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Offline Onizuka

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Re: The Dog Pit https://elementscommunity.org/forum/index.php?topic=20634.msg284567#msg284567
« Reply #24 on: March 06, 2011, 10:06:52 am »
So someone with 1 str can do 4 damage, and someone with 11 str can do 4/11 damage?
- Damages opponents Hp by 4/Str
4/Str doesn't mean 4 divided by Strength but 4 per Strength.
So 1 Str gives 4 damage, 2 Str gives 8, 3 Str gives 12 and so on.

Reworded into:
 - Increases damage done to opponents Hp by 4/Str
Ohhhhhh. Thank you.
You're just as selfish as I am. You're just not as good at it yet.

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Re: The Dog Pit https://elementscommunity.org/forum/index.php?topic=20634.msg284758#msg284758
« Reply #25 on: March 06, 2011, 05:18:02 pm »
Well, you did make it unique all right. :)

I like the idea.

I like how you have your own dog that you can train. Very RPG and very cool.

I would replace Points with Experience Points (exp) to make it more RPG.

Have you considered adding more stats? For example a stat that lets you use more upped cards?

Looks interesting. Hopefully the PvP Organizer will like it.

Offline MyNameIsJoey

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Re: The Dog Pit https://elementscommunity.org/forum/index.php?topic=20634.msg284803#msg284803
« Reply #26 on: March 06, 2011, 06:17:35 pm »
Looks interesting. Hopefully the PvP Organizer will like it.
i dont know for other PvPOs, but i sure do like this idea :D
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Offline KakerlakeTopic starter

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Re: The Dog Pit https://elementscommunity.org/forum/index.php?topic=20634.msg284815#msg284815
« Reply #27 on: March 06, 2011, 06:41:27 pm »
Well, you did make it unique all right. :)
^^ I had this idea slumbering for a while now and when you asked for uniqueness I just had to bring it out ;)
I would replace Points with Experience Points (exp) to make it more RPG.
How could I possibly have missed that! o.O *facedesk*
 - reworded Points into Experiance Points (Exp)
Have you considered adding more stats? For example a stat that lets you use more upped cards?
Indeed I have.
I didn't use anything for upped cards since I wanted this event to be completely unupped so everyone can participate. If folks are asking for an upped Dog Pit, that can be done in a couple of minutes without a problem (1: add stat "Power" 2: ??? 3: profit!).

As for other stats I was thinking of, RPG's give a nice variety of different possibilities.
Agility, Dexterty, Power, Luck (RNG <3), Resistance, Size, Mana and maybe even some Items.
It isn't really a problem to add more stats for different things but to do so while keeping it simple. As an example, i could add an "intimidating" stat for which the max HP of your opponent gets lowered by X (opponent surrenders when HP goes below X at any time). But this would lead to some confusion with lots of players and I already see someone complaining: "I didn't know that! I would have healed if I had known".

But one thing that could be added without much confusion is Luck. The one with the higher luck wins the cointoss (opponent has to skip the first turn if he gets the toss).
This stat wouldn't be as important as the other ones but adding 1 or 2 points here surely wouldn't hurt.
 - Added Luck (Lck)

It would also be possible to add questing with the stat "Dexterty". So you can set the Dog out in a forest (once after each fight, instead of Converting) and it hast to come back on its own. High Dexterty would increase the chance of a good event happening. Anything between gaining Exp, HP or Stats loss up to NPC battle(vs. Organiser, with reward Exp) is possible.
While this would be really fun, it is too complicated for an event to handle and more suited for stuff like WoE.

Offline DevilLoss

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Re: The Dog Pit https://elementscommunity.org/forum/index.php?topic=20634.msg287079#msg287079
« Reply #28 on: March 09, 2011, 09:07:00 pm »
hey i got bored today and i remembered your idea for a pvp event and the whole send the dog out into the forest will then i thought why not make it so he if he goes out and does gain items make them cards that effect your stats and add cards to your vault. also not only would these cards be added to the vault they would effect your creature stats (if you put card into vault its like using the item) so lets say your dog goes out and finds the card plate mail. its defense stat would be increased by like 1-3 or something another example is lets say you find the card rage pot your health would go down but now you can do more damage to a opponent for x amount of turns (the same for plate armor) this is just an idea and i think it would be kool to be able to customiz your dog with armor and weapons but it might be too complicated. just a little random idea of mine ive been seeming to get alot of them.
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Offline KakerlakeTopic starter

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Re: The Dog Pit https://elementscommunity.org/forum/index.php?topic=20634.msg287429#msg287429
« Reply #29 on: March 10, 2011, 07:12:26 am »
hey i got bored today and i remembered your idea for a pvp event and the whole send the dog out into the forest will then i thought why not make it so he if he goes out and does gain items make them cards that effect your stats and add cards to your vault. also not only would these cards be added to the vault they would effect your creature stats (if you put card into vault its like using the item) so lets say your dog goes out and finds the card plate mail. its defense stat would be increased by like 1-3 or something another example is lets say you find the card rage pot your health would go down but now you can do more damage to a opponent for x amount of turns (the same for plate armor) this is just an idea and i think it would be kool to be able to customiz your dog with armor and weapons but it might be too complicated. just a little random idea of mine ive been seeming to get alot of them.
Actually it wouldn't be too complicated to implement, one just has to know how to do it ;)
My main concern is that it would be not quite fair since some folks just are luckier and get good items while others only end up in thorn bushes or down a cliff with a broken leg. If you'd get an idea on how to implement this but giving the whole thing a more tactical touch (while keeping it relatively simple) instead of a luck based reward then I'd be happy to add questing.

The ideas I had were all either too complicated, too much work for the Organizer or too random.

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Re: The Dog Pit https://elementscommunity.org/forum/index.php?topic=20634.msg287460#msg287460
« Reply #30 on: March 10, 2011, 08:40:04 am »
listed on upcoming event (http://elementscommunity.org/forum/index.php/topic,22115.0.html)

may the best of breed wins

Offline DevilLoss

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Re: The Dog Pit https://elementscommunity.org/forum/index.php?topic=20634.msg287870#msg287870
« Reply #31 on: March 10, 2011, 11:49:56 pm »
well i think this woulduse the knew stat luck and there be two options one either ur dog gains nothing and comes back with a zip or he wins a small reward.  the rewards could increase as you kept getting them from small up to a certian point but if u didnt find anything the reward would go down because lets say ur dog gets loss and you finally find him so next time it doesnt wanna go out.
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Re: The Dog Pit https://elementscommunity.org/forum/index.php?topic=20634.msg287877#msg287877
« Reply #32 on: March 11, 2011, 12:03:07 am »
I just had an idea to make this more RPG like and interesting idk if it is good but....
Every player must start with 1 weapon and 1 shield. The weapon would either be Dagger, Shortbow, Hammer, or dagger. The shield could only be tower shield. Rare weapons would be earned for the vault another way.
The idea would not be to equip your dog but your vault. That way it fits and you have some starting restrictions.

Offline KakerlakeTopic starter

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Re: The Dog Pit https://elementscommunity.org/forum/index.php?topic=20634.msg287954#msg287954
« Reply #33 on: March 11, 2011, 01:30:50 am »
well i think this woulduse the knew stat luck and there be two options one either ur dog gains nothing and comes back with a zip or he wins a small reward.  the rewards could increase as you kept getting them from small up to a certian point but if u didnt find anything the reward would go down because lets say ur dog gets loss and you finally find him so next time it doesnt wanna go out.
I'm rather against doing it this way. The problem is here that it isn't really a choice for players it they set the dog out or not since the worst thing that could happen is that nothing happens. Also for only a small reward it seems like too much work to do this for the organizer.
The chance of good or bad things happening should be ~50/50, so each player has to decide weather he wants to go or not.
... I just had a nice idea how it could be implemented:
first, we take the average of all dog's luck (example, it is 2.5). With this much luck, you will have exactly 50% chance of something good happening. With the double luck (example: 5) you will have the "double" chance of getting something good, meaning 75%. (formula: "1-0.5^(lck/average lck)"). For lower lck, you will have a lower win chance according to that formula.
The maximum winning will be accoring to the luck of the dog. So if you have 2 luck, you can gain maximum 6 exp, depending on the dice throw. (if you win with a thrown 50/100, then you get half the max exp, if you get 100/100 you gain maxpoints.) when you lose the dice throw, you can lose a maximum of 10 exp (again the same with the dice throws).
... and yet again, I realized that this would be too much of a hassle for the organizer. having to shove around these numbers for ~40 players is more than just annoying. Maybe with a good spreadsheet it could be possible. Any volunteers for programming it?

I just had an idea to make this more RPG like and interesting idk if it is good but....
Every player must start with 1 weapon and 1 shield. The weapon would either be Dagger, Shortbow, Hammer, or dagger. The shield could only be tower shield. Rare weapons would be earned for the vault another way.
The idea would not be to equip your dog but your vault. That way it fits and you have some starting restrictions.
While I like the idea of having to earn your rare cards, I don't like having restrictions on your vault. IMO the starting vault should be purely up to each players decisions. (maybe a restriction of no more than 3 rare cards will do)
But it is indeed a nice idea to have rare cards as a reward for quests. Even though there are currently no quests implemented ;)

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Re: The Dog Pit https://elementscommunity.org/forum/index.php?topic=20634.msg287966#msg287966
« Reply #34 on: March 11, 2011, 01:44:32 am »
OK thats understandable.
What about skill cards? Start with like 5. Once you use them they are gone. Start with 5.
They would do many things, either buff you for that match or debuff your opponet. The buffs and debuffs can either effect what your opponet can and can not use, and what you can and can not use and/or the stats of either players dog.
You must declare that you are using it at a certain time. ( can be worked out later. )
Example
Cut your opponets str in half for the match
Negate your opponets skill
Add half of your total defense to your defense this game.
If you win can gain double, and if you lose you lose triple
If opponet has X+ cards in vault then you may choose the mark he must use. Lose half of your str stat. ( this would be a mid tournament to late tournament card )

Offline DevilLoss

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Re: The Dog Pit https://elementscommunity.org/forum/index.php?topic=20634.msg287969#msg287969
« Reply #35 on: March 11, 2011, 01:46:42 am »
OK thats understandable.
What about skill cards? Start with like 5. Once you use them they are gone. Start with 5.
They would do many things, either buff you for that match or debuff your opponet. The buffs and debuffs can either effect what your opponet can and can not use, and what you can and can not use and/or the stats of either players dog.
You must declare that you are using it at a certain time. ( can be worked out later. )
Example
Cut your opponets str in half for the match
Negate your opponets skill
Add half of your total defense to your defense this game.
If you win can gain double, and if you lose you lose triple
If opponet has X+ cards in vault then you may choose the mark he must use. Lose half of your str stat. ( this would be a mid tournament to late tournament card )
this is kind of what i was saying with items ur dog fines accept it more buffs the dog then weakens opponent
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anything
blarg: