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kobisjeruk

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Re: The Dog Pit https://elementscommunity.org/forum/index.php?topic=20634.msg288055#msg288055
« Reply #36 on: March 11, 2011, 05:29:54 am »
tips: (not directed at anyone in particular) event idea should not be too complicated nor too simple that it can be overshadowed by weekly tournament
some suggested ways to make the dog pit more RPG-like and its fine and all but remember this is but an idea
original idea by kakerlake is fine as a starting point and an event can be made with that but if you want to delve deeper, its better to put it in feedback after we do a test run (test run being setting up the event for the first time)


@kakerlake
naturally people will assume 4/Str means 4 divided by Str value
to make it clearer, put 4 per Str OR 4xStr OR Str(4)

Offline KakerlakeTopic starter

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Re: The Dog Pit https://elementscommunity.org/forum/index.php?topic=20634.msg288191#msg288191
« Reply #37 on: March 11, 2011, 01:36:54 pm »
What about skill cards? Start with like 5. Once you use them they are gone. Start with 5.
They would do many things, either buff you for that match or debuff your opponet. The buffs and debuffs can either effect what your opponet can and can not use, and what you can and can not use and/or the stats of either players dog.
You must declare that you are using it at a certain time. ( can be worked out later. )
This is an interesting idea. So each player will have 5 skill cards he choses when breeding his dog and can use them before a match.
But I'd like to refer to kobisjeruk's message: It's probably better to implement additional stuff like this after a test run. Firs we just need to see how the basic idea works out, any changes can be applied after that.

@kakerlake
naturally people will assume 4/Str means 4 divided by Str value
to make it clearer, put 4 per Str OR 4xStr OR Str(4)
I was thinking it was pretty obvious what this means since it doesn't make any sense to divide 4 by Str. But to prevent any problems with that, I'll change it.
 - replaced '/' with 'per'

Five In One

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Re: The Dog Pit https://elementscommunity.org/forum/index.php?topic=20634.msg290678#msg290678
« Reply #38 on: March 14, 2011, 11:49:12 pm »
This seems like an awesome idea for a PvP event! I'm gonna keep tabs on this, to be sure I'm one of the first to sign up.

Re: The Dog Pit https://elementscommunity.org/forum/index.php?topic=20634.msg313590#msg313590
« Reply #39 on: April 17, 2011, 06:21:35 am »
Awesome idea :) if anyone needs help with this - like me being a person helping the person run the event i am happy to do this as i wont be able to play the actual event.

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Re: The Dog Pit https://elementscommunity.org/forum/index.php?topic=20634.msg313605#msg313605
« Reply #40 on: April 17, 2011, 06:55:07 am »
IMO, Luck --> Speed

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Re: The Dog Pit https://elementscommunity.org/forum/index.php?topic=20634.msg313655#msg313655
« Reply #41 on: April 17, 2011, 08:59:39 am »
Seems intresting enough.
[18:21:43] jmdt: elements is just math over top of a GUI
Kakerlake: I believe that there is no God as in something that can think by itself and does stuff that sounds way OP.

LongDono

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Re: Dog Pit - Rules https://elementscommunity.org/forum/index.php?topic=20634.msg318027#msg318027
« Reply #42 on: April 23, 2011, 03:12:42 am »
What happens if you win by your opponet not showing up or replying? It would not be fair to NOT get after battle rewards just because the other player did nothing.

Offline KakerlakeTopic starter

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Re: Dog Pit - Rules https://elementscommunity.org/forum/index.php?topic=20634.msg318234#msg318234
« Reply #43 on: April 23, 2011, 01:49:25 pm »
What happens if you win by your opponet not showing up or replying? It would not be fair to NOT get after battle rewards just because the other player did nothing.
Looks like I forgot to add this and the bye to the rules.

The bye will work like this: If there is a uneven ammount of players, the one with the lowest ammount of dummy points gets a bye (if more than one has the same ammount, it's randomly chosen between them).
The learning is treated normally, though there is no vault to learn cards from. But relics are always available to be learned.

If a fight doesn't happen, there are a few different possibilities:
1: One of the players surrenders, giving his opponent a free 0-0 victory. Damaging and learning will be treated normally.
2: If none surrenders, the one who was clearly more active in finding a time for the match gets the win. The organizer has the last word here. If you are not happy with his choice you may quit the event in a friendly and non disturbing manner.
3: If it wasn't clear who was more active and no one wants to surrender, both players lose the battle and recieve damage according to the formula (no learning).
4: If there is no response from any player for 2 turns, the organizer may remove that player from the event, his opponent gets a bye.

LongDono

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Re: Dog Pit - Rules https://elementscommunity.org/forum/index.php?topic=20634.msg318235#msg318235
« Reply #44 on: April 23, 2011, 01:53:37 pm »
Interesting, thanks kaker!

Five In One

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Re: Dog Pit - Rules https://elementscommunity.org/forum/index.php?topic=20634.msg318329#msg318329
« Reply #45 on: April 23, 2011, 05:36:59 pm »
I was re-reading the rules when I noticed something. It says "What do you do with them? See below", but it doesn't seem to explain it.

What do you do with Relics? ???

Offline KakerlakeTopic starter

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Re: Dog Pit - Rules https://elementscommunity.org/forum/index.php?topic=20634.msg318342#msg318342
« Reply #46 on: April 23, 2011, 05:48:05 pm »
I was re-reading the rules when I noticed something. It says "What do you do with them? See below", but it doesn't seem to explain it.

What do you do with Relics? ???
Any 5 HP (Cards) can be converted into a stat point, preferably you will use the relics here.
Also, when you lose HP, you can discard relics instead of anything important.

All in all, they don't have any special function but are just useless filler cards that get usually dropped as fast as possible.

 - added no restriction to max ammount of relics.

Five In One

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Re: Dog Pit - Rules https://elementscommunity.org/forum/index.php?topic=20634.msg318353#msg318353
« Reply #47 on: April 23, 2011, 06:08:20 pm »
Okay. Thanks Kaker!

 

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