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Offline TymalousTopic starter

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Accelerated twins https://elementscommunity.org/forum/index.php?topic=23719.msg302285#msg302285
« on: March 31, 2011, 01:55:38 pm »
I had an idea for this deck when I was facing Akebono with my voodoo deck> I have beated him by TU his armagio's and the GP them. I haven't tested the deck yet, but I think it should be able to beat lvl5 (/FG?) pretty fast.
Hover over cards for details, click for permalink
Deck import code : [Select]
746 746 746 746 746 74d 74d 74d 74d 74g 74g 74i 74i 74i 74i 74i 80b 80b 80b 80b 80b 81q 81q 81q 81q 81q 81q 81q 81q 81q 8pl


Cards:
- Armagio: Main attack force. Use overdrive on him then TU him. If you get an early rush, use GF.
- Gravity Force: Use this to take out annoying things.
- Chimera: Shield killer.
- Overdrive: Use this on Armagio's to kill the enemy.
- Twin Universe: cast on Armagio's after overdrive.
- Pendulums: Qaunta...

General strategy:
- Use pendulums.
- Use Armagio's
- Cast overdive on Armagio's
- If there is a lot of damage from enemy, GF strongest creatures or GP the armagio's.
- If there are shield problems, cast Chimera.

Feedback would be appreciated.  Also I'm looking for volunteers who would try this deck and make some statistics. I'll post my when I get some time.
« Last Edit: April 18, 2012, 03:57:31 am by willng3 »
Ability will never catch up with the demand for it.
Confucius

Re: Accelerated twins https://elementscommunity.org/forum/index.php?topic=23719.msg302458#msg302458
« Reply #1 on: March 31, 2011, 06:21:39 pm »
From the look of it, you could get quite a few quanta issues with just 8 Pendulums.
I'd also take as many armagios as overdrives, just makes sense to me (except if you want to use overdrive on a TU'ed enemy creature).
Gonna give it a go as it seems interesting, but I definitely don't have time to take stats.

Offline TymalousTopic starter

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Re: Accelerated twins https://elementscommunity.org/forum/index.php?topic=23719.msg302897#msg302897
« Reply #2 on: April 01, 2011, 07:20:05 am »
From the look of it, you could get quite a few quanta issues with just 8 Pendulums.
I'd also take as many armagios as overdrives, just makes sense to me (except if you want to use overdrive on a TU'ed enemy creature).
Gonna give it a go as it seems interesting, but I definitely don't have time to take stats.
You can TU Armagio's...
Ability will never catch up with the demand for it.
Confucius

Re: Accelerated twins https://elementscommunity.org/forum/index.php?topic=23719.msg302909#msg302909
« Reply #3 on: April 01, 2011, 07:31:57 am »
Yes, I know. What I mean is: You'll need one Overdrive for one Armagio. You have 5 Armagios and 6 Overdrives. The only ways you could make use of the 6th Overdrive are if you TU an enemy creature (like, a dragon or something), as CC/lobo (which I'd usually not recomment) or if you TU the armagio before using Overdrive. If you don't plan to do that, I'd take as many armagios as overdrives, so either 5/5 or 6/6. If you do (Which can actually be a good idea), then nevermind.

Offline TymalousTopic starter

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Re: Accelerated twins https://elementscommunity.org/forum/index.php?topic=23719.msg303015#msg303015
« Reply #4 on: April 01, 2011, 11:53:11 am »
Yes, I know. What I mean is: You'll need one Overdrive for one Armagio. You have 5 Armagios and 6 Overdrives. The only ways you could make use of the 6th Overdrive are if you TU an enemy creature (like, a dragon or something), as CC/lobo (which I'd usually not recomment) or if you TU the armagio before using Overdrive. If you don't plan to do that, I'd take as many armagios as overdrives, so either 5/5 or 6/6. If you do (Which can actually be a good idea), then nevermind.
Aha I understand now. I put in 6 overdrives because you need them most, so you could minimalize bad draws. Thanks for the advise, I'll change 1 overdrive to a pendulum.
Ability will never catch up with the demand for it.
Confucius

twixy10

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Re: Accelerated twins https://elementscommunity.org/forum/index.php?topic=23719.msg317250#msg317250
« Reply #5 on: April 21, 2011, 10:18:08 pm »
Didn't like the speed, made it really different ^^
Hover over cards for details, click for permalink
Deck import code : [Select]
746 746 746 746 74a 74a 74i 74i 74i 74i 74i 80b 80b 80b 80b 80b 80b 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 8pu


it is basically like this: the opponent has an decent/good attack force, you lose, the opponent has not, you win.

if needed you wait 8 turns and then make 4 overdrived armagio's in 1 time.

oh, and overdriving flying weapons + twin = fun :D (opponent flying weapons).

this is standard:
turn 1, get some eather
turn 2 get some gravity
turn 3 enough eather for 1 TU
turn 4 enough for gravity combo --> 2 overdrived armagio's ingame

Offline TymalousTopic starter

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Re: Accelerated twins https://elementscommunity.org/forum/index.php?topic=23719.msg317304#msg317304
« Reply #6 on: April 21, 2011, 11:24:36 pm »
Didn't like the speed, made it really different ^^
Code: [Select]
746 746 746 746 74a 74a 74i 74i 74i 74i 74i 80b 80b 80b 80b 80b 80b 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q
it is basically like this: the opponent has an decent/good attack force, you lose, the opponent has not, you win.

if needed you wait 8 turns and then make 4 overdrived armagio's in 1 time.

oh, and overdriving flying weapons + twin = fun :D (opponent flying weapons).

this is standard:
turn 1, get some eather
turn 2 get some gravity
turn 3 enough eather for 1 TU
turn 4 enough for gravity combo --> 2 overdrived armagio's ingame
Hmm yeah that's indeed a good remake!
Ability will never catch up with the demand for it.
Confucius

 

blarg: Tymalous,twixy10