Cost: 1536g + LobotomizerAccelerated Armagiomera by MonopolyLegendHover over cards for details, click for permalink
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Overview:This deck is a completely unupped deck that uses only 1 rare: Lobotomizer. The Lobotomizer isn't necessary by any means, but I do find it handy at times. This deck is over the 30 card standard for a reason; it isn't a fast farmer, but it is pretty consistent. The games take some time to play out, and I found myself decking out a lot with only 30 cards, because it takes time for the Armagios to build up some damage with Acceleration. The pillars/pendulums have been carefully tweaked as I play, but feel free to make your own modifications if you see fit.
Weaknesses:Deflagration/Steal/Lobotomy/Reverse Time can stop this deck in its tracks, and it's slow to build up which is why it doesn't work well for False God farming. However, Half Bloods typically don't have enough creature/permanent control to take it down. You can dim chain to your heart's content while your Armagios stack themselves up. Quintessences/Lobotomizer can come in handy for the occasional lobotomy/mutation enemies seeking to ruin your Armagio and Parallel universes are fantastic to use on your already-accelerated Armagios.
Playstyle:Early game for the deck is trying to get your Armagios out and Accelerated as soon as possible; parallel then quint them if you can. It's usually not necessary to do so, but if you have them in your hand and can afford to play them early enough, you're pretty much guaranteed the game. Mid game is staying alive with Dim-chains while your Armagios pick away and build up speed. Chimera is used for the final blow or two or as a last ditch effort to survive a few more turns if your Dim-chains happen to run out.
Give it a shot and let me know what you think!