

- Grow Squids with SoP
- Freeze all their offense
- Nightmare Squids to regain lost health and deny the opponent even more

Obviously, there are some flaws like the opponent using a Water deck or using immaterial creatures, but those only really counter one part of the deck. The three components (offense mitigation, growing damage and possible healing bypass, hand denial with healing) are usually enough to counteract one part being disabled.

Comments? Criticism?
« Last Edit: July 08, 2015, 06:21:54 am by AD Storm Bolt »
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Offline Faro

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Re: Nightmare Squids https://elementscommunity.org/forum/index.php?topic=58843.msg1196049#msg1196049
« Reply #1 on: July 08, 2015, 07:17:51 am »
I know that Nightmare is the core card, but SoVs should be better IMO

Offline AD TienzuStormTopic starter

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Re: Nightmare Squids https://elementscommunity.org/forum/index.php?topic=58843.msg1196053#msg1196053
« Reply #2 on: July 08, 2015, 07:56:22 am »
I know that Nightmare is the core card, but SoVs should be better IMO

Well, after some further testing, I find that the healing from Nightmare is actually really helpful. Also, the hand denial (along with draw denial) helps the Squids out as well since they'll have less creatures to deal with. I guess SoV could work, but I find that Nightmare is more useful in most situations.
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Offline omegareaper7

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Re: Nightmare Squids https://elementscommunity.org/forum/index.php?topic=58843.msg1196094#msg1196094
« Reply #3 on: July 08, 2015, 06:29:46 pm »
I know that Nightmare is the core card, but SoVs should be better IMO
Nightmare provides healing, albeit only in one good burst, but it helps none the less. Along side the draw denial, you have less overall to worry about.

Also, as for opposing water decks. If you have a squid and patience out early, the best thing they can do is cast freeze. Short of that, you can freeze and nightmare away. 
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Re: Nightmare Squids https://elementscommunity.org/forum/index.php?topic=58843.msg1200495#msg1200495
« Reply #4 on: August 10, 2015, 03:56:30 am »
I wasn't too taken with Dry Spell so I played
–3 Dryspell
+1 VDagg
+1 SoP
+1 Water Pillar.

I woulda called the deck Hentai Nightmare myself, but whatevs it's all good :3
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Offline AD TienzuStormTopic starter

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Re: Nightmare Squids https://elementscommunity.org/forum/index.php?topic=58843.msg1200496#msg1200496
« Reply #5 on: August 10, 2015, 04:00:50 am »
I wasn't too taken with Dry Spell so I played
–3 Dryspell
+1 VDagg
+1 SoP
+1 Water Pillar.

I woulda called the deck Hentai Nightmare myself, but whatevs it's all good :3

Dry Spell is actually quite useful early game and late game. Early on, it provides burst Water quanta to fuel Squid's ability, while in the late game, it can remove some of the more frail creatures to lessen the amount of creatures the Squids must freeze.
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