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Offline burpcow

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Re: another take on the deathstalker https://elementscommunity.org/forum/index.php?topic=34908.msg442095#msg442095
« Reply #12 on: December 24, 2011, 07:29:31 am »
I tried this out against AI3 and it works petty well.  I would take out 1 steal and 1 nightfall and add two weapons, vamp stiletto or arsenic.

Offline Larqua

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Re: another take on the deathstalker https://elementscommunity.org/forum/index.php?topic=34908.msg444045#msg444045
« Reply #13 on: January 01, 2012, 01:15:12 am »
I quite like it, it's simple and sets out what it's supposed to do. Unfortunately as I'm a tad new (despite trying the game out a few times and then dropping it.) I had to try to make do with a non upped version, but it's still quite effective.

Offline Phaser

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Re: another take on the deathstalker https://elementscommunity.org/forum/index.php?topic=34908.msg444111#msg444111
« Reply #14 on: January 01, 2012, 07:34:27 am »
Hmmm..... Maybe -2 steal +2 plagues? The upgrade to nightfall is really important since all of the ai3 has a shield that blocks 1 damage. And that includes emerald shield.
Nice deck though.
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Offline oblivion1212

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Re: another take on the deathstalker https://elementscommunity.org/forum/index.php?topic=34908.msg444116#msg444116
« Reply #15 on: January 01, 2012, 07:47:39 am »
ever thought of putting bone wall + plague? this'd cause it to only use :darkness pends and :death pillar+mark for the nightfall, heck, if you're fine with a 3~4th turn nightfall, just go :death all the way and run nightfall/eclipse by mark, that's if you'd ditch steals as well...

or skull buckler for 1 DR + insta-skelly%

pyobe

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Re: another take on the deathstalker https://elementscommunity.org/forum/index.php?topic=34908.msg444253#msg444253
« Reply #16 on: January 01, 2012, 10:39:13 pm »
I did not think about creature control when putting the deck together, my mind set was poison from the stalkers.  .emerald shield and hope are the only shields ai3 plays that can't be stolen both of which i have not seen come out before i have poison already stacked. emerald does not come around that often and even when it does play you have 6/4 mummies for back up (or 7/4 with eclipse)
the deck that does play hope is almost always dead before it gets played. and having all those steals gives me a good chance to have at least one for when said deck plays owls eye, which in my xp has always been played before Hope and is often a 2/3 turn play.

at oblivion: bone wall + plague is another combo, it will work great when you can pull both stalker/night and bone/plague off but i tried to build the entire deck around the stalker combo. All the other cards are there to support/cover the weakness in that combo, so steals for sheilds and weapons, mummies for emerald sheild and not drawing nightfall. It is a bonus that they benefit from nightfall not the reason they are there.

plague could increase your longevity by killing creatures but it is really only worth while if you get a slow start via not drawing qaunta/nightfalls so i'm thinking that its a situational card at best. the only sheild i considered adding was the dusk shroud becuase it would keep my quanta balanced, but it didn't really help keep me alive when i was waiting for nightfall.  :(  absolutely give it a shot and if you like it keep it. just my opinion. love the feedback guys thank you! 

Offline oblivion1212

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Re: another take on the deathstalker https://elementscommunity.org/forum/index.php?topic=34908.msg444293#msg444293
« Reply #17 on: January 02, 2012, 01:28:38 am »
*facepalm to mahself* dont.go.skull.shield|buckler.unless.you're.okay.with.enemy.getting.2|2.skeletons XD

in which case if you think you'd rather handle a 2 (actually 1 because of damage reduction) damage per creature, just try adding skull shield and let RNG do its magic

usually, early skull > dusk, or that's what it [seems] for me  :)) :))

Offline Chapuz

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Re: another take on the deathstalker https://elementscommunity.org/forum/index.php?topic=34908.msg444451#msg444451
« Reply #18 on: January 02, 2012, 01:54:32 pm »
usually, early skull > dusk, or that's what it [seems] for me  :)) :))
Skull shield rocks and will rock forever. I have turned dragons into sh!tty skeles so many times in PVP, reciving so many insults  ;D
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Re: another take on the deathstalker https://elementscommunity.org/forum/index.php?topic=34908.msg445063#msg445063
« Reply #19 on: January 04, 2012, 03:32:39 am »
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Deck import code : [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52l 52l 52q 52q 52t 52t 52t 52t 52t 52u 52u 52u 52u 52u 5uq 5uq 71e 7ta 7ta 8pt


put this one together based on suggestions and found that i am often getting nightfall/eclipse out just as fast as the original.

It really turns it into a mono deck and with all the low cost cards the deck plays well even with only 2 towers. the arsenic didn't really seem to add that much to the deck. really its another stalker with less poison and no need for the buff. its kinda "meh" for me. the buckler did make a few matches less stressful by clearing out dragons and maxwells. works much better than the dusk shroud for sure.

the ai3 deck that plays owls eyes/firefly queens is really scary with the changes, if RNG gets the queens it is safer but had some issues with keeping the damage up becuase i couldn't get rid of the bow.

tomorrow im going to drop the arsenics, -1 mummy, and -1 stalker and add in the poisons to complement the randomness of the buckler.

Offline oblivion1212

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Re: another take on the deathstalker https://elementscommunity.org/forum/index.php?topic=34908.msg445096#msg445096
« Reply #20 on: January 04, 2012, 05:43:13 am »
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52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52l 52l 52q 52q 52t 52t 52t 52t 52t 52u 52u 52u 52u 52u 5uq 5uq 71e 7ta 7ta 8pt


put this one together based on suggestions and found that i am often getting nightfall/eclipse out just as fast as the original.

It really turns it into a mono deck and with all the low cost cards the deck plays well even with only 2 towers. the arsenic didn't really seem to add that much to the deck. really its another stalker with less poison and no need for the buff. its kinda "meh" for me. the buckler did make a few matches less stressful by clearing out dragons and maxwells. works much better than the dusk shroud for sure.

the ai3 deck that plays owls eyes/firefly queens is really scary with the changes, if RNG gets the queens it is safer but had some issues with keeping the damage up becuase i couldn't get rid of the bow.

tomorrow im going to drop the arsenics, -1 mummy, and -1 stalker and add in the poisons to complement the randomness of the buckler.
if you don't think the arsenic doesn't help much, you can always swap both for a pair of steals.. that way, you can get rid of your much-hated nemeses, the owl's eyes..
this in turn, though, would make you do a tower/pillar split, which might slow it down..  ??? ???

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Re: another take on the deathstalker https://elementscommunity.org/forum/index.php?topic=34908.msg445370#msg445370
« Reply #21 on: January 04, 2012, 08:43:20 pm »
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52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52l 52l 52l 52p 52p 52p 52p 52t 52t 52t 52t 52t 52u 52u 52u 52u 52u 5uq 5uq 5uq 8pt


Here is the other deck i said i would try with above suggestions.

after 20 games she ran 14/6, W/L with majority wins in rounds 11/13/14. Not a full 50 games because the deck felt more strategic than the original and i wanted to watch Aquateen.

It's slower than the original because it is more defensive. While its great watching those 10/6 emerald dragons morph into 2/2 skellies its even better watching the ai3 use it's heals trying to stave off the massive poison death of the original deck.

all in all it works but i feel the original is more effective against ai3. it is a viable variant though.

Offline jippy99

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Re: another take on the deathstalker https://elementscommunity.org/forum/index.php?topic=34908.msg452038#msg452038
« Reply #22 on: January 23, 2012, 10:16:02 pm »
***TRIALS RESPONSE***

In my opinion, the deck in the OP is the best version.  The main goal of this deck is to get poison out as fast as possible, not to stall and kill your opponent's creatures.  Using shields and CC lead the deck down those paths, slowing the deck down and distracting the focus from getting quick poison.  The first has a good foundation, however it needs improvements.  Using other modifications previously posted as well as these that I am suggesting, you should be able to maximize the output of this deck.

First, it does not have enough Death quanta.  The quick and easy fix to this is to change the mark to Darkness and change the Darkness Pends into Death Pillars/Pends.  Since you do not need as much Darkness quanta as you did Death quanta, some of the Pends can be replaced by Death Pillars to give you more Death quanta, which is the main quanta focus of the deck.  You will still be able to generate enough Darkness quanta with the mark and Pends generating every other turn.

Second, 4 Steals is a little overkill, and with the shift to Death Pillars/Pends, quanta for the Steals might be a little scarce.  So, you can take 2 of the Steals out and replace them with any cards you want, whether it be Arsenics, shields, Poisons, or more creatures.  With the 2 Steals left you will still be able to deal with pesky shields and weapons that can stop the attacks of the Deathstalkers.  I personally would add 2 Arsenics here because they are a reliable source of poison and can make a huge impact on the game if they are drawn and played early.

With all these modifications your deck should look something like this:
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52g 52g 52g 52g 52g 52g 52g 52q 52q 52t 52t 52t 52t 52t 52u 52u 52u 52u 52u 52u 542 542 542 542 5up 5up 5uq 5uq 7ta 7ta 8pt


I hope I was able to further help speed up this deck and make it more effective as an ai3 grinder.
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Offline Phaser

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Re: another take on the deathstalker https://elementscommunity.org/forum/index.php?topic=34908.msg452473#msg452473
« Reply #23 on: January 25, 2012, 12:25:32 am »
***TRIALS RESPONSE***
What's a trials response? This is like the 500th time I've seen it!
Firestall FTW!

 

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