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Offline Tichan

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Re: The Draft, Feedback https://elementscommunity.org/forum/index.php?topic=16929.msg260960#msg260960
« Reply #12 on: January 31, 2011, 02:23:42 am »
After some talk in the chat room I came up with this idea to help the draft with speed (maybe) but also feeling less like anyone is waiting on any team but just the next round.

Break the drafting up into 4 rounds.
Round 1 picks 1-4 for each team
Round 2 picks 5-8 for each team
Round 3 picks 9-12 for each team
Round 4 picks 13-16 for each team

Each of these rounds will be done all at once.(i.e. round 1 will be at 7 pm cst friday) You could make it into 3 rounds with 5/5/6 or cutting the draft back some picks maybe to 15 or 12.

Each team will have up to 2-3 mins to make a pick. This would be best to do in a chat room and then posting their pick in a forum to keep track of it. This will make each round 48-72 mins long.

To cause less confusion each team can have 1 player actually drafting the cards while the whole team watches and talks about what they want to do. Threw pm’s or maybe even their own chat room. (if you don’t know one I know yahoo chat and other messanger services use to have areas where you could create your own chat room with password)

I know it would be very hard to get each team to pick a time to do this but I have seen each team have a player in a tournament all at one time (I think) so I think it can be done.
You don't have to have the same drafter for each round of drafting. Or Do you have to have the whole team to be there for the draft just 1 person for each team must be there.

If we have a round 2 times a week we could have the whole card drafting process done in 2 weeks with lots of things for each team to discuss between rounds. Also with the speeded up to 3 rounds instead and a speeded up to 3 rounds in a week you could have the whole card drafting done in a week.

Offline mrpaper

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Re: The Draft, Feedback https://elementscommunity.org/forum/index.php?topic=16929.msg261013#msg261013
« Reply #13 on: January 31, 2011, 03:25:36 am »
Agreed with Tichan, but I would add somthing more... each tam could submit a list (24 cards if we make 4 rds) to plastique or anyone supervising these rounds if they can't make it and make it as clear as possible for exceptions * exemple 1st choice is fog shield, 2nd choice is devourer, 3rd choice is  DS, etc. 
*BUT no more then 1 shield, But draw momentum right after DS if able to .. etc.
These would need to be precise and simple.
If no list and no one is there, plastique would just pick a card that he sees ok with what's already in the deck or any good card left.
Thoughts?

Oh and btw, this is taking forever because we try to get as many ppl input on every choices and also need to debate after... no way this takes less then 2 weeks to draft the way it's going.

Offline plastiqeTopic starter

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Re: The Draft, Feedback https://elementscommunity.org/forum/index.php?topic=16929.msg261026#msg261026
« Reply #14 on: January 31, 2011, 03:42:51 am »
I'm definitly interested in speeding up the card drafting so we can get to the actual games.  Setting a time and having representaives from each team online seems like a good option, because we could probably finish all the remaining rounds in one session.  The hard part is picking a time that is good for everyone because no matter what, some people aren't gonna be able to make it.  We may end up going with this option say... sometime on the upcoming Superbowl weekend (Feb 5th-6th)?

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Re: The Draft, Feedback https://elementscommunity.org/forum/index.php?topic=16929.msg276325#msg276325
« Reply #15 on: February 22, 2011, 04:10:06 pm »
PvP Events is for community to participate and follow by other means such as being an observer/spectator
i was excited following the card draft phase and was hoping to see some interesting decklist coming out from that
sadly, unlike other sanctioned events, NO decklist was posted in the result post
what gives?

imagine going to see some <insert some sporting event> and seeing all the big names between the two team/squad and then POW! -blackout- and they announce the winner

what the-

Offline kev

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Re: The Draft, Feedback https://elementscommunity.org/forum/index.php?topic=16929.msg276413#msg276413
« Reply #16 on: February 22, 2011, 06:14:40 pm »
It's early to be complaining about this; we'll see how it shakes out but meeting opponents is a little challenging.  In a normal PvP environment you're slated to play one person so you PM him and schedule a time.  Here most people seem to be popping into chat and hoping to find a match, but that may be difficult depending on timezone differences.  Others PM the opposing team to say "I'm in chat, come get me" which isn't much better.

It's also a little problematic that one doesn't really know how many matches to play because it's dependent on 13 other players.  This creates either fear of overstepping your bounds by playing too many matches or a sense that someone else will do it.  It sounds easy to just award a loss to players who don't complete games but what happens if that player logged into chat once a day and never saw an opponent?

It might be simpler to have set matchups a la Team PvP and other PvP Events.

Example 1: Captains are player #1, the last to be drafted is player #7.  Players 1 and 2 have to play players 1 and 2 from opposing team, 3 and 4 play 3 and 4... 7 plays 7.

Example 2: Captains are player #1, the last to be drafted is player #7.  Player 3 plays players 2-4 from opposing team, player 7 plays 6, 7, and 1.

Offline Ekki

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Re: The Draft, Feedback https://elementscommunity.org/forum/index.php?topic=16929.msg277072#msg277072
« Reply #17 on: February 23, 2011, 03:51:31 pm »
Example 1: Captains are player #1, the last to be drafted is player #7.  Players 1 and 2 have to play players 1 and 2 from opposing team, 3 and 4 play 3 and 4... 7 plays 7.

Example 2: Captains are player #1, the last to be drafted is player #7.  Player 3 plays players 2-4 from opposing team, player 7 plays 6, 7, and 1.
I agree that SOME matchups should be arranged. Maybe even player 1v1, 2v2, etc... But only one match between them and them make the rest of the matches free. Just to ensure every player plays at least one match.

Offline Onizuka

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Re: The Draft, Feedback https://elementscommunity.org/forum/index.php?topic=16929.msg278655#msg278655
« Reply #18 on: February 26, 2011, 12:55:53 am »
I was thinking about a possible addition to this event.

Each round, whoever is the winner versus the opposite team in points (for that round only) can select one card that one team drafted to become a card that every player can use. Like for the first round, Team Green could have chosen to make quintessence a card that everyone could use, since they won 8-5 against Team Red. This wouldn't stop Team Red from using quintessence, it would just allow everyone to use it.

It could also make the card they select become a "dual exclusive", meaning that if Team Green picked quintessence, then both Team Green and Team Red could use it.
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Re: The Draft, Feedback https://elementscommunity.org/forum/index.php?topic=16929.msg280173#msg280173
« Reply #19 on: February 28, 2011, 05:03:01 am »
Somewhere along the line, some posting of decks would be cool.
The draft itself isn't as interesting to a spectator if you don't see the final results of the choices.

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Re: The Draft, Feedback https://elementscommunity.org/forum/index.php?topic=16929.msg280291#msg280291
« Reply #20 on: February 28, 2011, 12:23:45 pm »
Somewhere along the line, some posting of decks would be cool.
The draft itself isn't as interesting to a spectator if you don't see the final results of the choices.
Thing is, there are 14 matchupsw left with the same cards later. Id agree to , at the end of the round, post the main decks that were used though
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Re: The Draft, Feedback https://elementscommunity.org/forum/index.php?topic=16929.msg283138#msg283138
« Reply #21 on: March 04, 2011, 04:17:38 pm »
Are we allowed to use 1.27 cards in this round 3 or later rounds?
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Re: The Draft, Feedback https://elementscommunity.org/forum/index.php?topic=16929.msg285679#msg285679
« Reply #22 on: March 07, 2011, 09:36:20 pm »
Next draft there need to be some cards that can't be drafted, namely the PC. There just aren't enough PC cards to allow them to be draftable.

The card draft also needs to be set up in such a way that it doesn't take 3 weeks.

Offline plastiqeTopic starter

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Re: The Draft, Feedback https://elementscommunity.org/forum/index.php?topic=16929.msg296923#msg296923
« Reply #23 on: March 24, 2011, 12:25:59 am »
The Draft Timeline
Jan 16
◊◊◊◊◊◊◊◊
Signups
Jan 24
◊◊◊
Teams
Jan 27
◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
Cards
Feb 15
◊◊◊◊◊◊◊
Round 1
Feb 22
◊◊◊◊◊◊◊
Round 2
Mar 1
◊◊◊◊◊◊◊◊
Round 3
Mar 9
◊◊◊◊◊◊◊
Round 4
Mar 15
◊◊◊◊◊◊◊◊◊
Round 5
All in all I'm fairly happy with the way things went during the inagural The Draft pvp event.  I had fun hosting and I hope everybody had fun playing.  That being said there are a few areas with room for improvement next time...
    Secret forums, or mandatory use of an off site location for team discussion.  This was a big one for me since I had no way of knowing what was going on with the teams without actually asking them.  Team Red was kind enough to let me share their forums (link (
http://www.quicktopic.com/45/H/pL9BZAtTG5Y)) but as the organizer things would have been a lot easier if I had access to all the teams during the event.
[/list]
    League style matchmaking will likely not return next time.  I agree with the posts by kev and Krathos, either we'll go to a full player vs player matchup format, or a mixed format with some matchups and some free matches.  Also I didn't plan on having to give penalties for inactivity and that was a major headache for me at the end of each round.  I'll codify rules for missing a match or players dropping from the event next time.
    Sharing decklists.  The thing I don't like about sharing your decklist after a match is it gives an advantage to the other teams, in effect punishing you for winning.  Still, this'll probably change if we move away from league style matchmaking.
    To speed up the card drafting process I propose a staggered approach.  In rounds 1-3 picks would go one at a time, rounds 4-6 each team would have 2 picks in a row, rounds 7-9 three picks in a row, etc..  Card drafting would also be started simultaneous to team drafting.  I do not think having everyone show up at the same time will work because A) it's hard to find a time for everyone and B) rushing the picks will be less strategic.
    Captains and Assistant Captians chosen during Signups.  Having two players in the leadership role should speed things up, as well as allow for a lower time limit during the card drafting phase, perhaps 12hrs?
    Award Icons for Captains, Assistant Captians and possibly a Draft MVP (I'm only allowed to give out 3 icons max).
    I do not like the idea of restricting certain cards like Deflagration and Steal from being drafted.  However, I will probably be adding a new rule not unlike my Secret Negotiations Event Card (
http://elementscommunity.org/forum/index.php/topic,20180.msg274386#msg274386) next time...
[/list]

 

blarg: