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Offline plastiqeTopic starter

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Rules for Drafting https://elementscommunity.org/forum/index.php?topic=17691.msg225398#msg225398
« on: December 15, 2010, 05:14:53 pm »
SIGNING UP FOR THE DRAFT
    You must have a forum account and a chat account before you sign up.You may apply for a Captain position when signing up.Sign ups for the second Draft are closed
Captains
    One Captain per team.Responsible for naming their teams, drafting their teams and overall team leadership.
Teams
    Each team will be given access to their own secret forum section.Minimum 6 teams.Equal number of players on each team.
plastiqe
    Presidential Legendary Administrative Superintendent Taskperson Insofar as Quadruple Excellence.Responsible for running The Draft.
DRAFTING TEAMS
    Once sign ups are over, player drafting will begin.Order of picks will be based on the
snake format.
Initial order is determined randomly.[/list]DRAFTING CARDS
    Once player drafting is completed, card drafting will begin.Order of picks will be based on the
snake format.
Initial order is determined randomly.Teams decide which cards they're planning on drafting using their secret forums.Teams have 8h to make each pick.  If 8h has passed since the last pick was made, the next team may take their turn.  The delinquent team may draft their card when they show up.Once a card is drafted, only that team will have access to it for the remainder of the event.Cards remaining undrafted will be available to all teams.Pillars and pendulums are unavailable for drafting.Depending on the speed of drafting, picks may be doubled in the later rounds (each team makes 2 picks at a time instead of 1).[/list]DECKBUILDING
    Teams may build decks using only cards they've drafted, cards they've traded for this round, as well as any undrafted cards.Any mark is allowed.Any amount of pillars/pendulums is allowed.Decks may be changed in between games.All cards are unupgraded.Each team must post their decklists in their secret sections.Decklists are not posted publicly after each match, however they will be revealed at the conclusion of the event.
OPENING ROUNDS
    Teams face off in a round robin tournament.There will be 3 opening rounds lasting 7 days, 7 days and 4 days respectively.Each team will be matched against two other teams during the first two rounds, and one team in the last opening round.Each player will be scheduled to fight against one other player per team they're matched against.For example, in the first round Black is matched against White and Green.  Larry (player 1) on Team Black will play a match against Moe (player 4 on White) and against Curly (player 6 on Green).  Team White is matched against Black and Pink in the first round, so Moe (player 4 on Team White) has matches against Larry and a player from Team Pink.
Team match ups (but not player match ups) for the opening rounds will be revealed in advance.Matches are best of 3, first to win 2 games wins the match.Each match win counts as 1 point for scoring.[/list]FINAL ROUND
    Each player on each team will be matched against a random opponent from another team.Based on the standings higher ranked teams may elect to make a permanent trade with lower ranked teams.Each match win counts as 2 points for scoring.
TRADING
    During each of the opening rounds, teams may trade 1 card with another team.  Any team may only participate in 1 trade per round.  Teams may elect not to trade at all.Opening round trades consist of loaning any one of your drafted cards in exchange for any one card on the other team.Captains have the final say on trades, though any team member may arrange a trade for their team.A trade is not official until it has been publicly confirmed by both teams.For example, in Round 1 Black (matched against White and Green) may decide to make a mutually beneficial trade with Red (matched against Green and Yellow).  One player would post the agreed upon trade, and the other would post confirming it.  Each team would still have access to the card they lent out, as well as the card they recieved in trade.In the final round, the higher ranked teams may take one card from their lower ranked counterparts, in exchange for a card of their own that was drafted in the same order.  These trades are not loans, they're final.  First may trade with last, second with fifth and third with fourth.For example, Green finishes in first place after the opening rounds so they may elect to exchange their first pick for the first pick of team Pink (who finished last).
BASIC PVP RULES AND PENALTIES
    In case of a desync error, the match in question will be restarted. If one player was clearly about to lose, he or she should do the honourable thing and give the win to the other player even if there was a desync error. After restarting a match due to a desync error, players are not allowed to change decks.If there is a disagreement on who actually won the duel, players should state their case to the organizers. Having a screen shot or other proof helps.Remember, a player who gets caught cheating, will be permanently banned from all Elements community PvP events, so please play fair.Any player who signs up and then drops out from this event will be subject to the PvP Parasites (
http://elementscommunity.org/forum/index.php/topic,25593.0.html) rules.
Each team is given 2 free substitutions for each round of the event, to be used in instances where you do not wish to replace a team mate.  Once these substitutions are used unplayed matches will be an automatic loss to the errant player.Any player that needs to be replaced will carry with them a -1 point penalty to the final scores.  Captains, make smart picks!  Players, don't let your team down![/list]
SCORING
    The team with the most match points at the end of play are the winners!If there is a tie there will be an additional playoff round between the captains..One MVP award will be given to a player on the winning team with the most match wins.

In the event of a tie plastiqe and the captains of each team will act as a tiebreaking vote for the MVP award.Winning teams will be enshrined in the Drafting Hall of Fame (http://elementscommunity.org/forum/index.php/topic,23294.0.html).[/list]

Offline plastiqeTopic starter

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Re: The Draft, Rules (under construction) https://elementscommunity.org/forum/index.php?topic=17691.msg225402#msg225402
« Reply #1 on: December 15, 2010, 05:18:41 pm »
Still to do:
    Check and doublecheck spelling, grammar and syntax. (ongoing)
Re-colour new yellow rules in finalized grey text.
Aquire Draft Beer MVP award icon (kevkev)
Seek PvP Event Manager approval. (TStar)[/list][/i]

Offline truddy02

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Re: The Draft, Rules (under construction) https://elementscommunity.org/forum/index.php?topic=17691.msg225405#msg225405
« Reply #2 on: December 15, 2010, 05:31:01 pm »
Maybe upgrades could be worked into the drafting somehow possibly with some sort of limit.  Like you draft phoenix and state you also want to be able to use the upgrade when you draft.  This means you lose your next draft pick.  You can only do it 3 times during the draft.  This means those who choose upgrades have more limits to their deckbuilding.

Offline jmdt

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Re: The Draft, Rules (under construction) https://elementscommunity.org/forum/index.php?topic=17691.msg225407#msg225407
« Reply #3 on: December 15, 2010, 05:38:37 pm »
This sounds fun

Offline Korugar

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Re: The Draft, Rules (under construction) https://elementscommunity.org/forum/index.php?topic=17691.msg225409#msg225409
« Reply #4 on: December 15, 2010, 05:50:42 pm »
Looks like a good thing to keep an eye on...

Offline MyNameIsJoey

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Re: The Draft, Rules (under construction) https://elementscommunity.org/forum/index.php?topic=17691.msg225414#msg225414
« Reply #5 on: December 15, 2010, 06:04:21 pm »
If you need help, Im there =D

What rules are there to finalize?

I , personally, don't think that trading cards should be allowed.

For upgrades hmmm, maybe what truddy said, that or you could say team is allowed to choose X amount of cards they drafted and they become upgraded? ( with no possibility to change them )

I don't think there should be any banned list, if theres a card a team doesn't want his enemies to use, that team just has to draft it itself.

Point system could be as simple as 2 points for a 2-0 win, 1 for a 2-1 win and none for a loss, but its just an idea.
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Offline plastiqeTopic starter

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Re: The Draft, Rules (under construction) https://elementscommunity.org/forum/index.php?topic=17691.msg226115#msg226115
« Reply #6 on: December 16, 2010, 09:33:00 pm »
Maybe upgrades could be worked into the drafting somehow possibly with some sort of limit.  Like you draft phoenix and state you also want to be able to use the upgrade when you draft.  This means you lose your next draft pick.  You can only do it 3 times during the draft.  This means those who choose upgrades have more limits to their deckbuilding.
So teams would end up with 3 upgraded cards and less overall cards.  I dunno, I don't think that would work because probably every team would spend their first 3 picks upgrading and then when deckbuilding for the matches came around, all the decks would be the same because you'd obviously want to use your 3 upgraded cards in every duel.

Also, Shard of Gratitude.  I don't think one team having SoG is fair, it dominates in a mostly unupped format.

I was orignally leaning towards allowing the use of upgrades if both players agreed on it.  Since the duels in each round are league style, if you were playing another veteran and you both agreed to use upgrades it would be like champs league.  Then again, having any form of upgrades puts a lot of emphasis on picking veterans with a big collection, as opposed to if things were fully unupped.

I , personally, don't think that trading cards should be allowed.
I'm inclined to agree, there probably won't be trading just to keep things simple the first time around.  Couple ideas I had:
Allow teams to trade cards up to a limit, inbetween rounds.  Like maybe trades must be equal, so a 7th pick for a 7th pick.  Only one trade per team.
Allow winning teams to 'trade' with the team they beat (you take one of their good cards and give them one of your not so good cards).
Or something else. 
Problem is, it puts less emphasis on the original card draft if you can change your lineup later on... and teams might end up too homogeneous.

Offline Appawesome

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Re: The Draft, Rules (under construction) https://elementscommunity.org/forum/index.php?topic=17691.msg227391#msg227391
« Reply #7 on: December 18, 2010, 04:21:03 pm »
Will you be able to draft pillars/towers?

Offline plastiqeTopic starter

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Re: The Draft, Rules (under construction) https://elementscommunity.org/forum/index.php?topic=17691.msg229338#msg229338
« Reply #8 on: December 20, 2010, 07:00:33 pm »
As of now the rule is...
All pillars, pendulums and mark cards are unavailable for drafting.
..but I was thinking maybe allow pendulums to be drafted, not sure.

Offline MyNameIsJoey

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Re: The Draft, Rules (under construction) https://elementscommunity.org/forum/index.php?topic=17691.msg229350#msg229350
« Reply #9 on: December 20, 2010, 07:10:10 pm »
I have a couple questions:

1st : You said 6 teams with equal number of players, but exemple 31 people join , you cannot make 6 equal teams, what happens?

2nd : What if 2 teams have the same record at the end of the matchup? Or 3 teams even?
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Re: The Draft, Rules (under construction) https://elementscommunity.org/forum/index.php?topic=17691.msg229575#msg229575
« Reply #10 on: December 20, 2010, 10:22:04 pm »
1) Undrafted players will be the first to replace an inactive draftee.

2) That's why I was considering a point system.  If two teams end up tied after 5 rounds maybe it'd be better to just to a playoff round between them to decide the outcome.

Offline MyNameIsJoey

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Re: The Draft, Rules (under construction) https://elementscommunity.org/forum/index.php?topic=17691.msg235590#msg235590
« Reply #11 on: December 29, 2010, 05:04:00 pm »
You say that Team with the best record at the end of the matchups wins!
But what is the best record? most wins? best ratio? Is there a kinda point system for wins and losses?
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anything
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