Scaredgirl and Essence, you both have a reasonable point, and there are aspects of each of your arguments that I agree on, and I am sure others on this forum feel the same way.
@Scaredgirl - I have a feeling that the reason essence is feeling so defensive about his ideas is that you seem so aggressive towards him and negative about his ideas. Rather than giving constructive feedback, you quickly began to tell him that his ideas were wrong. Now, i can see where you were coming from, thinking that his post may hinder the creativity of card designers, but if you think about what he said in the original post, it could very likely help people to create cards that fit well into the current game.
First of all, please let moderators do the moderating around here. If you have a problem with a particular post, just use the "Report to Moderator" button.
I would never say that ideas are wrong. Ideas are a good thing. However these are not called ideas, these are called "rules". There's a big difference because rules tell you what you have to do or what you cannot do.
I actually agree with Scaredgirl here. I mean, before Shockwave was added, I have a feeling that a card that has a different effect when X is true, would have been considered hard to code, and an unwritten rule.
Like BluePriest here suggests, the core of the problem with these rules is that most of them are based on the fact that since it's not in the game right now, it's never going to be. If there is an "unwritten rule" against everything that is new and revolutionary, then we wouldn't get anything new, ever.
Here's one "unwritten rule" from the first post:
"No cards that kill a creature without taking it's HP into account on some level"The idea here is of course that your awesome super buffed Golden Dragon cannot be killed with one card or ability.
Now here's a couple of cards that are in the game:
Both of these cards kill or "kill" the target without taking its HP into account. The rule and these cards contradict each other, so one of them has to be
wrong. Is the rule wrong, or is the game wrong?
These are not ideas or opinions we are talking about, these are
facts, and should be treated that way. If I say I like Harry Potter, nobody can say I'm wrong. But if I say I'm a real Wizard, I better provide some really compelling evidence to support that claim.
The basic idea behind this thread is good, but it falls short in wording and false assumptions. Like someone already said, we need
guidelines that push members in the right direction on the road of creativity, not some made up
rules based on guessing that say "you have to do it like this". With the right wording, the result would have been very different.
Now if we want to continue discussing about this, how about we break down each of these "unwritten rules" and talk about them a bit? Maybe we can come up with new ones too?