***TRIALS RESPONSE***There are a couple of (minor) things that look wrong (to me) in this deck.
The first, again, is the use of an upped card where the unupped could be better. Indeed, flying weapon is guaranteed to take away air quanta, and you can therefore plan your quanta usage much better. It will also allow you to not need surplus death quanta ''just in case''. That's mostly a matter of personnal preference, however.
Another is quanta usage. You seem to use a tidbit too much death quanta and produce a tidbit too much air quanta. I'd probably change two pends or three for towers, if i were you. This will alllow you to play your bonewalls and damage sooner. One thing to notice is that in your deck air comes as a support element, providing the fuel for the bonewall. They should however (in my opinion) come *after* the bonewalls are up, which means death quanta is a priority, hence the usefullness of towers over pendulums.
At first, it looked to me that this deck didn't have enough damage, but flying eagle eyes and poison look like they are enough.
Here is an example deck with all the changes mentionned above :
Hover over cards for details, click for permalink
5oi 5oi 5oi 710 710 710 718 718 718 718 718 71a 71a 71b 71b 71b 71b 72i 72i 72i 72i 72i 72i 72i 72i 7n5 7n5 7n7 7n7 7n7 7n7 8pr