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Offline EmeraldTigerTopic starter

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Time Mechanic: # of Turns something happens. https://elementscommunity.org/forum/index.php?topic=49435.msg1073590#msg1073590
« on: May 23, 2013, 08:45:18 pm »
This just came to mind.

Would it be worth developing?
A series of cards that trigger after so many turns, or every so many turns. (Permanents or Creatures)
We could even do cards that can only be played after or before X# of turns. (Any type.)

I don't have anything in particular in mind atm.

Discuss.
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Offline Rutarete

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Re: Time Mechanic: # of Turns something happens. https://elementscommunity.org/forum/index.php?topic=49435.msg1073646#msg1073646
« Reply #1 on: May 24, 2013, 12:02:08 am »
Trying to remember where triggers have been brought up before (probably in the old Ask the Idea Guru thread or something).
I am very sure Z did a card for
can only be played after or before X# of turns. (Any type.)
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Offline EmeraldTigerTopic starter

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Re: Time Mechanic: # of Turns something happens. https://elementscommunity.org/forum/index.php?topic=49435.msg1073658#msg1073658
« Reply #2 on: May 24, 2013, 12:52:16 am »
Here is a couple of thoughts.
A card has a starting cost and for each turn it remains in hand it can cost more or less depending on the rest of the mechanic.
A card is played on turn X and a trigger happens then and again every Xth turn afterwards.
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Offline jawdirk

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Re: Time Mechanic: # of Turns something happens. https://elementscommunity.org/forum/index.php?topic=49435.msg1073660#msg1073660
« Reply #3 on: May 24, 2013, 01:00:28 am »
I like the idea of a card getting stronger as it sits in your hand.

Offline OdinVanguard

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Re: Time Mechanic: # of Turns something happens. https://elementscommunity.org/forum/index.php?topic=49435.msg1073669#msg1073669
« Reply #4 on: May 24, 2013, 01:30:46 am »
Here is a couple of thoughts.
A card has a starting cost and for each turn it remains in hand it can cost more or less depending on the rest of the mechanic.
A card is played on turn X and a trigger happens then and again every Xth turn afterwards.
Another fun option would be "Layaway Cost" mechanics.
I.e. you get to play a chosen permanent or creature card on "Layaway"... Each turn some fixed percentage of required quanta gets funneled to it (immediately after quanta generation maybe?). The percent funneled is basically its total cost divided by "X" (the number of turns of layaway). Once its cost is paid off, it comes into play at the start of its owner's following turn.
To make it really useful, the creature could be allowed to come into play "readied" (i.e. with its active skill usable on that turn).
It could provide a fun counter to quanta denial and give :time a way to extend the mark-limited portion of the SoR to other elements.
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Offline artimies7

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Re: Time Mechanic: # of Turns something happens. https://elementscommunity.org/forum/index.php?topic=49435.msg1073689#msg1073689
« Reply #5 on: May 24, 2013, 02:43:30 am »
What comes to my mind as I think of this is that you play a permanent on your field, and it gains counters and then you use its ability for an effect equal to the amount of counters on it.

Or a creature that delays and buffs itself until activated, after which it's reset to normal. Or a spell that counts the amount of damage you take over so many turns and deals half a percentage of that back to your opponent. Or something.
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Offline EmeraldTigerTopic starter

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Re: Time Mechanic: # of Turns something happens. https://elementscommunity.org/forum/index.php?topic=49435.msg1073690#msg1073690
« Reply #6 on: May 24, 2013, 02:45:34 am »
Anyone may use what i posted here.
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Offline EmeraldTigerTopic starter

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Re: Time Mechanic: # of Turns something happens. https://elementscommunity.org/forum/index.php?topic=49435.msg1073787#msg1073787
« Reply #7 on: May 24, 2013, 01:15:55 pm »
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Offline Jyiber

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Re: Time Mechanic: # of Turns something happens. https://elementscommunity.org/forum/index.php?topic=49435.msg1073868#msg1073868
« Reply #8 on: May 24, 2013, 05:27:27 pm »
A creature with high stats that take x number of turns to come out of a delay after being played.
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Offline CuCN

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Re: Time Mechanic: # of Turns something happens. https://elementscommunity.org/forum/index.php?topic=49435.msg1073871#msg1073871
« Reply #9 on: May 24, 2013, 05:36:44 pm »
A creature with high stats that take x number of turns to come out of a delay after being played.

I think this has been done as a card idea, but I don't have the link.

 

anything
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