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Re: Burning earth https://elementscommunity.org/forum/index.php?topic=24010.msg306613#msg306613
« Reply #12 on: April 06, 2011, 11:32:38 am »
Mhmm, but the thing is that you don't need 6 cremations to fuel 6 destroyers, however you need 6 cremations to fuel 6 evolutions


game is over before you need 6 evolutions...

Lulz, you only need 1 golem to kill an opponent. Why don't we make a deck with 29 fire towers and 1 lava destroyer?
again. be logical, this is a rush, and games involving a rush deck with no control are usually short, if it's long, the rush deck usually loses... so in the end, by the time you evolve 6 graboids, the game is already over, one way or another

Aitvaras

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Re: Burning earth https://elementscommunity.org/forum/index.php?topic=24010.msg306617#msg306617
« Reply #13 on: April 06, 2011, 11:39:27 am »
Mhmm, but the thing is that you don't need 6 cremations to fuel 6 destroyers, however you need 6 cremations to fuel 6 evolutions


game is over before you need 6 evolutions...

Lulz, you only need 1 golem to kill an opponent. Why don't we make a deck with 29 fire towers and 1 lava destroyer?
Wanted to say what TII just said xD

novas/time pendulums could be used for time quanta, but unsure on this.

Offline Pineapple

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Re: Burning earth https://elementscommunity.org/forum/index.php?topic=24010.msg306621#msg306621
« Reply #14 on: April 06, 2011, 11:46:11 am »
TII, my point is that a variation with a higher chance to evolve that graboid you played will be faster than a variation that has a higher chance to not have the quanta to evolve that graboid you played.

 

anything
blarg: