Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Card Ideas and Art => Design Theory => Topic started by: jawdirk on July 09, 2013, 12:53:56 am

Title: Transmutations
Post by: jawdirk on July 09, 2013, 12:53:56 am
I'm not sure if anyone has had this idea (there must be some card ideas out there that use it), but I think it would make the game a lot more interesting.

The idea is that you have a card that costs one element, produces some minor cantrip-like effect (marginally advantageous or situational) and then provides quanta of a different element.

It is essentially the opposite of a traditional cantrip, in that instead of converting quanta to an effect and net 0 card advantage, it converts 1 card to an effect and quanta.

It would provide yet another way to reliably splash a color (other than mark or pendulums). The effect should be thematic to both the elements, perhaps even thematic with the idea of converting one element into another.

Examples:

Spell Toxicity :water  :water : Add a poison counter to target creature. Generate  :death  :death  :death
Creature Earth Worm  :earth  :earth  :earth : 0|2 Generate  :life  :life  :life  :life
Permanent Moondial :time  :time: Creatures cannot use abilities (lasts 1 turn). Generate  :darkness  :darkness  :darkness

What do you think?
 


Title: Re: Transmutations
Post by: dragonsdemesne on July 09, 2013, 01:10:43 am
I suggested the idea on some small creatures once somewhere in the 'steal my idea' thread, like some random 2/2 that makes an off-element quanta point when played, but other than that I haven't seen the idea.  I certainly haven't seen it in regards to spells like that before.  I like the idea; I'm always trying to encourage people who come up with good ideas to make multielement decks more viable.
blarg: