Hello fellow designers,
In the interest of providing things to talk about in terms of card design (and hopefully spark a few ideas), I've decided to start this column.
Here's how it works:
1) Every 2 or 3 days, I'll be posting a card from another game. (Usually MtG), and put down a few lines of discussion of
how this card could 'translate' into EtG mechanics.
2) If you're interested in giving feedback or developing the idea discussed, feel free to post. I may delay the next card to help flesh out an idea the community likes if there's a lot of discussion about 1 particular card.
3) If you want to post an idea from this thread yourself, just make sure you credit this thread as the original source of the idea.
4) If you want to suggest a card to review from another card game, feel free to PM me the card (preferably with a link to the game.)
With that being said, let's begin:
Card #1
Skullsnatcher, Magic the Gathering
Topic : Ninjustu Since we're starting off, I'd like to provide some background info on Magic the Gathering, also known as MtG:
In MtG, you don't 'accumulate' quanta like you do in EtG - instead, how much mana (the MtG 'quanta') you have available is determined by the number of Lands you control. Like elements, there are lands of different 'colors'. MtG players start with 20 life instead of 100 HP and are limited to 4 copies per card instead of 6. In addition, creatures your opponents control can block your attacking creatures, and vice versa.
Ninjustu rewards an MtG player for being 'sneaky' - if your creature goes through unblocked, you can 'swap' the Ninjustu card with the 'sneaky' creature by paying the ability cost (usually cheaper than the casting cost.)
They never see me coming... In EtG, we tend to place a lot of emphasis on either rushy creature damage or high-power attacks through things like Dragons or Chimeras. Implementing Ninjustu could 'reward' players that do less damage, like:
Ninja of the Black Scroll
7
7 | 1
Costs 4 instead if you've dealt less than 20 damage last turn.
Alternatively, you could use the 'sneaky' mechanic as a way to play creatures faster:
Ninja of the Red Scroll
4
3 | 1
Ninja of the Red Scroll is immediately played if a creature with 1 ATK attacks. (You don't pay the casting cost.)
What do you guys think of this idea? Would it be worth putting ingame?