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Re: Dog Pit - Rules https://elementscommunity.org/forum/index.php?topic=20634.msg319326#msg319326
« Reply #60 on: April 25, 2011, 02:49:07 am »
Couple questions:

-What happens if the final two dogs kill each other simulatneously?  Is there some kind of tiebreaker?  For that matter what if (heaven forbid) everyone puts all their initial points into strength?  Wouldn't everyone die after the first match?  I suppose this isn't likely, but it doesn't hurt to prepare for pathological scenarios... right?

-After a won match do you gain exp before or after you lose health?  For example if i have 30 hp and i win 10 exp but lose 5 health can i use those exp to buy hp and survive?

Offline TStar

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Re: Dog Pit - Rules https://elementscommunity.org/forum/index.php?topic=20634.msg319331#msg319331
« Reply #61 on: April 25, 2011, 02:58:01 am »
When/where do we add our dog?
The dog sheets will be posted in this forum.  Once signups are complete SG will open it up so that players can start new topics here.

Couple questions:

-What happens if the final two dogs kill each other simulatneously?  Is there some kind of tiebreaker?  For that matter what if (heaven forbid) everyone puts all their initial points into strength?  Wouldn't everyone die after the first match?  I suppose this isn't likely, but it doesn't hurt to prepare for pathological scenarios... right?

-After a won match do you gain exp before or after you lose health?  For example if i have 30 hp and i win 10 exp but lose 5 health can i use those exp to buy hp and survive?
If your first case the winner of the the head-to-head matchup would get the victory.  If they never played or have a tied record then the dog with the most HP remaining would win.

Training and damage are both considered simultaneous for these purposes, so if you have enough XP after a round to keep you above 30hp then you aren't eliminated.
Carpe Diem!!

Scaredgirl

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Re: Dog Pit - Rules https://elementscommunity.org/forum/index.php?topic=20634.msg319472#msg319472
« Reply #62 on: April 25, 2011, 08:51:39 am »
I completely redid the "Getting Ready" section by adding step-by-step instructions on how and when players are supposed to post their Dogs.

Offline ak65ala

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Re: Dog Pit - Rules https://elementscommunity.org/forum/index.php?topic=20634.msg320466#msg320466
« Reply #63 on: April 26, 2011, 05:26:50 pm »
Is defense calculated before, or after the maximum damage allowed is calculated? 

Say, if your dog has Str: 2, Def: 8 and their dog has Str: 8, Def: 2, and you win.  You would then inflict 2*3-2 = 4 damage to their dog.  They would inflict 8*2-8 = 8 damage to your dog... but the max is 4 damage.  But is the max taken before your dog's defense? Would it then be max[8*2] = max[16] = 4-8 = 0 damage?

Another example: Your dog Str: 2, Def = 3.  Their dog Str: 5, Def = 1.  You win.  If defense is before the max cap: 5*2-3 = 7... max = 6 damage.  If defense is after the max cap: 5*2 = 10 ... max = 6 - 3 = 3 damage.  Which is it?

Offline KakerlakeTopic starter

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Re: Dog Pit - Rules https://elementscommunity.org/forum/index.php?topic=20634.msg320491#msg320491
« Reply #64 on: April 26, 2011, 05:47:51 pm »
The restriction is checked in the end.

So in your example:
Dog A: 2 Str, 8 Def; Dog B: 8 Str, 2 Def.
A wins.
Dog A causes (2*3-2) 4 damage. (B can't do more than (4/2) 2)
Dog B causes (8*2-8) 8 damage. This is higher then 2, so it is 2 instead.

The other example:
Dog A: 2 Str, 3 Def; Dog B: 5 Str, 1 Def.
A wins.
Dog A causes (2*3-1) 5 damage. (B can't do more than (5/2) 2.5 -> 2)
Dog B causes (5*2-3) 7 damage. This is higher then 2, so it is 2 instead.

sh0e

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Re: Dog Pit - Rules https://elementscommunity.org/forum/index.php?topic=20634.msg321957#msg321957
« Reply #65 on: April 28, 2011, 05:51:23 pm »
Can you change decks in between rounds?

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Re: Dog Pit - Rules https://elementscommunity.org/forum/index.php?topic=20634.msg321960#msg321960
« Reply #66 on: April 28, 2011, 06:03:04 pm »
Yes, you can change your deck as often as you like, as long as you save them somewhere, so you can post all the used decks into the battle topic in the end.

sh0e

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Re: Dog Pit - Rules https://elementscommunity.org/forum/index.php?topic=20634.msg326070#msg326070
« Reply #67 on: May 03, 2011, 07:26:43 pm »
How about changing marks in between matches. I see a lot of people who posted dogs with no marks. I was under the impression you could not change your mark.

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Re: Dog Pit - Rules https://elementscommunity.org/forum/index.php?topic=20634.msg326086#msg326086
« Reply #68 on: May 03, 2011, 07:46:57 pm »
How about changing marks in between matches. I see a lot of people who posted dogs with no marks. I was under the impression you could not change your mark.
There was nothing said about the marks at all in the rules.
You can switch marks in between duells as you can switch the decks.
If you add a mark in your dog's character sheet, the only thig about it is, that it's pretty.

Offline ak65ala

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Re: Dog Pit - Rules https://elementscommunity.org/forum/index.php?topic=20634.msg336143#msg336143
« Reply #69 on: May 18, 2011, 02:23:36 pm »
Am I allowed to train my dog if I lose a round? (-5 HP ---> stat)

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Re: Dog Pit - Rules https://elementscommunity.org/forum/index.php?topic=20634.msg336168#msg336168
« Reply #70 on: May 18, 2011, 02:58:28 pm »
Am I allowed to train my dog if I lose a round? (-5 HP ---> stat)
Yes.

Re: Underworld War https://elementscommunity.org/forum/index.php?topic=20634.msg346829#msg346829
« Reply #71 on: June 06, 2011, 04:22:26 pm »
" - You can't salvage cards you don't have ingame."

I feel this is somewhat of a stupid rule, or at least worded wrong. What's wrong with salvaging 3x RoF for example, when you don't have them?
Because you won't be able to use them in your deck anyway.
This prevents a possible >30 cards loss by default, as an example: You have 29 cards for your mono aether and 6xAether Mark in your vault but you don't own any Marks. Since you can't build a legal deck you lose.
I still don't really see the point of this rule.  If i had cards that i don't have in game and i was discarding cards, i would make sure to keep at least 30 i did have.  That way i would never take a >30 card loss by default.  This could even be a rule that you must keep at least 30 cards that you own in-game in your vault at all times.

Being able to salvage cards i don't have in game could be a viable strategy, since your opponents don't know what cards you own.

I don't see any good reason to give further advantage to the people who own uber-rares by allowing only them to place those cards into their vault.

 

anything
blarg: