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Offline victor_hrb

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Re: Oracle: Divine Glory https://elementscommunity.org/forum/index.php?topic=13075.msg1075099#msg1075099
« Reply #132 on: May 28, 2013, 04:18:30 pm »
Vultures are a bit of a gamble, as they won't be able to reach tons of attack if they come out too late. With Dragons, however, you can play one and save 5 until DG is within kill range. You can circumvent his Miracles completely this way.

Viruses are, of course, not worth the card space. It's more important to pack more quanta so you won't get denied.

As for the viability of this deck, well.. depending on the draw DG might get more than twice as many MG's as you get Cats and thus he'll outrush you. Furthermore, Explosions can completely quanta-deny you.

This is one of rare cases where Fractal Cats actually works.

humm agree. The game and deck i post maybe be a lucky gamble. but you think is impossible to make a consistent couter deck to DG with bone wall +  cats?
even if you have to bet a little bit... haha
I think is a very good option to shardless players.




 

Offline trashduke

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Re: Oracle: Divine Glory https://elementscommunity.org/forum/index.php?topic=13075.msg1076226#msg1076226
« Reply #133 on: June 01, 2013, 01:44:39 pm »
Upgrading definitely helps, and divinity is better than sanctuary (because of Explosions) this is an updated version of what I use (added silences compared to previous page version) and I never lost with it yet (play it when oracle predicts DG, maybe 4-5 times):

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7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7js 7js 7k0 7k0 7k0 7k0 7k2 7k2 7km 7km 7km 7km 80k 80k 816 816 816 816 816 816 8pu


Nice deck Zso_Zso (as usual) - Thanks.  I tried to see whether this works semi-upped and it did!  Here's the slight mod that I used (with the random upgrades that I already had - in terms of priority the SoWs would likely be first):
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5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lc 5lc 5lg 5lg 5lg 5lg 5mq 5mq 5mq 5mq 624 624 62m 62m 62m 62m 62m 7k2 7k2 7km 7km 7km 7km 816 8pu


It was a little strained for aether quanta (which upgraded SoWs would help with), so I would swap a couple light pillars for pends, but otherwise it worked great.  Not sure how newb friendly it is with all of the shards, but it's an effective deck.

 
« Last Edit: June 01, 2013, 01:46:19 pm by trashduke »
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Offline trashduke

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Re: Oracle: Divine Glory https://elementscommunity.org/forum/index.php?topic=13075.msg1076231#msg1076231
« Reply #134 on: June 01, 2013, 01:51:03 pm »
I beat Divine Glory today, pretty simple with this deck:
Spoiler for Hidden:
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4vc 4vc 4vc 4vq 4vq 4vq 4vq 4vq 4vq 52h 52h 52h 52h 52h 52i 52k 52k 6ts 6ve 712 71a 71a 71b 71b 71b 71b 71f 71f 71f 71f 71f 71f 8pj


result:


Strategy:
obviously you use schrodingers cat to generate quanta with soul catcher.
Counters:
-Explosions (a lot of them)- AI use all the explosions in Bone Wall.
-Animatter Mornin Glory - 1 cat + bone wall beat 2 morning star a turn without lose walls (o little more bone wall could improve the deck, i have lucky he comes fast)
...
Maybe I misunderstood what you were going for, but you can't antimatter Morning Glories as they are immortal.
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Offline kaempfer13

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Re: Oracle: Divine Glory https://elementscommunity.org/forum/index.php?topic=13075.msg1076239#msg1076239
« Reply #135 on: June 01, 2013, 02:27:23 pm »
He meant that one use of dead/alive will negate 2 attacks of (animated) morning glorys, if bonewall is in play. I think you can see that english is not his mother tongue.

On another note: Your deck looks like its a bit too big (4cards more than necessary) and the Holy flash is for Ems after using Miracle, which obviously doesnt work with the unupped Holy light.
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Offline CuCN

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Re: Oracle: Divine Glory https://elementscommunity.org/forum/index.php?topic=13075.msg1081107#msg1081107
« Reply #136 on: June 18, 2013, 07:38:21 am »
Upgrading definitely helps, and divinity is better than sanctuary (because of Explosions) this is an updated version of what I use (added silences compared to previous page version) and I never lost with it yet (play it when oracle predicts DG, maybe 4-5 times):

Hover over cards for details, click for permalink
Deck import code : [Select]
7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7js 7js 7k0 7k0 7k0 7k0 7k2 7k2 7km 7km 7km 7km 80k 80k 816 816 816 816 816 816 8pu

This worked beautifully, although the first shield was a bit late. I replaced the Flashes with Luciferase for mulligan and because I had extra :air quanta from a Dragonfly pet.

Offline Renaaata

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Re: Oracle: Divine Glory https://elementscommunity.org/forum/index.php?topic=13075.msg1089675#msg1089675
« Reply #137 on: July 30, 2013, 12:09:46 am »
While testing this deck against AI4, I misclicked and by accident clicked FalseGod. I got Divine Glory and won against him/her(?).
I think I was lucky.

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71a 71a 71a 71a 72i 72i 72i 7al 7al 7an 7an 7an 7an 7bu 7bu 7bu 7bu 7bu 7bu 7n2 7n2 7n2 7n2 7n2 7n2 80b 80b 80b 80b 80e 8pu

Offline ColorlessGreen

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Re: Oracle: Divine Glory https://elementscommunity.org/forum/index.php?topic=13075.msg1089678#msg1089678
« Reply #138 on: July 30, 2013, 12:46:45 am »
Adrenastaves are actually one of my favorite counters to DG, so I'm not terribly surprised your deck worked, as it's adrenastaves plus arsenics. I don't think the arsenics are necessarily an improvement over more staves, but they certainly aren't a crippling issue, particularly when you've got TUs.

As a more general note, your deck will get a good bit better if you use unupped staves. 2 attack gives 4 attacks (i.e. 20 hp healed) a turn, while 4 attack gives only 3 (i.e. 15 hp healed).

Offline Renaaata

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Re: Oracle: Divine Glory https://elementscommunity.org/forum/index.php?topic=13075.msg1089690#msg1089690
« Reply #139 on: July 30, 2013, 02:17:21 am »
I was lucky, because I got DG with this deck :):):)
I was just messing around trying to build fully upped decks from my very limited resources.
The idea was simply: heal until poisons kill enemy, use TU depends on the situation.
I guess the deck needs a few changes, but yet I have these cards:D +1 death pend -1 Electro maybe helps

As a more general note, your deck will get a good bit better if you use unupped staves. 2 attack gives 4 attacks (i.e. 20 hp healed) a turn, while 4 attack gives only 3 (i.e. 15 hp healed).

So very true, I just didn't think of that.

Offline trashduke

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Re: Oracle: Divine Glory https://elementscommunity.org/forum/index.php?topic=13075.msg1090806#msg1090806
« Reply #140 on: August 05, 2013, 03:48:52 am »
He meant that one use of dead/alive will negate 2 attacks of (animated) morning glorys, if bonewall is in play. I think you can see that english is not his mother tongue.

On another note: Your deck looks like its a bit too big (4cards more than necessary) and the Holy flash is for Ems after using Miracle, which obviously doesnt work with the unupped Holy light.

Hi Kaempfer - aha - antimattered vs. animated...  that makes a lot more sense of what he was going for (and I was honestly confused, I wouldn't intentionally pick on someone b/c of language issues).

Regarding my deck post, yeah - it's a little big, but it's worked both times I've used it.  Not sure why you say the unupped Holy light wouldn't work for getting the EM after Miracle?  The card works the same way, but the unupped version is free, vs. costing one Light quanta.  (please tell me this isn't another language issue...  und meine Deutsche ist nicht so gut, aber Ich koennte probieren).
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Offline dragonsdemesne

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Re: Oracle: Divine Glory https://elementscommunity.org/forum/index.php?topic=13075.msg1090809#msg1090809
« Reply #141 on: August 05, 2013, 05:16:41 am »
The issue is that because holy light costs 1  :light, you won't have any light quanta after playing miracle to cast it.  You'll need to either upgrade the holy light or else have an upped tower in hand to play after so you can cast an unupped holy light.

Offline trashduke

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Re: Oracle: Divine Glory https://elementscommunity.org/forum/index.php?topic=13075.msg1090922#msg1090922
« Reply #142 on: August 05, 2013, 08:17:47 pm »
Right - now I understand; thanks for the clarification. 
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Offline kisking11

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Re: Oracle: Divine Glory https://elementscommunity.org/forum/index.php?topic=13075.msg1092715#msg1092715
« Reply #143 on: August 15, 2013, 05:54:26 pm »
That first luciferin-deja vu deck worked for me perfectly (the first one). EM-ed Divine Glory, and got 2 upgraded cards. Thanks! :) :light :light

 

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