Second deck in the OP works great; I wasted a Druidic Staff when I couldn't Animate in time, and DG used a Miracle which made me get really close to decking out, but managed to EM with just 2 cards left. It's amazing how well it works, even with unupped Staffs...I think I'll try upped ones next time, they have the same cost so should work better.
Actually, no. With adrenaline, unupped Staves heal 20 HP per turn (4 attacks), while upped heal 15 (3 attacks). Plus, upped only deal 1 more damage (with adrenaline), so it's worth the extra healing.
Indeed, Adrenastaves are better at RoL/Hope for gaining EM. Plus, damaging DG with flying weapons and in intervals of 8 is just so ironic. I'm not sure whether mostly unupped Adrenastaves (Animate Weapons upped) is better than entirely upped RoL/Hope, but I think I'll try it next time.
Also, the unupped deck is surprisingly effective, and also rather fun to play. However, I'm thinking that a Luciferin should be replaced by a Nova. The Nova is very important for playing an early Luciferin.
77i 77i 77i 77i 77i 77i 808 808 808 808 808 808 808 808 808 80d 80d 80d 80d 80d 80d 80g 80g 80g 80g 80g 80g 80k 80k 80k
I do not condone fighting Divine Glory with Mono Aether. Still, if you want to try it, go ahead.