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adsilcott

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A good Air/Aether deck? https://elementscommunity.org/forum/index.php?topic=3647.msg33471#msg33471
« on: March 05, 2010, 08:01:28 pm »
Hi there.  I'm an old M:tg player, who's been playing Elements for some time, but I never had a deck that I thought was good enough or original enough to share until now.  It's also fun to play!  I've been beating level 5 in the trainer with it all day, I only lost once (is that good?).  And I hope it's original, at least I haven't seen it posted.  I saw that Air/Aether was in the bottom tier in that duo deck thread, which suggests that no one's had much luck with the combination.  Although I'm not sure if this would be considered two element, three element because of the mark, or four element because it generates fire as well... Anyway, here it is:

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7ms 7ms 7ms 7ms 7ms 7ms 7ms 7n3 7n3 7n3 7n3 7ng 7ng 7ng 808 808 808 808 808 808 80d 80d 80d 80d 80d 80e 80h 80h 80h 80h 8pn


So by the time you play a Queen, preferably with a Quintessence, You should have enough Life quanta to start churning out Fireflys, and even when you run out you can keep making one every other turn, which is plenty because they're only there to soften up the opponent and generate fire quanta.  Then obviously an Air Nymph with Quintessence and start making Unstable Gasses.  Phase Shields as needed.

One of the strengths seem to be that the quanta distribution works out nicely, so that you can almost always play creatures and support cards on the same turn.  Another is the multiple ways to deal damage.  In some games I went against an opponent with a reflect shield but I was able to kill them with firefly damage, and other times I couldn't get any creature damage in, but the unstable gas did the job.  It's versatile.  If you're safe behind your shield and your firefly army is kicking butt, you can just save up gases for a final blow, but if you're in trouble and you need to clear the board you can fire them off as you make them, leaving only what you put quintessences on.  Firing five gas bombs in a single turn is so much fun!

If I were to add anything it would be a single Wind Tower.

Let me know what you think!

« Last Edit: June 12, 2012, 09:35:03 pm by willng3 »

Offline Terroking

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Re: A good Air/Aether deck? https://elementscommunity.org/forum/index.php?topic=3647.msg33616#msg33616
« Reply #1 on: March 06, 2010, 01:15:09 am »
The deck looks very nice, and I'd consider it a duo deck (So would many others) because all of it's cards are of 2 elements. The big problem with it is the required 3 blue nymphs, and the tier list would lower builds if they required numerous rares to work, as a nymph-bases build like this one requires 3 of them, with a 00.5% chance of getting one, it'd theoretically take 600 days of using the oracle every day to get them. They could be subbed in with unstable gasses, maybe taking out one queen or air tower for a 4th, although that would be better for PvP/t50/AI3, as they all have 100 hp.

I like the deck itself very much, props for being the first to use FFQ+Gasses (Even if it the nymph), and I hope to see more good decks in the future.  :D
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icybraker

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Re: A good Air/Aether deck? https://elementscommunity.org/forum/index.php?topic=3647.msg33631#msg33631
« Reply #2 on: March 06, 2010, 01:41:28 am »
I looked at it and said, "Meh. It looks lackluster."

Then I saw the Air Nymphs. EPIC!

This deck is going to be fun to play with if I ever get 3 Air Nymphs. Thanks for the great deck, encompassing 4 elements together perfectly ;)

Re: A good Air/Aether deck? https://elementscommunity.org/forum/index.php?topic=3647.msg33684#msg33684
« Reply #3 on: March 06, 2010, 02:38:32 am »
Well, I already have two Air Nymphs, and I was planning on making a deck like this once I got my third, but I never thought of using Aether with it. Very nice. XD

adsilcott

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Re: A good Air/Aether deck? https://elementscommunity.org/forum/index.php?topic=3647.msg33713#msg33713
« Reply #4 on: March 06, 2010, 03:35:30 am »
This deck is going to be fun to play with if I ever get 3 Air Nymphs. Thanks for the great deck, encompassing 4 elements together perfectly ;)
Thank you so much!  I'm really glad that you guys like the deck  :D


I'd consider it a duo deck (So would many others) because all of it's cards are of 2 elements. The big problem with it is the required 3 blue nymphs, and the tier list would lower builds if they required numerous rares to work, as a nymph-bases build like this one requires 3 of them, with a 00.5% chance of getting one, it'd theoretically take 600 dyas of using the oracle evrey day to get them.
Thanks for clarifying the duo color thing.

As for the rarity of the nymphs, that really bums me out... When I first started reading about the nymphs I thought I read that they were going to be available to buy it the bazaar in a future version of the game.  I guess I missed the part about the Oracle... Oh well.  I was just about to start making the deck in the regular game, now I realize I can't.  :(

Offline Terroking

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Re: A good Air/Aether deck? https://elementscommunity.org/forum/index.php?topic=3647.msg33717#msg33717
« Reply #5 on: March 06, 2010, 03:45:44 am »
You could always sub some gasses in for them, You generally shouldn't need more than 4 of them (Usually 3) to win a PvP game, with all your FF damage.
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Delreich

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Re: A good Air/Aether deck? https://elementscommunity.org/forum/index.php?topic=3647.msg33835#msg33835
« Reply #6 on: March 06, 2010, 02:04:48 pm »
Won't it be a bit short on :life, with only mark for the :life :life EFF spawning cost?

adsilcott

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Re: A good Air/Aether deck? https://elementscommunity.org/forum/index.php?topic=3647.msg33955#msg33955
« Reply #7 on: March 06, 2010, 05:23:06 pm »
Won't it be a bit short on :life, with only mark for the :life :life EFF spawning cost?
It's definitely slower than a true FFQ deck, but the trade off is that you get aether quanta, which keeps you and your queen safe while you build up, and then the gasses more than make up for it when they start coming out.

You could always sub some gasses in for them, You generally shouldn't need more than 4 of them (Usually 3) to win a PvP game, with all your FF damage.
Thanks, I've been trying your suggestion, and I think it'll work with tweaking, although it's not as fun.  The nymphs with quints became awesome 6/2 invincibles that really added to the creature damage.  And the steady supply of of gasses had a lot of additional advantages, like dealing with life gaining decks, creature removal, and in particular getting them destroyed or stolen before you can use them.  Oh well...

It might work with two Nymphs, maybe someday I'll have two and I can try it.  In the mean time I'm trying other variations.  Back to the drawing board...      :P

Zigabogado

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Re: A good Air/Aether deck? https://elementscommunity.org/forum/index.php?topic=3647.msg37822#msg37822
« Reply #8 on: March 13, 2010, 11:42:05 pm »
Weird deck, but nice.

 

anything
blarg: