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The Brave Immortal (or "The Brave Wiseman") [AI4] [Bronze] https://elementscommunity.org/forum/index.php?topic=53717.msg1125500#msg1125500
« on: February 09, 2014, 10:48:03 am »
Although this looks pretty obvious, I couldn't find anything built after v1.32, so I wondered if I could make it on my own.
Hover over cards for details, click for permalink
Deck import code : [Select]
61s 61s 61s 61s 61s 7ee 7ee 7ee 7ee 7ee 808 808 808 808 808 808 808 808 808 808 808 808 80d 80d 816 816 816 816 816 816 8po


Let's see the cards one by one, shall we?
-Unupgraded Immortals, while upgraded ones grant one more ATK point, after some tests I went for unupped ones, because the difference in cost made the difference in speed, too. I haven't been taking stats, but against AI4, with unupped ones it is about 9 TTW, as for upped ones it went to 10.
-Shard of Bravery, while Higu be like "Fractal anything", Chapuz be like "OTK anything", I'm more like "Brave anything". It adds the speed which the deck needs in order to achieve good TTW. While it gives you speed, it also speeds up the opponent but thanks to the DimShields we don't fear giving them too many cards. If you feel like you'll be risking too much because of the opponent having a Fire or Darkness deck and you have too few HPs, just don't use SoB.
-Aether Tower, how could I power the deck if not like that?
-3 Phase Shields, I playtested with 4, but it looked like they were clogging my hand too much. Given the speed of the deck you won't need neither stalling nor too many (you'll never stall for 18 turns, no matter what, you should be already dead via SoBras if you managed to activate 6 Phase Shields). Also, you'll draw them when needed thanks to SoB. I found 3 to be the optimal number. EDIT: actually, I currently play 2. 3 was, and is, the perfect number, but I wanted to go rushier and 2 is good enough for this.
-6 Shards of Wisdom with 5 Immortals, don't think I need to explain it, but I may as well. 5 Immortals are there mainly for consistent draws, if I could, I'd even go with only 1 Immortal and leave the rest of the damage to Wisdom, given that SoW makes my Immortal truly immortal, not caring about poisonous shields, but consistency would scream "noooooo!!!!". SoWs are awesome because nothing can harm our Immortals anymore and they remove the original weakness of MonoAether: the low damage output.

The Quanta balance may look screwed, with too much quanta, but I found it to be just perfect, IMHO.
It can take on Gold and Plat, with a low WR but a nice TTW, similarly to SoBAirRush.
Here a general guide on how to play this:
Spoiler for Hidden:
Play an Immortal ASAP, then get SoWs on it. The deck is pretty mindlessly played, but if you give it a little thought, it would mean a little improvement. Some general tips are:
If you have a good income of quanta and can afford playing Immortals and SoWs in a good number, remember to split the SoWs so that your Immortals won't have to fear Damaging shields of DR Shields;
Don't draw too much with SoBra if the opponent may have risky cards in the deck, once you've got a nice field, no need to improve it over what's needed against a risky element and keep the current field;
Never wait to play a SoW, unless there's a Shield on the field and you have an Immortal in hand. You are allowed to wait one turn to play the Immortal and then the SoW, but NEVER more than one (generally speaking, you should keep a good damage output, and if you wait too much, the total damage output will lose damage. It's not like you shouldn't wait more than one turn, it's only that it's most likely impossible for the total damage output to be better if you wait two turns instead of sending out your SoWs instantaneously).

Also, as for AI4, here's a little guide on how to play it:
Spoiler for Hidden:
First of all, you should remember the names of the 144 (!) Halfbloods faceable and how their decks are built. Here's an article on how to do that.
Read that, consider the following statement: if a card from a certain element is a threat, if it is the element of the prefix it is more of a threat than the suffix one. If it is both prefix and suffix, it is almost sure that the threat is in the deck.
This is because the deck has more cards from the prefix element than the suffix one, so it's more likely for the card to be in the deck if it is in the prefix instead of the suffix.
Let's review the elements, then:
 :entropy Entropy
Discord can screw you, if it's likely (either prefix or full name) for a Discord to be played early, you may want to set up a Phase Shield ASAP in order to prevent scramble and build a nice quanta pool. The only other threat is Butterfly Effect, but it's not much of a problem.

 :death Death
Mind the damage, it's a fast element. Poison bypasses shields, too, but you should be able to outdamage it, expecially if you back up with a shield. No real threat aside that.

 :gravity Gravity
Momentum and Momentumed creatures can screw your shields. Just don't rely on them too much and go for the fastest kill you can manage. Black Hole may be annoying, but no real threat.

 :earth Earth
You may quanta starve due to Earthquakes, expecially if paired with Darkness. With Gravity, Pulverizer has the power to destroy shields and pillars, but this isn't a probelm, given that you should already be hurrying the game up. Against Earth in general, hurry up the game, shouldn't be a problem at all.

 :life Life
Generally known as a fast element, that's not the problem here because when it is built by the AI, most of the times it doesn't get the decks focused on rushes or something in particular. The real trouble here is Emerald Shield. If the AI plays Emerald Shield, unless you're going to lose instantaneously, you shouldn't quit. Luckily for us, Life has 2 Shields and it values every shield (aside mirror shield, if I'm not wrong) better than it and tends to change it as soon as possible. Don't use SoW when the AI drops an Emerald Shield. If you want, you can change playstyle to an Essential Halfblood Farmer and don't use SoWs at all until the AI plays a shield which is not Emerald Shield (and Mirror Shield, if it's paired with Light).

 :fire Fire
If the AI got lucky with deckbuilding, this definitely is one of the rushiest elements. Deflagrations may screw your Phase Shields and Fire Bolts totally bypass it. The creatures can (and will) get really big. However, how disastrous this may look, I only once had troubles against Fire, and it was when I got only a Tower in my starting hand and it got deflagrated. Go for the rush, but don't keep the Shields in your hand too much, late game they'll be risky because AI tends not to play many Deflagrations on Towers and may have kept them in hand. It's better to stop little damage than no damage at all.

 :water Water
Water is, most likely, the easiest element to fight against. You can play however you want, you should both be able to outdamage it and stall it, if you want. Ice Shield may be pesky for your un-SoWed Immortals.

 :light Light
This is pretty similar to Life, refer to it to know what to do against Mirror Shield (and remember that Light, also, has a second shield). It has another threat, though: Sanctuary. Sanctuary gives both healing and blocks our SoBras. However, Light's damage output is really small, you should have more turns to play around.

 :air Air
Again, not much of a problem. Unstable Gases, though, may need you to hurry up the game, expecially if the opponent managed a Air Nymph onto the field.

 :time Time
Halfbloods rarely get 6 copies of the same card, and in that big of a deck it is even hard for them to draw many copies of them, but a Sundial chain is, surely, your biggest threat here (deckout after drawing with many SoBras). Not much of a threat though. Remember Procrastination when summoning Immortals without a SoW on them.

 :darkness Darkness
I was tempted to call this paragraph "Darkness Devourers" due to Devourers being what makes me having Nightmares about Vampires who Steal your Dolls [/jokes].
Really, Devourer is the main problem, however Liquid Shadow may be pesky. Try not to waste quanta on useless stuff (that other Immortal wasn't really needed, was it?) and keep it for when a Liquid Shadowed Black Dragon approaches and you want to drop a Shield. Try not to make them draw too much with SoBras due to the threat of drawing into Steals and Devourers.

 :aether Aether
Damn, you wouldn't expect this. The real trouble here is Mindgate. Psions are annoying, but the damage isn't too much and you can definitely outdamage that, but if your hand isn't awesome (quanta-wisely), he may copy your immortals and SoWs and, instead, have quanta to play them and DEFINITELY outrush you. However, if you start right and/or the AI doesn't draw into Mindgates early, you'll most likely win.


Nigthmarish Combinations:
Earth-Darkness: mainly if it is Shadra, because a couple or Earthquakes are more than enough if paired with a whole family of Devourers.
Rush Element and Light: if a rush element gets Sanctuary, you could be done for. Also, Mirror Shield is a major problem that way. Try to deal with it using Phase Shields to stall it out.
Earth/Darkness-Entropy: it's a nightmare. Go with Phase Shields ASAP because you'll need to build your quanta pool before the opponent manages a couple of Earthquakes. Unless Darkness is the prefix, you shouldn't fear Devourers, but Steals, instead.

Offline CrockettRocket

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Re: The Brave Immortal (or "The Brave Wiseman") https://elementscommunity.org/forum/index.php?topic=53717.msg1125527#msg1125527
« Reply #1 on: February 09, 2014, 02:20:32 pm »
Quote
while Higu be like "Fractal anything", Chapuz be like "OTK anything", I'm more like "Brave anything".
Took the words right out of my mouth! Ive been using SoB for quite a while and can completely understand exactly what your saying and I agree 100% to everything you said.

Now if I agree to everything you said, even the card by card, how can I give you deck advice?  :o

Quote
-3 Phase Shields, I playtested with 4, but it looked like they were clogging my hand too much. Given the speed of the deck you won't need neither stalling nor too many (you'll never stall for 18 turns, no matter what, you should be already dead via SoBras if you managed to activate 6 Phase Shields). Also, you'll draw them when needed thanks to SoB. I found 3 to be the optimal number.

Well, I would rather go for speed because that's the decks intention. You said 3 is optimal, and again I agree, but the more serious factor is speed imo. Can we -1 phase shield +1 aether tower, then change the immortals to upped ones? Please play around with that idea. Phase shields do clog up your hand, so I try to use the bare minimum. I do know of a way we can take out phase shields, but we would love some of the quirks to the deck. Change the immortals to phase spiders and dims to TU. :P Our cc protect would be power in numbers. I don't prefer this idea though.

Quote
given that SoW makes my Immortal truly immortal, not caring about poisonous shields
P.S. It can make them immortal and not care about thorn carapace (the only poisonous shield) only if you get sow on it asap. But if were considering shields, it may be truly immortal but your not going to like it attacking yourself!
#Mirror
#Jade
A world war? Am I invited?
Thanks to skotadi for saying this in chat. Made me laugh pretty hard, and fits with me not getting drafted. :silly:

Offline timetock

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Re: The Brave Immortal (or "The Brave Wiseman") https://elementscommunity.org/forum/index.php?topic=53717.msg1125529#msg1125529
« Reply #2 on: February 09, 2014, 02:24:07 pm »
What about upped spiders? They are extremely cost efficient, though fragile. Can buff them with SoW, they just won't have the immortal/spell damage bonus.

Actually no, spiders die too easily.

Nice deck though.

Offline CrockettRocket

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Re: The Brave Immortal (or "The Brave Wiseman") https://elementscommunity.org/forum/index.php?topic=53717.msg1125532#msg1125532
« Reply #3 on: February 09, 2014, 02:33:59 pm »
Well, you would have to -1 bravery and make for a 13th tower as a filler card. Your idea is to kind of be like chapuz and play a spider sow and tu same turn, I like to do 2 tu's cause I dont want to be too risky. If you play it smart and right, usually you can overcome a creatures bad HP.
A world war? Am I invited?
Thanks to skotadi for saying this in chat. Made me laugh pretty hard, and fits with me not getting drafted. :silly:

Offline LeodipTopic starter

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Re: The Brave Immortal (or "The Brave Wiseman") https://elementscommunity.org/forum/index.php?topic=53717.msg1125543#msg1125543
« Reply #4 on: February 09, 2014, 05:15:39 pm »
@branden, yeah, I was thinking of dropping to two shields for the eleventh tower, but I was undecided due to devourers eating SoBra's quanta and slowing me down on drawing shields for longer games. After thinking about it, though, I feel like I can do that just right by forgetting devourers because:
1.they'd have to eat my fire quanta;
2.I'd have not to have any Shields in hand;
3.the AI'd have to have a damage output greater than mine.

However, I don't think I'll drop under two or drop them altogether. 2 should be nice enough.

As for the poisonous shields, I should have said "damaging shields", including fire buckler in it.

As for reflective shields, those are the nightmare of the deck. However, AI tends to change mirror shield to another shield, if possible. Here we could change to regular monoaether no usibg SoWs, making phase shields shine, even though with a damage output of 4 damage per Immortal.

I may include a little guide to AI4s with this deck, too.

Offline CrockettRocket

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Re: The Brave Immortal (or "The Brave Wiseman") https://elementscommunity.org/forum/index.php?topic=53717.msg1125565#msg1125565
« Reply #5 on: February 09, 2014, 06:37:45 pm »
I thought this was for pvp. Haha. Oh well.
A world war? Am I invited?
Thanks to skotadi for saying this in chat. Made me laugh pretty hard, and fits with me not getting drafted. :silly:

Offline LeodipTopic starter

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Re: The Brave Immortal (or "The Brave Wiseman") https://elementscommunity.org/forum/index.php?topic=53717.msg1125572#msg1125572
« Reply #6 on: February 09, 2014, 07:26:25 pm »
I thought this was for pvp. Haha. Oh well.
Actually, this is for anyyhing it can play in. AI3-4, Bronze and silver, maybe gold and plat and PvP2 as well.

EDIT: almost forgot, the list of pesky shields (for the immortals) without SoW:
Permafrost, Fire Buckler, Procrastination, Thorn Carapace and Skull Shield.
Also DR shields greatly reduce damage output.

Offline LeodipTopic starter

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Re: The Brave Immortal (or "The Brave Wiseman") [AI4] [Bronze] [Silver] https://elementscommunity.org/forum/index.php?topic=53717.msg1125593#msg1125593
« Reply #7 on: February 09, 2014, 10:33:17 pm »
Okay, managed to write a little guide on the deck but (IMHO) explicative enough. Being the deck fully upped (Immortals aside) and with 11 Shards, however, I didn't feel the need to explain everything, but went deep enough for someone who wants to approach the deck. It's easy.

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Re: The Brave Immortal (or "The Brave Wiseman") [AI4] [Bronze] [Silver] https://elementscommunity.org/forum/index.php?topic=53717.msg1125595#msg1125595
« Reply #8 on: February 09, 2014, 10:49:52 pm »
I can't find my deck code for it anymore, but several CL seasons ago I had a monoaether that went much the same as what you have here.  There, too, I found that the unupped immortal was usually faster, because it often came out one turn earlier.  I didn't use shards of bravery; I think I had more dimshields and maybe a lobotomizer or something like that, but it's been awhile now since I ran that deck.  Actually, come to think of it, I think it used the old shard of sacrifice that was 'other' as even more defense, and that's why I deleted the deck.

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Re: The Brave Immortal (or "The Brave Wiseman") [AI4] [Bronze] https://elementscommunity.org/forum/index.php?topic=53717.msg1128535#msg1128535
« Reply #9 on: March 04, 2014, 04:06:18 am »
Quote
while Higu be like "Fractal anything", Chapuz be like "OTK anything", I'm more like "Brave anything".

Does that mean, I'm Fractal, OTK, Brave, Dial, SoPa anything?  Like some twisted mutant spawn child from your unholy union?

Offline LeodipTopic starter

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Re: The Brave Immortal (or "The Brave Wiseman") [AI4] [Bronze] https://elementscommunity.org/forum/index.php?topic=53717.msg1128547#msg1128547
« Reply #10 on: March 04, 2014, 08:58:35 am »
Quote
while Higu be like "Fractal anything", Chapuz be like "OTK anything", I'm more like "Brave anything".

Does that mean, I'm Fractal, OTK, Brave, Dial, SoPa anything?  Like some twisted mutant spawn child from your unholy union?
Well, indeed, you're more like "everything anything", I believe.

 

anything
blarg: