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Offline iancudorinmarian

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Re: Devil's Gate - Rules https://elementscommunity.org/forum/index.php?topic=61194.msg1225011#msg1225011
« Reply #12 on: February 24, 2016, 02:06:10 pm »
It is likely too late but like JonathancrazyJ I also dislike having to post decks after each match (I wouldn't care about posting em to Root for verification).  You can only use so few good decks already with this limited meta, round 2 and beyond will be a pain if those decks are already expected and we have to move between expected and okayish at best decks.  Of course a different opponent means some deck choices becomes better or worse but still.  Also I know it's fair because everyone has the same rules but it gives a big advantage to those who can't build great decks but will wanna just counter stuff such as playing dim shield vs a  graboid/time or mono time deck for example (banned card on purpose here).
This.

I could agree with something like posting decks at the end of the round, but that's still pretty lame.

Offline rob77dp

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Re: Devil's Gate - Rules https://elementscommunity.org/forum/index.php?topic=61194.msg1225018#msg1225018
« Reply #13 on: February 24, 2016, 03:08:31 pm »
Keep in mind it does not say immediately after the match.  You can do, as has been done in many events past, the deck posting at the END of the round timer or just prior.

This does come across as an event that would benefit from only private deck submission for Root to check since elemental affinity and relationships for each player are static throughout the event.  Perhaps, though, ever evolving or deck-keying is part of what Root desires as strategy in this event he has set up...


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Offline RootRangerTopic starter

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Re: Devil's Gate - Rules https://elementscommunity.org/forum/index.php?topic=61194.msg1225040#msg1225040
« Reply #14 on: February 24, 2016, 04:49:05 pm »
I will consider making a rule change. For now, you can PM decks to me after the match instead of posting them in the thread.
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Offline JonathanCrazyJ

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Re: Devil's Gate - Rules https://elementscommunity.org/forum/index.php?topic=61194.msg1225051#msg1225051
« Reply #15 on: February 24, 2016, 07:41:34 pm »
noo.. now some people have posted, the rest of the round must follow, otherwise it puts those who have posted at a huge disadvantage :(

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Re: Devil's Gate - Rules https://elementscommunity.org/forum/index.php?topic=61194.msg1225052#msg1225052
« Reply #16 on: February 24, 2016, 07:53:06 pm »
noo.. now some people have posted, the rest of the round must follow, otherwise it puts those who have posted at a huge disadvantage :(

You know what they say, JCJ:

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Offline Afdarenty

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Re: Devil's Gate - Rules https://elementscommunity.org/forum/index.php?topic=61194.msg1225054#msg1225054
« Reply #17 on: February 24, 2016, 08:18:46 pm »
For what it's worth, I much prefer posting decks at the end of each round than not.

Offline DANIEELA

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Re: Devil's Gate - Rules https://elementscommunity.org/forum/index.php?topic=61194.msg1225056#msg1225056
« Reply #18 on: February 24, 2016, 08:32:39 pm »
For what it's worth, I much prefer posting decks at the end of each round than not.
Same.
1 - It allows that all participants can check decks legality
2 - It was in the Rules
3 - It still is in the Rules
4 - Its not fair toward players that already have posted their decks
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Offline RootRangerTopic starter

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Re: Devil's Gate - Rules https://elementscommunity.org/forum/index.php?topic=61194.msg1225060#msg1225060
« Reply #19 on: February 24, 2016, 09:24:52 pm »
Some thoughts on why the rules require posting decks:

The advantage is that it makes the event much more fun to follow. It's enjoyable reading through the results to see how the decks matched up against each other, to see interesting decks being played, and to see if any of the matches should have gone the other way (how disappointing when a player says they lost to RNG if you can't even see the deck matchup...)

The small disadvantage is that it allows players to copy decks, but this is hardly a concern. In Devil's Gate, no two matchups are the same, because every player has a different Allegiance/Support Elements combination. Decks that are highly effective against one player are typically not such a good choices against another. If a player wants to copy decks, it's just as practical for them to grab decks from War or other events. To not have players post decks does almost nothing to stop the problem of copying decks.

The point that posting decks prevents players from using only a couple different decks for the entirety of the event is, in my opinion, actually a point in favor of making players post decks. There's a high degree of skill in constructing a diverse pool of decks under constraints. I'd much rather an event that rewards players who use a variety of decks, than one that makes it easy for players to win with just a couple.

Lastly, there are two other minor points against changing the rules at this point. For one, it's slightly unfair to players who picked an Allegiance because of its deck variety. There are definitely Allegiances in this event which have a much broader array of decks to choose from, while other Allegiances are more confined to a couple very powerful decks. To switch the rules mid-event in a way that favors one strategy is unfair to players who picked the other strategy, especially if they accounted for the particular rule in question. The other point is that it's pretty much impossible for me to prevent players from leaking the types of decks their opponents used, so there's less reason creating a rule that cannot fully be enforced.

I should also comment that the current rules are intended to allow players to wait until the end of the round to post decks, as opposed to posting directly after the match.
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Re: Devil's Gate - Rules https://elementscommunity.org/forum/index.php?topic=61194.msg1226111#msg1226111
« Reply #20 on: March 03, 2016, 06:26:05 am »
After much deliberation, I have decided that games won through illegal decks will only be overturned if the opponent calls out the deck for being illegal. While this is ideally done during the match, it may also be done within one day of the end of the match. Also, if players do not immediately post decks in the thread, they must PM decks used to the opponent.

This is the policy that chess tournament directors use - requiring players to call out a move for being illegal - and the reasoning is that they cannot watch every game at once to verify the validity of every single move. Likewise, I cannot realistically check the legality of every single deck with 100% accuracy. It's not entirely fair to interfere in some instances, but perhaps accidentally overlook others. Furthermore, the rules regarding legality of a deck are not terribly complicated. In fact, players can usually determine if a deck is illegal during the actual game, and they can certainly determine if a deck is illegal after the game. I think if deck legality is a very high priority for a player, it's no inconvenience to them to spend a couple minutes checking their opponent's decks.
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Offline RootRangerTopic starter

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Re: Devil's Gate - Rules https://elementscommunity.org/forum/index.php?topic=61194.msg1227557#msg1227557
« Reply #21 on: March 15, 2016, 04:25:35 am »
This should already be obvious to 90% of the players, but I would like to note that collaborating with other players is not allowed.

This rule especially applies to players outside the event. If you wanted to make decks for my event, you had ample time to join.
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Re: Devil's Gate - Rules https://elementscommunity.org/forum/index.php?topic=61194.msg1227559#msg1227559
« Reply #22 on: March 15, 2016, 04:27:44 am »
This should already be obvious to 90% of the players, but I would like to note that collaborating with other players is not allowed.

This rule especially applies to players outside the event. If you wanted to make decks for my event, you had ample time to join.
Don't forget to mention posting false results! :P

(In all seriousness, it's good that you cracked down on this.)

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Re: Devil's Gate - Rules https://elementscommunity.org/forum/index.php?topic=61194.msg1227564#msg1227564
« Reply #23 on: March 15, 2016, 04:49:00 am »
This should already be obvious to 90% of the players, but I would like to note that collaborating with other players is not allowed.

This rule especially applies to players outside the event. If you wanted to make decks for my event, you had ample time to join.
I'm already out of the event, so this is an unbiased perspective.
Why?

I can understand if players are going to other players and asking for decks to use, that isn't ok.
But building a deck and going to someone else asking to playtest it with them...What is the problem here?

I suppose I'm asking what your definition of "collaborating" is.  Does that include having sparring matches to test out different decks?  Is it building decks with other people?  Is it building a deck and getting feedback?

(Also the "ample time to join" means nothing because all slots filled up)

 

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