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Offline JenkarTopic starter

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What cards do not fit their element? https://elementscommunity.org/forum/index.php?topic=33633.msg424226#msg424226
« on: November 12, 2011, 11:01:06 am »
When replying to this thread, please be constructive. ''Discord'' is not an acceptable answer, you need to give an actual reason.

Holy light. The main effect fits light perfectly. The fact that it can damage creatures is not. In my opinion, light should be able to play without seeing the opponent's field, so targeting is :/

Phoenix *gets hit by napalm*. Regeneration doesn't fit fire. Nor does a CC-resistant creature. Fire is fragile, instantaneous. Not durable.

Crusader. The card itself fits light, but the ability does not. Indeed, it is a parasitism kind of ability. Those are the ''thing'' of darkness.

Fate Egg. Random hatching? That's :entropy to the max.
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Offline OldTrees

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Re: What cards do not fit their element? https://elementscommunity.org/forum/index.php?topic=33633.msg424228#msg424228
« Reply #1 on: November 12, 2011, 11:07:21 am »
Posting to follow.
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Offline Jangoo

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Re: What cards do not fit their element? https://elementscommunity.org/forum/index.php?topic=33633.msg424234#msg424234
« Reply #2 on: November 12, 2011, 11:29:37 am »

Discord

Offline TheonlyrealBeef

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Re: What cards do not fit their element? https://elementscommunity.org/forum/index.php?topic=33633.msg424237#msg424237
« Reply #3 on: November 12, 2011, 11:34:16 am »
Spark. Aether has many lasting, immaterial creatures and the ability to make them immaterial. Yet the only creature that doesn't last for more than one turn or can benefit even slightly from immaterialness (unbuffed) in the entire game happens to be Spark. Most of it's synergies lie outside of Aether and it's usually not used in decks based on aether quanta (outside of Sparktal maybe). Both Fire and Death seem more appropriate for it.

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Re: What cards do not fit their element? https://elementscommunity.org/forum/index.php?topic=33633.msg424272#msg424272
« Reply #4 on: November 12, 2011, 01:13:28 pm »
Flesh Spider and more importantly Phase Spider.
...really? I could have a similar card under every element: Black Widow, Stone Spider, Radioactive Spider, Burning Spider, Colossal Spider, Jungle Spider, Celestial Spider, Temporal Spider, Water Spider. It's just pretty random if you ask me.
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Re: What cards do not fit their element? https://elementscommunity.org/forum/index.php?topic=33633.msg424277#msg424277
« Reply #5 on: November 12, 2011, 01:26:24 pm »
Holy light. The main effect fits light perfectly. The fact that it can damage creatures is not. In my opinion, light should be able to play without seeing the opponent's field, so targeting is :/

Phoenix *gets hit by napalm*. Regeneration doesn't fit fire. Nor does a CC-resistant creature. Fire is fragile, instantaneous. Not durable.
I totally disagree with these two not fitting their elements.

Just like Holy Water is the bane of Vampires, Holy light is the bane of everything that's dark. Holy Light is just so bright it hurts! If anything fits the theme of:light, it's being the bane of darkness, Holy Light is perfect.

Phoenixes get reborn out of ashes. Try not to see this as regeneration but as rising from the ashes, like a smoldering ember can be relit when it get's enough heat. Phoenixes aren't CC-resistant at all, they have 1 HP! They are a fragile as can be, not durable.

Offline karis

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Re: What cards do not fit their element? https://elementscommunity.org/forum/index.php?topic=33633.msg424286#msg424286
« Reply #6 on: November 12, 2011, 02:45:32 pm »
only talk about ability work,  not story line isn't it?   ^-^

how can 'destroy target smaller creature and this card gain +1/+1' be gravity then?

Offline Pineapple

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Re: What cards do not fit their element? https://elementscommunity.org/forum/index.php?topic=33633.msg424314#msg424314
« Reply #7 on: November 12, 2011, 04:16:30 pm »
Fahrenheit, Fire Bolt. Fires don't get stronger, they die out.


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Re: What cards do not fit their element? https://elementscommunity.org/forum/index.php?topic=33633.msg424315#msg424315
« Reply #8 on: November 12, 2011, 04:18:34 pm »
I think that while looking at how the mechanic fits is important but you gotta look at the explanation as well.

Fate Egg: While it's mechanically random it isn't thematically random. That egg was always destined to become that specific monster, it just needs time to hatch.

Phoenix: Well I think Phoenix was better when it synegized more with Immolation but I think the idea is that its so weak- 1 HP, it's meant to be fragile and die. Die again and again. And phoenixes are classic fire associated creatures, c'mon.

Holy Light: Yeah being the bane of darkness and death kinda makes sense. But I agree it would be better off not doing damage.

Crusader: It's not really thematic parasitism when its your own weapon but endowing the opponent's weapon is kind of weird.

Offline JenkarTopic starter

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Re: What cards do not fit their element? https://elementscommunity.org/forum/index.php?topic=33633.msg424327#msg424327
« Reply #9 on: November 12, 2011, 04:36:19 pm »
Spark. Aether has many lasting, immaterial creatures and the ability to make them immaterial. Yet the only creature that doesn't last for more than one turn or can benefit even slightly from immaterialness (unbuffed) in the entire game happens to be Spark. Most of it's synergies lie outside of Aether and it's usually not used in decks based on aether quanta (outside of Sparktal maybe). Both Fire and Death seem more appropriate for it.
While i understand for fire, death? (apart from obvious combos)

Flesh Spider and more importantly Phase Spider.
...really? I could have a similar card under every element: Black Widow, Stone Spider, Radioactive Spider, Burning Spider, Colossal Spider, Jungle Spider, Celestial Spider, Temporal Spider, Water Spider. It's just pretty random if you ask me.
Fahrenheit, Fire Bolt. Fires don't get stronger, they die out.
I think that while looking at how the mechanic fits is important but you gotta look at the explanation as well.

Fate Egg: While it's mechanically random it isn't thematically random. That egg was always destined to become that specific monster, it just needs time to hatch.

Holy Light: Yeah being the bane of darkness and death kinda makes sense. But I agree it would be better off not doing damage.
Phoenixes get reborn out of ashes. Try not to see this as regeneration but as rising from the ashes, like a smoldering ember can be relit when it get's enough heat. Phoenixes aren't CC-resistant at all, they have 1 HP! They are a fragile as can be, not durable.
Agreed. Nice thematic explanation, Jappert.
Crusader: It's not really thematic parasitism when its your own weapon but endowing the opponent's weapon is kind of weird.
Well, think about alies parasiting each other (:darkness nymph using it's ability on one of your creatures).
Just like Holy Water is the bane of Vampires, Holy light is the bane of everything that's dark. Holy Light is just so bright it hurts! If anything fits the theme of:light, it's being the bane of darkness, Holy Light is perfect.
I disagree on the fact that light should hurt. Why not turn attack to 0? It would make more sense for light to disable than kill.
only talk about ability work,  not story line isn't it?   ^-^

how can 'destroy target smaller creature and this card gain +1/+1' be gravity then?
It noms noms noms. Gravity creatures are fat. Where do you think that comes from?
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Offline darkrobe

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Re: What cards do not fit their element? https://elementscommunity.org/forum/index.php?topic=33633.msg424348#msg424348
« Reply #10 on: November 12, 2011, 05:53:02 pm »
parasite. although the creature fits, the ability does not fit darkness or parasites. darkness is about stealing and using for your own. it would be better if it dealt damage and was healed or grew larger.

Offline ZephyrPhantom

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Re: What cards do not fit their element? https://elementscommunity.org/forum/index.php?topic=33633.msg424360#msg424360
« Reply #11 on: November 12, 2011, 06:07:46 pm »
Quote
Crusader. The card itself fits light, but the ability does not. Indeed, it is a parasitism kind of ability. Those are the ''thing'' of darkness.
I disagree, because Crusaders are soldiers being led by an Elemental, similar to how the the Crusades were supposedly led by brave kings and whatnot. Light is Not Necessarily Good (http://tvtropes.org/pmwiki/pmwiki.php/Main/LightIsNotGood), and it was common for supposedly righteous knights to break the code of chivalry behind people's backs.
Quote
Fate Egg. Random hatching? That's :entropy to the max.
IMO, it seems more like we don't know what's in the Egg and that we're spending time to age it rather than random transforming a la Mutation. Randomness can be present in other Elements - since we have no knowledge of what it's an egg of and Time is not necessarily predictable, you just have to go with the flow and see what the Egg will become.

Alternatively, the Egg is what all Elements creatures start out as and they evolve based on their personality instead of the environment.

Quote
Fahrenheit, Fire Bolt. Fires don't get stronger, they die out.
...unless you're feeding them more energy (Aka Fire quanta), in which they do grow bigger.The usual Fire player has a bunch of pillars to add more energy to compensate energy lost.

Spark. Aether has many lasting, immaterial creatures and the ability to make them immaterial. Yet the only creature that doesn't last for more than one turn or can benefit even slightly from immaterialness (unbuffed) in the entire game happens to be Spark. Most of it's synergies lie outside of Aether and it's usually not used in decks based on aether quanta (outside of Sparktal maybe). Both Fire and Death seem more appropriate for it.
Aether has electricity - note that most Aether cards are high cost which could imply concentrated energy. Spark might just be a loose tidbit that can't sustain itself with it's amount of energy (it costs nothing after all).

Throwing this out here for discussion:

Jade Shield : As ak65la once put it, it's a "dark horse" of Life - it's resistant to the usual CC and PC that are Life's other common weaknesses and even turns spells against the user. Life's usual defense is healing back the damage and spawning more creatures, so why is a sturdy magical shield in it's arsenal?

 

anything
blarg: