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Offline JyiberTopic starter

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Would ETG benefit from a set of new Creatures? https://elementscommunity.org/forum/index.php?topic=42084.msg523016#msg523016
« on: July 18, 2012, 08:46:30 am »
Let me elaborate. I'm thinking a set of mid-sized, vanilla, skill-less creatures that all cost roughly the same like dragons. They'd all have their stats and costs tweaked to fit a new creature for their element of that size.

The concept is to have them be about 1/2 scale with dragons. The the theme would be for a creature that could have many different versions to fit different elements, like dragons.

Example unupped costs + stats for these creatures: (please agree and/or dissagree)

4 :entropy  4|4

5 :death  5|3

5 :gravity  3|8

5 :earth 4|5

4 :life  4|5

5 :fire  6|1

7 :light  6|6

5 :air  5|3

5 :water  5|3

5 :time  5|3

5 :darkness 5|3

5 :aether  3|1  immaterial
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Offline OldTrees

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Re: Would ETG benefit from a set of new Creatures? https://elementscommunity.org/forum/index.php?topic=42084.msg523020#msg523020
« Reply #1 on: July 18, 2012, 08:57:01 am »
Key to this post:
Name = This creature is very similar to your current example for this element
Name? = This creature might be considered similar

Immortal, Wyrm?, Gargoyle, Mummy, Hematite Golem, Abomination, Lava Golem, Charger, Cockatrice, Archangel, Ghost?, Toadfish
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Offline Nepycros

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Re: Would ETG benefit from a set of new Creatures? https://elementscommunity.org/forum/index.php?topic=42084.msg523024#msg523024
« Reply #2 on: July 18, 2012, 09:30:19 am »
Key to this post:

I've been away for awhile. Nice to see you're as methodical as ever, OT.
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Re: Would ETG benefit from a set of new Creatures? https://elementscommunity.org/forum/index.php?topic=42084.msg523044#msg523044
« Reply #3 on: July 18, 2012, 12:18:30 pm »
Where exactly do these cards fit in ETG, in terms of niche? A few bear rather close similarities to the above cards OT listed, though I can see a possible co-niche like Frog/Cockatrice and Phoenix/Seraph (though one card would likely remain used more often when compared to the other.) Some elements like :life and :fire already have 2 creatures occupying close niches statwise and it may not be wise to add a third card that functions similar to them.

Offline JyiberTopic starter

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Re: Would ETG benefit from a set of new Creatures? https://elementscommunity.org/forum/index.php?topic=42084.msg523099#msg523099
« Reply #4 on: July 18, 2012, 05:33:52 pm »
Key to this post:
Name = This creature is very similar to your current example for this element
Name? = This creature might be considered similar

Immortal, Wyrm?, Gargoyle, Mummy, Hematite Golem, Abomination, Lava Golem, Charger, Cockatrice, Archangel, Ghost?, Toadfish
See that was what I was looking for. So what stat adjustments would create unique creatures for their element? I think because of some similarities, I might have to take them out of the mid-range cost concept.
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Offline furballdn

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Re: Would ETG benefit from a set of new Creatures? https://elementscommunity.org/forum/index.php?topic=42084.msg523107#msg523107
« Reply #5 on: July 18, 2012, 06:08:59 pm »
Let me elaborate. I'm thinking a set of mid-sized, vanilla, skill-less creatures that all cost roughly the same like dragons. They'd all have their stats and costs tweaked to fit a new creature for their element of that size.

The concept is to have them be about 1/2 scale with dragons. The the theme would be for a creature that could have many different versions to fit different elements, like dragons.

Example unupped costs + stats for these creatures: (please agree and/or dissagree)

4 :entropy  4|4
Feels too much like abomination
5 :death  5|3
Weaker version of mummy
5 :gravity  3|8
I feel this is just as bad as graviton mercneary
5 :earth 4|5
Way too close and weaker than hematite golem
4 :life  4|5
Life is about cheap creatures. Not about inefficient ones
5 :fire  6|1
Feels like phoenix
7 :light  6|6
Not sure if light needs something like this. They have peggy and sader already, and upped archangel fits this role
5 :air  5|3
Not sure air needs midrange either. It has wyrm and firefly
5 :water  5|3
Weaker than toadfish
5 :time  5|3
Don't think time needs any midrange either. It has ghosts
5 :darkness 5|3
Gargoyle
5 :aether  3|1  immaterial
For 1 more cost, I could pay for an immortal
« Last Edit: July 18, 2012, 06:11:59 pm by furballdn »

Offline OldTrees

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Re: Would ETG benefit from a set of new Creatures? https://elementscommunity.org/forum/index.php?topic=42084.msg523109#msg523109
« Reply #6 on: July 18, 2012, 06:19:14 pm »
Key to this post:
Name = This creature is very similar to your current example for this element
Name? = This creature might be considered similar

Immortal, Wyrm?, Gargoyle, Mummy, Hematite Golem, Abomination, Lava Golem, Charger, Cockatrice, Archangel, Ghost?, Toadfish
See that was what I was looking for. So what stat adjustments would create unique creatures for their element? I think because of some similarities, I might have to take them out of the mid-range cost concept.
There is a wiki you can use to find out the stats of each creature.
Ex:
 :death
Unupped        Upped
1 :death 1|1        1 :death 1|1
3 :death 3|3        1 :death 2|2
4 :death 5|3        3 :death 6|3
8 :death 7|8        8 :death 8|9
10 :death 10|5    10 :death 11|5
The only gap big enough to mention (4) is 4 attack upgraded. No gap unupped.
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Offline dragonsdemesne

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Re: Would ETG benefit from a set of new Creatures? https://elementscommunity.org/forum/index.php?topic=42084.msg523122#msg523122
« Reply #7 on: July 18, 2012, 07:35:46 pm »
The idea is good, but your exact numbers are, in most cases, seriously underpowered, especially for vanilla creatures.  You should compare your values to currently existing cards; many of them are strictly worse than existing cards.  For instance, would you rather use a 4 :earth cost hematite golem that is 4/6, or a weaker 4/5 creature costing 5 :earth ?  It's pretty much a no-brainer.

4 :entropy  4|4  Boring, but it would be a fair card.  It would be hard to justify over abomination, though.

5 :death  5|3  Will never ever see play due being strictly worse than mummy

5 :gravity  3|8  Will never see play due to chargers and even graviton mercenary being better

5 :earth 4|5 Will never see play, strictly worse than hematite golem

4 :life  4|5  Will never see play, worse than frog/cockatrice

5 :fire  6|1  Weak, but could conceivably see a bit of play

7 :light  6|6 This is your best one by far, because light has nothing like this unupped

5 :air  5|3  Probably won't see play, overshadowed by wyrm

5 :water  5|3 Will never see play, strictly worse than toadfish

5 :time  5|3  Weak compared to ghost of the past, but could conceivably see some play

5 :darkness 5|3 Will never see play, strictly worse than gargoyle

5 :aether  3|1  immaterial  This one could conceivably see play as a cheaper version of immortal, but immortal is already basically a vanilla creature in the same vein

Offline JyiberTopic starter

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Re: Would ETG benefit from a set of new Creatures? https://elementscommunity.org/forum/index.php?topic=42084.msg523243#msg523243
« Reply #8 on: July 19, 2012, 07:33:22 am »
4 :entropy  4|6

5 :death  6|2

5 :gravity  3|10

5 :earth 5|7

3 :life  3|6

5 :fire  6|1

7 :light  6|6

5 :air  6|2 airborne

5 :water  6|2

4 :time  5|3

4 :darkness 5|3

4 :aether  3|1  immaterial


Better at all?
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Offline OldTrees

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Re: Would ETG benefit from a set of new Creatures? https://elementscommunity.org/forum/index.php?topic=42084.msg523350#msg523350
« Reply #9 on: July 19, 2012, 07:47:24 pm »
Better at all?
Yes, but still problematic. The goal of a vanilla or semi vanilla creature is to bridge a gap in the stats. The only ones that do that are:
 :light (unupped only) and :air (unupped only if Wyrm does not count)
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Offline furballdn

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Re: Would ETG benefit from a set of new Creatures? https://elementscommunity.org/forum/index.php?topic=42084.msg523352#msg523352
« Reply #10 on: July 19, 2012, 07:52:06 pm »
4 :entropy  4|6
Abomination with 1 less attack, 1 less cost, and 1 more hp. Yay.
5 :death  6|2
Death already has enough mid range hitters (recluse and mummy)
5 :gravity  3|10
Worse than graviton mercenary!
5 :earth 5|7
So just hematite with +1 to everything?
3 :life  3|6
Why does life need ANOTHER low hitter?
5 :fire  6|1
Too similar to phoenix.
7 :light  6|6
Fills in midrange hitter for unupped light, but upped has archangel
5 :air  6|2 airborne
Assuming Wyrm doesn't count as a midrange hitter, this can be okay, but there's plenty of good card ideas of a mid range hitter for air with a neat ability as well
5 :water  6|2
I really don't feel water needs this
4 :time  5|3
This one? Maybe. Time does lack a bit in the middle range, but vanilla? Surely there can be some decent ability to add
4 :darkness 5|3
Why hello gargoyle with one less cost and no ability!
4 :aether  3|1  immaterial
This cost should be around 5, since immortality is a 1.5 multiplier to atk. Aether also doesn't need more immaterial creatures. Aether also fills the lower end gap with spark, psion, and flesh spider

Better at all?
« Last Edit: July 20, 2012, 06:34:18 am by furballdn »

Offline JyiberTopic starter

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Re: Would ETG benefit from a set of new Creatures? https://elementscommunity.org/forum/index.php?topic=42084.msg523510#msg523510
« Reply #11 on: July 20, 2012, 06:32:46 am »
I give up.
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