592 592 5aa 5aa 5aa 5aa 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c3 5c3 5c5 5c5 5c7 5c7 5c7 5c7 5c8 5c8 5c9 5c9 77i 77i 7al 7am 7am 7n2 7n2
I did not have enough upped Animate Weapons or Jade Staffs to make deck #2.
So I made a bastardized version of my own using some of the new cards that I found QUITE enjoyable! It might even be better than the standard deck #2.
With the green deck in the OP's post, you have to carefully math out DG's hp to determine when it's time to strike, or else you blow your chance. With MY green deck, the poison racks up to a level at which DG is forced to spam Miracle every single turn or face defeat, and it's pretty easy to EM when the opponent has no damage.
OTOH, the first couple turns were a little scary before my shield started doing its work, but your healing grows nonlinearly as you get your Flying Adrenaline Staffs, Mitosis, and Feral Bonds going.
I don't know if a deck with more animated staffs would be better, but this is what I had to work with and it worked GREAT!