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Offline MonopolyLegendTopic starter

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Accelerated Armagiomera - Unupped HB Farm Deck https://elementscommunity.org/forum/index.php?topic=54415.msg1134646#msg1134646
« on: April 30, 2014, 07:23:16 am »


Cost: 1536g + Lobotomizer

Accelerated Armagiomera by MonopolyLegend
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55m 55m 55m 55m 55m 55m 560 560 562 562 562 562 562 562 61o 61o 61o 61o 61r 61r 61t 61t 61t 61t 61t 61t 61u 621 621 63a 63a 63a 63a 63a 63a 63a 63a 8pl




Overview:
This deck is a completely unupped deck that uses only 1 rare: Lobotomizer. The Lobotomizer isn't necessary by any means, but I do find it handy at times. This deck is over the 30 card standard for a reason; it isn't a fast farmer, but it is pretty consistent. The games take some time to play out, and I found myself decking out a lot with only 30 cards, because it takes time for the Armagios to build up some damage with Acceleration.  The pillars/pendulums have been carefully tweaked as I play, but feel free to make your own modifications if you see fit.

Weaknesses:
Deflagration/Steal/Lobotomy/Reverse Time can stop this deck in its tracks, and it's slow to build up which is why it doesn't work well for False God farming. However, Half Bloods typically don't have enough creature/permanent control to take it down. You can dim chain to your heart's content while your Armagios stack themselves up. Quintessences/Lobotomizer can come in handy for the occasional lobotomy/mutation enemies seeking to ruin your Armagio and Parallel universes are fantastic to use on your already-accelerated Armagios.

Playstyle:
Early game for the deck is trying to get your Armagios out and Accelerated as soon as possible; parallel then quint them if you can. It's usually not necessary to do so, but if you have them in your hand and can afford to play them early enough, you're pretty much guaranteed the game. Mid game is staying alive with Dim-chains while your Armagios pick away and build up speed. Chimera is used for the final blow or two or as a last ditch effort to survive a few more turns if your Dim-chains happen to run out.

Give it a shot and let me know what you think! :)
« Last Edit: April 30, 2014, 07:31:56 am by MonopolyLegend »

Offline andretimpa

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Re: Accelerated Armagiomera - Unupped HB Farm Deck https://elementscommunity.org/forum/index.php?topic=54415.msg1134654#msg1134654
« Reply #1 on: April 30, 2014, 08:15:41 am »
I'd add chargers and drop the aether part and one of the chimeras. Even then the Chimera is only useful against dims. Accelerated armagio is gravity's fastest unnuped mono rush if I recall correctly, so I think the lack of speed is from a lack of creatures, more than 30 cards and the extra element.
Every time a graboid evolves, an elemental gets his wings.
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Offline MonopolyLegendTopic starter

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Re: Accelerated Armagiomera - Unupped HB Farm Deck https://elementscommunity.org/forum/index.php?topic=54415.msg1134656#msg1134656
« Reply #2 on: April 30, 2014, 08:22:57 am »
I originally ran with chargers as mono-gravity. When it worked, it worked fast and well. It had a lower win rate but would win faster. This deck has won almost every single game I've played with it. The only lvl 4 that consistently gives me problems is disofuze...all the entropy nonsense makes it difficult even though the lvl4 decks are mostly randomized. The Chimeras are a last resort. Could probably get away with only having one, but if it was at the bottom of the deck, that could cause issues. This deck, as it currently is, is probably the "safest" level 4 unupped farmer I've played so far.
« Last Edit: April 30, 2014, 08:26:13 am by MonopolyLegend »

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Re: Accelerated Armagiomera - Unupped HB Farm Deck https://elementscommunity.org/forum/index.php?topic=54415.msg1135377#msg1135377
« Reply #3 on: May 06, 2014, 11:13:34 pm »
All Dim decks work for HB's, and 2 Lobos help. Because you can only pack 6 Dims, however, you -really- want to keep it at 30 cards, as it's your only means of real survival and you want your draws to be consistent over the course of hundreds of games. It doesn't need PU's or even 6+6 of the combo. 5+5 and even 4+4 is fine, especially if you wanna keep the Quints. Yes, Armagios can help keep you alive, but 25 HP isn't worth one card slot over 30 cards since Dims block infinite damage. Compare with Heal, which even is less situational.
:aether  http://elementscommunity.org/forum/guilds/991-thunderbolts-ho!-991/ :aether
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