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Offline NaesalaTopic starter

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"final countdown" idea https://elementscommunity.org/forum/index.php?topic=29740.msg378372#msg378372
« on: August 10, 2011, 05:43:45 am »
I have a vague idea for a card but not sure how I want it implemented. The core of it is this: it's a spell card that cannot be stopped by reflect effects that will determine the winner in a sense by the number of remaining turns. I don't know whether the card should be time, death, or possibly fire, or even another element. Ideas for how the card may work is instant neurotoxin on both players or a counter that after drawing so many cards (say 10) that player loses as if decking out. I kind of like the second idea because it puts a major stop on rainbow/time decks that like to speed through their decks. Maybe reduce maximum HP every time a card is played? Help me out with your ideas.
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pancosis

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Re: "final countdown" idea https://elementscommunity.org/forum/index.php?topic=29740.msg388802#msg388802
« Reply #1 on: September 04, 2011, 07:30:06 am »
 ??? im honestly confused by this paragraph ???

but "will determine the winner in a sense by the number of remaining turns" seems like its a death counter that just lets you know if your winning
"instant neurotoxin on both players" seems rarely helpful
and "a counter that after drawing so many cards (say 10) that player loses as if decking out" could be cool but using it early on would be very OP (but that does seem like with editing could work)

gives me an idea tho:

Offline NaesalaTopic starter

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Re: "final countdown" idea https://elementscommunity.org/forum/index.php?topic=29740.msg389189#msg389189
« Reply #2 on: September 05, 2011, 03:24:32 am »
That's an alright looking card, but not what I'm going for. I want something that will cause a player to lose instantly in so many turns, like a countdown if that makes sense. It would probably have a high quanta cost to make it unusable to early on.
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Offline OldTrees

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Re: "final countdown" idea https://elementscommunity.org/forum/index.php?topic=29740.msg389203#msg389203
« Reply #3 on: September 05, 2011, 05:17:21 am »
How can it be countered
Creature Permanent or Spell?
Targetable?
Absorb?
Other?
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Offline NaesalaTopic starter

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Re: "final countdown" idea https://elementscommunity.org/forum/index.php?topic=29740.msg389205#msg389205
« Reply #4 on: September 05, 2011, 05:37:32 am »
I'm thinking it's a permanent and so would be countered by deflag, pulvy, etc. Steal would probably have to reset the countdown.
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Offline OldTrees

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Re: "final countdown" idea https://elementscommunity.org/forum/index.php?topic=29740.msg389278#msg389278
« Reply #5 on: September 05, 2011, 01:11:20 pm »
7 Momentum'd Attack on a Permanent is worth ~8 :gravity +1card (it cost the card to cast the effect) or ~5 :gravity +Weapon slot (limits multiples similar to not stacking limits multiples) +1card (it cost the card to cast the effect)

Vulnerable to PC: Check
Timer does not carry progress when stolen: Check
Progress protected from Healing: Not with this comparison
Progress of multiple copies of the card do not stack: Not with this comparison
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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anything
blarg: