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sh0e

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Re: Dog Pit #1 - Round 6 Matches and Results https://elementscommunity.org/forum/index.php?topic=26970.msg344522#msg344522
« Reply #12 on: June 01, 2011, 07:34:41 pm »
Players have 4 days to make the fight happen. They must contact their opponent using a PM, and try to find a time that suits both.
If a fight doesn't happen, there are a few different possibilities:
1: One of the players surrenders, giving his opponent a free 0-0 victory. Damaging and learning will be treated normally.
2: If none surrenders, the one who was clearly more active in finding a time for the match gets the win. The organizer has the last word here. If you are not happy with his choice you may quit the event in a friendly and non disturbing manner.
3: If it wasn't clear who was more active and no one wants to surrender, both players lose the battle and recieve damage according to the formula (no learning).
4: If there is no response from any player for 2 turns, the organizer may remove that player from the event, his opponent gets a bye.

Doesn't seem that fair that if a match isn't played then both dogs just move on to the next round with no damage. Granted neither dog gets a chance to train but neither dog has the threat of taking damage, so while other dogs are retiring each other in this round, an unplayed match shouldn't get a bye...

Offline TStarTopic starter

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Re: Dog Pit #1 - Round 6 Matches and Results https://elementscommunity.org/forum/index.php?topic=26970.msg344568#msg344568
« Reply #13 on: June 01, 2011, 08:47:11 pm »
I'm extending the round by 1 day.  Complete the match of you will both be retired from the event.
Carpe Diem!!

Re: Dog Pit #1 - Round 6 Matches and Results https://elementscommunity.org/forum/index.php?topic=26970.msg344816#msg344816
« Reply #14 on: June 02, 2011, 04:18:09 am »
Thanks for the extension.  Not sure if we will be able to finish though.  We played that one match on Monday then i had to go eat dinner and when i came back, agentflare was busy.  We agreed to meet on Tuesday but agentflare didn't show up.  Apparently he had an allergy attack and couldn't come.  While i was waiting to hear from him, something came up and i realized i wouldn't be able to play today.

I got back a little while ago and his message says that he'll be on whenever he's in chat so that could be all day or not at all, so we'll see.


Re: Dog Pit #1 - Round 6 Matches and Results https://elementscommunity.org/forum/index.php?topic=26970.msg345065#msg345065
« Reply #15 on: June 02, 2011, 09:38:06 pm »
Chromatophore/Chromatopup 1
agentflare/Rex 1 (needed 5)

Match result: Chromatopup wins
Rex takes 4*7-5 = 23 damage
Chromatopup takes 2*4 -8 = 0 damage
Chromatopup gains 2*5 = 10 xp

deck used:
Code: [Select]
4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 52q 55v 55v 55v 55v 590 590 5c1 5c1 5f6 5f6 5lm 5og 5og 5rk 61q 61qRound 1:
Pretty even start, but almost all my creatures were near the bottom of my deck.

Round 2:
Black holes were plentiful for me.  Victory was mine.

Offline agentflare

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Re: Dog Pit #1 - Round 6 Matches and Results https://elementscommunity.org/forum/index.php?topic=26970.msg345067#msg345067
« Reply #16 on: June 02, 2011, 09:39:12 pm »
Rex 1/5
Chromatopup 1/1

My deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 52q 55q 55v 590 590 590 590 590 5c1 5c1 5f3 5f6 5f6 5i7 5og 5og 61q 61q 8pm


R1: Rex got a good hand, jumping out on Chromatopup. Although his BHs stalled well, it was too little too late.
R2: Rex got a good hand, Chromatopup, the dangerous predator he is, got a better one. Rex was jumped and it was gg.

GG Chromatophore

Rex is now retired.

Offline 1world24

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Re: Dog Pit #1 - Round 6 Matches and Results https://elementscommunity.org/forum/index.php?topic=26970.msg345090#msg345090
« Reply #17 on: June 02, 2011, 10:12:05 pm »
1world24 (scruffy) 1/1
ddevans96 (sparky) 0/1

Code: [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5fk 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm
Fight - started with me doing nothing with coin flip. he got an arsenic played and a forest spirit later.I played sanctuary's to stall and played fire shields and used miricals when needed. If i didn't pack them i would have lost. My fire nymph was useless after 1 hp hit which would later win the match. 3 cards from decking out i took a leap of fate with 3 firebolts with a little more then 95 fire quanta and won with exactly 99 damage dealt with the 1 hp with my fire nymph. My poison count was about 23 and with only 20 hp and being killed the next turn, I take the win and sparky is eliminated from the event. Thank you for the good match.

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Re: Dog Pit #1 - Round 6 Matches and Results https://elementscommunity.org/forum/index.php?topic=26970.msg345093#msg345093
« Reply #18 on: June 02, 2011, 10:14:45 pm »
Poor Sparky :(

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4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vj 4vj 4vj 52q 55t 55t 55t 595 595 595 595 595 5c1 5c1 5f6 5f6 5if 5og 5v0 5v0 5v0 61q
Even if you hadn't firebolted, sanctuaries would have saved you and I'd have decked out after my next turn because I had 3 cards less than you. Without a lot of luck there was little way I could win.
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